Player Matchup

Scylla
Scylla
BjarneHero13
Scylla
Level 104
God Stats
0W - 2L
1,228 SR
Queue Stats
14W - 20L
1,374 Elo+
Party 1
Apollo
Apollo
Rentepercentage
Apollo
Level 17
God Stats
0W - 1L
1,280 SR
Queue Stats
2W - 3L
1,387 Elo+
Party 1
Achilles
Achilles
ThatsASecret
Achilles
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,306 Elo+
Party 1
Team Averages
Level 81
1,336 SR
1,356 Elo+

VS

Team Averages
Level 90
1,619 SR
1,457 Elo+
Mercury
Mercury
HELPERE
Mercury
Level 109
God Stats
3W - 4L
1,510 SR
Queue Stats
200W - 226L
1,464 Elo+
Party 2
Chaac
Chaac
Noszek
Chaac
Level 58
God Stats
11W - 3L
1,632 SR
Queue Stats
156W - 189L
1,425 Elo+
Solo
Freya
Freya
kekyk
Freya
Level 102
God Stats
1W - 0L
1,715 SR
Queue Stats
143W - 152L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 7 / 0
11,372
711
21,028
11,271
5,030
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 11 / 4
9,220
576
5,213
16,916
8,167
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
ThatsASecret
Achilles
14
0 / 4 / 3
8,944
559
18,724
22,229
22,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HELPERE
Mercury
18
11 / 1 / 6
12,971
811
15,573
13,415
7,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Noszek
Chaac
16
3 / 1 / 12
11,424
714
13,142
28,101
24,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
kekyk
Freya
17
8 / 2 / 9
11,902
744
17,043
16,418
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
4
Kills
22
22
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
7
0
0.57
W
Mercury
HELPERE
Mercury
11
1
6
14
W
Chaac
Noszek
Chaac
3
1
12
9
L
0
11
4
0.18
L
Achilles
ThatsASecret
Achilles
0
4
3
0.38
W
Freya
kekyk
Freya
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,965
Damage
45,758
50,416
Taken
57,934
35,978
Mitigated
38,746
5,700
Healing
22,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
21,028
932
0
1,462
11,271
5,030
0
2,844
8,329
55,836
0
W
Mercury
HELPERE
Mercury
15,573
5,473
0
1,752
13,415
7,173
1,510
3,938
9,059
0
54,782
W
Chaac
Noszek
Chaac
13,142
3,878
0
14,436
28,101
24,327
242
8,753
18,676
0
39,686
L
5,213
2,810
0
914
16,916
8,167
0
4,782
11,747
0
12,862
L
Achilles
ThatsASecret
Achilles
18,724
2,605
0
3,324
22,229
22,781
0
7,834
13,714
0
31,108
W
Freya
kekyk
Freya
17,043
5,108
0
6,307
16,418
7,246
1,048
8,698
7,449
47,102
3,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,536
Gold Earned
36,297
128
Minions Killed
189
4
Camps Cleared
10
782,484
Distance Traveled
978,368
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,372
711
81
5
4
265,498
0
W
Mercury
12,971
811
76
5
5
361,827
0
W
Chaac
11,424
714
52
3
3
331,986
3
L
Apollo
9,220
576
26
2
0
208,618
0
L
Achilles
8,944
559
21
1
0
308,368
0
W
Freya
11,902
744
61
4
2
284,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role