Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
Beaviis
Chronos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,175 Elo+
Party 2
Erlang Shen
Erlang Shen
Mkie
Erlang Shen
Level 123
God Stats
1W - 2L
1,461 SR
Queue Stats
141W - 178L
1,485 Elo+
Party 2
Izanami
Izanami
eLigma
Izanami
Level 19
God Stats
1W - 2L
1,260 SR
Queue Stats
19W - 20L
1,364 Elo+
Party 3
Team Averages
Level 58
1,444 SR
1,405 Elo+

VS

Team Averages
Level 55
1,557 SR
1,465 Elo+
Scylla
Scylla
 
Scylla
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BiestHunter
Chaac
Level 102
God Stats
5W - 2L
1,401 SR
Queue Stats
355W - 370L
1,494 Elo+
Party 1
Apollo
Apollo
DunKy8D
Apollo
Level 29
God Stats
2W - 0L
1,686 SR
Queue Stats
24W - 21L
1,501 Elo+
Party 4
Janus
Janus
FProdINsiDE
Janus
Level 29
God Stats
2W - 0L
1,701 SR
Queue Stats
26W - 21L
1,530 Elo+
Party 4
Cthulhu
Cthulhu
Snapy1
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 64L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
2 / 7 / 3
7,478
680
10,826
16,235
8,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
 
Cerberus
12
1 / 8 / 5
7,266
661
6,623
19,900
20,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Beaviis
Chronos
11
0 / 9 / 1
6,402
582
5,604
12,259
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Mkie
Erlang Shen
17
5 / 3 / 5
8,206
746
5,937
14,422
13,154
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
eLigma
Izanami
13
1 / 8 / 5
7,647
695
7,255
12,134
5,797
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
4 / 4 / 16
8,929
812
6,683
8,619
3,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
9 / 4 / 19
10,129
921
17,275
17,592
17,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Apollo
DunKy8D
Apollo
17
13 / 2 / 17
10,660
969
19,712
9,594
4,968
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
8 / 1 / 15
9,649
877
15,471
6,447
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Snapy1
Cthulhu
17
1 / 1 / 30
10,123
920
11,216
12,608
15,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
132
9
Kills
35
35
Deaths
12
19
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
7
3
0.5
L
Cerberus
 
Cerberus
1
8
5
0.44
W
Scylla
 
Scylla
4
4
16
3
L
Chronos
Beaviis
Chronos
0
9
1
0.06
W
9
4
19
4.63
W
Apollo
DunKy8D
Apollo
13
2
17
10.75
W
8
1
15
15.5
L
Erlang Shen
Mkie
Erlang Shen
5
3
5
2.5
W
Cthulhu
Snapy1
Cthulhu
1
1
30
16
L
Izanami
eLigma
Izanami
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,245
Damage
70,357
74,950
Taken
54,860
53,534
Mitigated
44,245
16,670
Healing
24,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
10,826
6,622
383
4,603
16,235
8,283
0
8,950
7,122
0
22,189
L
Cerberus
 
Cerberus
6,623
820
876
4,694
19,900
20,501
0
6,915
12,603
13,088
0
W
Scylla
 
Scylla
6,683
480
453
915
8,619
3,395
1,558
1,203
7,416
9,604
0
L
Chronos
Beaviis
Chronos
5,604
3,298
0
242
12,259
5,799
0
6,214
5,890
9,703
0
W
17,275
4,029
930
7,933
17,592
17,887
1,166
3,470
14,122
0
27,425
W
Apollo
DunKy8D
Apollo
19,712
11,801
3,212
2,996
9,594
4,968
2,983
885
8,709
0
28,101
W
15,471
1,776
2,186
1,862
6,447
2,610
624
1,396
5,051
33,233
0
L
Erlang Shen
Mkie
Erlang Shen
5,937
1,905
680
4,940
14,422
13,154
0
5,166
9,042
0
10,863
W
Cthulhu
Snapy1
Cthulhu
11,216
431
890
2,779
12,608
15,385
437
5,273
7,335
25,410
0
L
Izanami
eLigma
Izanami
7,255
3,174
0
252
12,134
5,797
0
6,125
5,970
0
17,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,999
Gold Earned
49,490
84
Minions Killed
105
0
Camps Cleared
0
887,518
Distance Traveled
1,063,739
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,478
680
26
2
0
178,023
1
L
Cerberus
7,266
661
20
2
0
160,689
0
W
Scylla
8,929
812
10
1
0
205,972
0
L
Chronos
6,402
582
11
1
0
156,124
2
W
Chaac
10,129
921
19
2
0
213,518
1
W
Apollo
10,660
969
21
2
0
214,802
0
W
Janus
9,649
877
22
2
0
207,939
0
L
Erlang Shen
8,206
746
10
1
0
215,600
2
W
Cthulhu
10,123
920
33
3
0
221,508
2
L
Izanami
7,647
695
17
2
0
177,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role