Player Matchup

Sobek
Sobek
Bronze I
 
Sobek
Bronze I
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver I
 
Cupid
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
AngeloRg
Mercury
Silver I
Level 136
God Stats
11W - 14L
1,601 SR
Queue Stats
339W - 367L
1,179 MMR
Solo
Nu Wa
Nu Wa
Silver II
BirfdayCat
Nu Wa
Silver II
Level 120
God Stats
1W - 1L
1,769 SR
Queue Stats
49W - 58L
1,104 MMR
Solo
Bellona
Bellona
Silver I
JoelSZN
Bellona
Silver I
Level 84
God Stats
2W - 1L
1,271 SR
Queue Stats
53W - 54L
1,122 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,528 SR
1,281 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,608 SR
1,221 MMR
Hades
Hades
Silver II
 
Hades
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
FroggyFan
Ne Zha
Silver I
Level 116
God Stats
20W - 20L
1,528 SR
Queue Stats
256W - 263L
1,125 MMR
Solo
Sol
Sol
Silver IV
HBKarma
Sol
Silver IV
Level 90
God Stats
8W - 5L
1,661 SR
Queue Stats
143W - 154L
1,193 MMR
Solo
Apollo
Apollo
Silver II
Tudor20
Apollo
Silver II
Level 73
God Stats
6W - 5L
1,828 SR
Queue Stats
150W - 154L
1,143 MMR
Solo
Neith
Neith
Silver I
pu5sydestroyer69
Neith
Silver I
Level 63
God Stats
5W - 9L
1,525 SR
Queue Stats
353W - 353L
1,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
3 / 0 / 1
4,544
757
1,504
3,519
1,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
 
Cupid
6
1 / 0 / 3
4,140
690
2,262
2,537
808
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
AngeloRg
Mercury
7
1 / 0 / 0
3,948
658
1,492
3,336
967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nu Wa
7
0 / 0 / 0
3,995
666
1,276
1,513
339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
JoelSZN
Bellona
8
0 / 0 / 1
4,362
727
2,496
3,922
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
King ArthurNemesisYu HuangCliodhna

VS

Bans
FreyaThanatosLokiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
7
0 / 0 / 0
3,489
582
706
2,713
1,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
FroggyFan
Ne Zha
6
0 / 1 / 0
3,626
604
1,392
4,650
1,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
5
0 / 1 / 0
3,369
562
2,152
2,506
468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Tudor20
Apollo
4
0 / 3 / 0
2,964
494
226
3,563
664
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
3,602
600
1,084
2,171
821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
1
3.5
W
Cupid
 
Cupid
1
0
3
2.5
L
Hades
 
Hades
0
0
0
0
W
Mercury
AngeloRg
Mercury
1
0
0
1
W
Nu Wa
0
0
0
0
L
Ne Zha
FroggyFan
Ne Zha
0
1
0
0
L
Sol
0
1
0
0
W
Bellona
JoelSZN
Bellona
0
0
1
0.5
L
Apollo
Tudor20
Apollo
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,030
Damage
5,560
14,827
Taken
15,603
6,365
Mitigated
4,952
7,240
Healing
4,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,504
423
0
1,833
3,519
1,795
0
831
2,688
5,789
0
W
Cupid
 
Cupid
2,262
1,494
100
1,378
2,537
808
0
1,321
1,216
0
18,219
L
Hades
 
Hades
706
270
16
1,714
2,713
1,321
0
0
2,713
13,114
0
W
Mercury
AngeloRg
Mercury
1,492
537
0
750
3,336
967
0
0
3,336
0
21,736
W
Nu Wa
1,276
541
0
500
1,513
339
0
0
1,513
21,283
0
L
Ne Zha
FroggyFan
Ne Zha
1,392
252
0
805
4,650
1,678
0
407
4,243
0
17,074
L
Sol
2,152
1,228
0
1,032
2,506
468
0
502
2,004
11,103
0
W
Bellona
JoelSZN
Bellona
2,496
692
0
2,679
3,922
2,456
0
706
3,216
0
25,452
L
Apollo
Tudor20
Apollo
226
93
0
180
3,563
664
0
1,002
2,561
0
4,174
L
1,084
449
0
860
2,171
821
0
869
1,302
0
21,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,989
Gold Earned
17,050
186
Minions Killed
123
0
Camps Cleared
0
615,877
Distance Traveled
509,050
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,544
757
10
2
0
112,953
2
W
Cupid
4,140
690
40
7
0
99,999
0
L
Hades
3,489
582
16
3
0
97,350
0
W
Mercury
3,948
658
43
7
0
156,309
2
W
Nu Wa
3,995
666
50
8
0
115,905
2
L
Ne Zha
3,626
604
47
8
0
131,706
2
L
Sol
3,369
562
23
4
0
96,200
0
W
Bellona
4,362
727
43
7
0
130,711
2
L
Apollo
2,964
494
7
1
0
83,999
0
L
Neith
3,602
600
30
5
0
99,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role