Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bowluv
Ah Muzen Cab
Level 103
God Stats
10W - 4L
1,641 SR
Queue Stats
71W - 72L
1,624 Elo+
Party 1
Nike
Nike
Tibolab
Nike
Level 153
God Stats
8W - 9L
1,497 SR
Queue Stats
202W - 203L
1,490 Elo+
Party 1
Chang'e
Chang'e
Vermingot
Chang'e
Level 127
God Stats
1W - 1L
1,804 SR
Queue Stats
34W - 40L
1,472 Elo+
Party 1
Team Averages
Level 128
1,647 SR
1,529 Elo+

VS

Team Averages
Level 110
1,648 SR
1,665 Elo+
Cerberus
Cerberus
Eldest99
Cerberus
Level 156
God Stats
2W - 2L
1,584 SR
Queue Stats
355W - 263L
1,678 Elo+
Party 2
Bellona
Bellona
Fumikaki
Bellona
Level 18
God Stats
6W - 2L
1,634 SR
Queue Stats
30W - 10L
1,635 Elo+
Party 2
Sol
Sol
Santix18
Sol
Level 156
God Stats
3W - 3L
1,724 SR
Queue Stats
296W - 227L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bowluv
Ah Muzen Cab
12
0 / 5 / 3
8,307
593
15,941
15,187
5,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
Tibolab
Nike
13
4 / 1 / 0
9,586
685
12,402
17,210
17,619
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Vermingot
Chang'e
14
0 / 4 / 4
8,882
634
11,361
16,638
6,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Eldest99
Cerberus
16
4 / 0 / 6
10,404
743
12,381
24,074
30,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Fumikaki
Bellona
14
2 / 2 / 5
9,656
690
7,717
13,164
14,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
4 / 2 / 4
10,474
748
20,757
15,894
8,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
4
Kills
10
10
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Bowluv
Ah Muzen Cab
0
5
3
0.3
W
Cerberus
Eldest99
Cerberus
4
0
6
7
W
Bellona
Fumikaki
Bellona
2
2
5
2.25
W
4
2
4
3
L
Nike
Tibolab
Nike
4
1
0
4
L
Chang'e
Vermingot
Chang'e
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,704
Damage
40,855
49,035
Taken
53,132
29,624
Mitigated
52,941
10,190
Healing
20,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Bowluv
Ah Muzen Cab
15,941
4,715
0
1,662
15,187
5,822
0
11,149
3,911
0
44,939
W
Cerberus
Eldest99
Cerberus
12,381
858
0
10,688
24,074
30,220
463
5,836
18,238
37,024
0
W
Bellona
Fumikaki
Bellona
7,717
3,278
0
2,687
13,164
14,144
772
3,448
9,716
0
22,067
W
20,757
6,435
0
7,517
15,894
8,577
2,330
4,543
11,351
61,281
6,209
L
Nike
Tibolab
Nike
12,402
537
150
1,057
17,210
17,619
0
8,440
8,340
4,864
21,397
L
Chang'e
Vermingot
Chang'e
11,361
1,049
2,679
4,642
16,638
6,183
31
12,128
4,378
39,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,775
Gold Earned
30,534
152
Minions Killed
197
6
Camps Cleared
5
849,473
Distance Traveled
816,716
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,307
593
56
4
3
257,831
0
W
Cerberus
10,404
743
49
4
0
304,129
4
W
Bellona
9,656
690
48
3
0
257,581
0
W
Sol
10,474
748
100
7
5
255,006
0
L
Nike
9,586
685
25
2
0
310,398
2
L
Chang'e
8,882
634
71
5
3
281,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role