Player Matchup

Set
Set
CompactKFC
Set
Level 83
God Stats
14W - 12L
1,330 SR
Queue Stats
581W - 532L
1,523 Elo+
Party 2
King Arthur
King Arthur
Hikahoo
King Arthur
Level 88
God Stats
49W - 49L
1,509 SR
Queue Stats
430W - 431L
1,426 Elo+
Party 2
Olorun
Olorun
LtDownSyndrome0
Olorun
Level 58
God Stats
28W - 23L
1,535 SR
Queue Stats
250W - 303L
1,426 Elo+
Party 2
Hou Yi
Hou Yi
Mozesty
Hou Yi
Level 83
God Stats
22W - 16L
1,642 SR
Queue Stats
515W - 477L
1,474 Elo+
Party 2
Athena
Athena
bigweenexx69
Athena
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,460 Elo+
Party 2
Team Averages
Level 67
1,503 SR
1,462 Elo+

VS

Team Averages
Level 96
1,563 SR
1,454 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Amateur_Samurai7
Poseidon
Level 108
God Stats
23W - 25L
1,520 SR
Queue Stats
501W - 511L
1,484 Elo+
Solo
Fenrir
Fenrir
Joybuss
Fenrir
Level 60
God Stats
7W - 8L
1,589 SR
Queue Stats
149W - 190L
1,437 Elo+
Party 1
Horus
Horus
Razer2121
Horus
Level 25
God Stats
3W - 3L
1,673 SR
Queue Stats
183W - 194L
1,427 Elo+
Party 1
Cu Chulainn
Cu Chulainn
westlyshots
Cu Chulainn
Level 158
God Stats
0W - 1L
1,535 SR
Queue Stats
34W - 41L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 1 / 3
11,020
612
19,787
16,335
11,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Hikahoo
King Arthur
16
3 / 1 / 2
10,111
562
9,592
10,389
11,132
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
2 / 4 / 9
9,565
531
9,056
12,579
6,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hou Yi
Mozesty
Hou Yi
17
3 / 1 / 2
9,987
555
9,896
11,081
4,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Athena
13
0 / 2 / 15
9,120
507
5,414
17,716
16,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 4 / 1
7,703
428
5,241
13,764
4,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 5 / 1
7,533
419
6,162
10,992
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
Joybuss
Fenrir
12
4 / 7 / 1
7,983
444
8,248
18,681
8,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Razer2121
Horus
12
0 / 2 / 1
6,964
387
4,629
13,384
13,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cu Chulainn
westlyshots
Cu Chulainn
11
3 / 4 / 1
7,284
405
11,913
17,622
14,670
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
22
Kills
8
9
Deaths
22
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
1
0.13
L
1
5
1
0.3
W
14
1
3
15.5
W
King Arthur
Hikahoo
King Arthur
3
1
2
4
L
Fenrir
Joybuss
Fenrir
4
7
1
0.64
W
2
4
9
1.63
W
Hou Yi
Mozesty
Hou Yi
3
1
2
4
L
Horus
Razer2121
Horus
0
2
1
0.25
W
Athena
0
2
15
3.75
L
Cu Chulainn
westlyshots
Cu Chulainn
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,745
Damage
36,193
68,100
Taken
74,443
50,044
Mitigated
45,231
16,861
Healing
18,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,241
2,301
189
7,446
13,764
4,238
285
1,001
12,763
57,670
0
L
6,162
1,167
0
1,755
10,992
4,506
0
4,629
6,363
54,905
0
W
19,787
11,487
0
1,793
16,335
11,593
0
2,024
14,311
0
86,271
W
King Arthur
Hikahoo
King Arthur
9,592
921
0
750
10,389
11,132
1,145
146
10,243
0
78,539
L
Fenrir
Joybuss
Fenrir
8,248
2,456
0
4,076
18,681
8,789
0
3,171
15,510
0
45,344
W
9,056
5,908
224
5,758
12,579
6,138
3,503
3,625
8,954
66,393
0
W
Hou Yi
Mozesty
Hou Yi
9,896
5,543
0
4,192
11,081
4,766
3,952
3,566
7,515
0
88,485
L
Horus
Razer2121
Horus
4,629
2,104
75
2,011
13,384
13,028
0
2,332
11,052
0
36,657
W
Athena
5,414
1,980
680
3,464
17,716
16,415
0
2,837
14,879
22,429
0
L
Cu Chulainn
westlyshots
Cu Chulainn
11,913
2,280
433
2,278
17,622
14,670
0
3,337
14,285
2,440
41,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,803
Gold Earned
37,467
525
Minions Killed
369
0
Camps Cleared
0
1,728,684
Distance Traveled
1,438,945
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,703
428
103
6
0
219,451
0
L
Poseidon
7,533
419
83
5
0
280,497
3
W
Set
11,020
612
103
6
0
394,315
0
W
King Arthur
10,111
562
146
8
0
359,311
0
L
Fenrir
7,983
444
74
4
0
336,754
1
W
Olorun
9,565
531
118
7
0
291,415
1
W
Hou Yi
9,987
555
138
8
0
317,730
1
L
Horus
6,964
387
53
3
0
333,290
4
W
Athena
9,120
507
20
1
0
365,913
1
L
Cu Chulainn
7,284
405
56
3
0
268,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role