Player Matchup

King Arthur
King Arthur
Silver III
DestructiveTen10
King Arthur
Silver III
Level 115
God Stats
1W - 3L
1,003 SR
Queue Stats
80W - 120L
1,267 MMR
Party 1
Nox
Nox
Silver II
EvilRes
Nox
Silver II
Level 155
God Stats
1W - 3L
1,571 SR
Queue Stats
1W - 6L
1,457 MMR
Solo
Rama
Rama
Silver II
tonikole
Rama
Silver II
Level 98
God Stats
0W - 4L
1,149 SR
Queue Stats
136W - 198L
1,427 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,241 SR
1,384 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 89
1,601 SR
1,555 MMR
Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
Pseud0d
Sobek
Silver II
Level 40
God Stats
6W - 6L
1,679 SR
Queue Stats
8W - 13L
1,534 MMR
Party 2
Scylla
Scylla
Gold V
jokker98
Scylla
Gold V
Level 126
God Stats
5W - 3L
1,624 SR
Queue Stats
13W - 19L
1,630 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DestructiveTen10
King Arthur
10
0 / 4 / 2
6,095
677
4,246
12,478
8,659
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
12
3 / 2 / 0
6,890
766
4,841
6,943
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
5
0 / 1 / 1
5,505
612
1,092
1,995
817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Bans
AtlasAh Muzen CabBaron SamediThothGeb

VS

Bans
HorusHou YiAresNeithCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
5 / 1 / 1
7,722
858
7,629
6,932
2,962
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Pseud0d
Sobek
10
1 / 3 / 6
7,449
828
1,204
12,296
8,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
jokker98
Scylla
14
1 / 0 / 6
8,122
902
8,916
5,332
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
7
7
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
5
1
1
5.5
L
King Arthur
DestructiveTen10
King Arthur
0
4
2
0.25
L
Nox
3
2
0
1.5
W
Sobek
Pseud0d
Sobek
1
3
6
1.33
W
Scylla
jokker98
Scylla
1
0
6
4
L
Rama
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,179
Damage
17,749
21,416
Taken
24,560
12,312
Mitigated
13,533
1,860
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
7,629
1,822
0
1,662
6,932
2,962
770
1,314
5,618
0
28,943
L
King Arthur
DestructiveTen10
King Arthur
4,246
258
0
1,157
12,478
8,659
0
5,229
7,249
0
15,672
L
Nox
4,841
761
0
478
6,943
2,836
0
4,047
2,896
17,526
0
W
Sobek
Pseud0d
Sobek
1,204
0
0
3,411
12,296
8,687
510
3,190
9,106
3,484
0
W
Scylla
jokker98
Scylla
8,916
1,604
0
1,258
5,332
1,884
729
623
4,709
47,888
0
L
Rama
1,092
749
0
225
1,995
817
0
1,165
830
0
3,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,490
Gold Earned
23,293
65
Minions Killed
121
1
Camps Cleared
8
379,161
Distance Traveled
532,807
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,722
858
34
4
4
192,208
2
L
King Arthur
6,095
677
21
2
1
164,715
0
L
Nox
6,890
766
41
5
0
178,920
2
W
Sobek
7,449
828
4
0
0
166,870
3
W
Scylla
8,122
902
83
9
4
173,729
3
L
Rama
5,505
612
3
0
0
35,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role