Player Matchup

Horus
Horus
Bronze V
Purplesickypunk
Horus
Bronze V
Level 114
God Stats
1W - 3L
1,485 SR
Queue Stats
16W - 22L
1,365 MMR
Solo
Charybdis
Charybdis
Gold IV
TD Phoodman
Charybdis
Gold IV
Level 110
God Stats
30W - 36L
1,498 SR
Queue Stats
66W - 82L
1,461 MMR
Solo
Sol
Sol
Silver I
slzsck
Sol
Silver I
Level 104
God Stats
2W - 6L
1,495 SR
Queue Stats
78W - 88L
1,480 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,493 SR
1,435 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,430 SR
1,352 MMR
Danzaburou
Danzaburou
Bronze III
AIRBORN95
Danzaburou
Bronze III
Level 63
God Stats
1W - 0L
1,776 SR
Queue Stats
1W - 1L
1,403 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze III
Z1nk14
Gilgamesh
Bronze III
Level 108
God Stats
1W - 0L
1,384 SR
Queue Stats
1W - 1L
1,403 MMR
Party 1
Hera
Hera
Bronze III
iCon Avoid
Hera
Bronze III
Level 84
God Stats
1W - 2L
1,130 SR
Queue Stats
4W - 8L
1,252 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 6
10,205
600
6,108
22,558
25,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
TD Phoodman
Charybdis
15
0 / 1 / 3
10,367
610
12,193
14,173
7,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
slzsck
Sol
16
6 / 1 / 0
11,448
673
17,526
8,595
4,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AchillesShivaKing ArthurSkadiTyr

VS

Bans
Baron SamediPersephoneAresAh PuchAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AIRBORN95
Danzaburou
15
0 / 3 / 4
10,502
618
10,414
13,257
6,235
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Z1nk14
Gilgamesh
16
3 / 2 / 3
11,055
650
11,260
21,288
16,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 1 / 3
11,001
647
15,921
8,341
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
6
Kills
6
6
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AIRBORN95
Danzaburou
0
3
4
0.67
L
0
4
6
0.75
L
Charybdis
TD Phoodman
Charybdis
0
1
3
1.5
W
Gilgamesh
Z1nk14
Gilgamesh
3
2
3
2.25
W
3
1
3
4.5
L
Sol
slzsck
Sol
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,827
Damage
37,595
45,326
Taken
42,886
38,154
Mitigated
25,875
15,563
Healing
7,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AIRBORN95
Danzaburou
10,414
4,275
0
4,280
13,257
6,235
819
5,005
8,252
0
43,527
L
6,108
2,920
2,319
5,552
22,558
25,677
200
6,097
16,079
0
16,857
L
Charybdis
TD Phoodman
Charybdis
12,193
6,593
0
3,833
14,173
7,652
371
5,572
8,141
0
61,175
W
Gilgamesh
Z1nk14
Gilgamesh
11,260
4,365
0
2,453
21,288
16,398
330
8,297
12,991
0
30,812
W
15,921
3,077
0
755
8,341
3,242
672
2,896
5,445
51,778
0
L
Sol
slzsck
Sol
17,526
5,419
0
3,859
8,595
4,825
2,626
3,886
4,433
57,683
5,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,020
Gold Earned
32,558
215
Minions Killed
192
10
Camps Cleared
5
866,079
Distance Traveled
917,386
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,502
618
67
4
1
283,095
3
L
Horus
10,205
600
20
1
0
330,641
0
L
Charybdis
10,367
610
126
7
6
247,207
4
W
Gilgamesh
11,055
650
29
2
2
313,394
0
W
Hera
11,001
647
96
6
2
320,897
1
L
Sol
11,448
673
69
4
4
288,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role