Player Matchup

Serqet
Serqet
Gold I
Cornetto99
Serqet
Gold I
Level 128
God Stats
18W - 5L
1,869 SR
Queue Stats
111W - 62L
1,865 MMR
Party 2
Thoth
Thoth
Gold I
SpAgHeEtI
Thoth
Gold I
Level 144
God Stats
11W - 3L
1,717 SR
Queue Stats
142W - 85L
1,865 MMR
Party 2
Gilgamesh
Gilgamesh
Gold II
xCHRIZZx
Gilgamesh
Gold II
Level 149
God Stats
2W - 1L
1,795 SR
Queue Stats
140W - 86L
1,776 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,794 SR
1,836 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 111
1,606 SR
1,500 MMR
Sobek
Sobek
Bronze III
ReportAka
Sobek
Bronze III
Level 67
God Stats
0W - 3L
1,653 SR
Queue Stats
3W - 6L
1,500 MMR
Party 1
Anubis
Anubis
Bronze V
fakis95
Anubis
Bronze V
Level 120
God Stats
0W - 1L
1,666 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Bronze V
suraknor
Ne Zha
Bronze V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Cornetto99
Serqet
16
4 / 0 / 10
11,771
785
9,206
12,976
15,557
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thoth
SpAgHeEtI
Thoth
17
8 / 1 / 8
11,487
766
16,981
6,997
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
xCHRIZZx
Gilgamesh
16
6 / 0 / 10
11,677
778
15,442
16,769
20,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AtlasOdinAh Muzen CabZeusAchilles

VS

Bans
AresCabrakanCerberusGuan YuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ReportAka
Sobek
13
1 / 2 / 0
9,761
651
6,151
15,086
18,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Anubis
fakis95
Anubis
11
0 / 9 / 1
8,531
569
9,088
12,716
6,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
suraknor
Ne Zha
12
0 / 7 / 1
8,970
598
7,099
20,421
16,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
18
Kills
1
1
Deaths
18
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
Cornetto99
Serqet
4
0
10
9
L
Sobek
ReportAka
Sobek
1
2
0
0.5
W
Thoth
SpAgHeEtI
Thoth
8
1
8
12
L
Anubis
fakis95
Anubis
0
9
1
0.06
L
Ne Zha
suraknor
Ne Zha
0
7
1
0.07
W
Gilgamesh
xCHRIZZx
Gilgamesh
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,629
Damage
22,338
36,742
Taken
48,223
38,529
Mitigated
41,571
13,902
Healing
7,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Cornetto99
Serqet
9,206
1,410
0
2,547
12,976
15,557
87
4,518
8,458
1,034
15,993
L
Sobek
ReportAka
Sobek
6,151
1,371
0
2,461
15,086
18,187
0
5,250
9,482
15,163
0
W
Thoth
SpAgHeEtI
Thoth
16,981
753
0
1,089
6,997
2,960
1,668
3,180
3,817
78,947
0
L
Anubis
fakis95
Anubis
9,088
766
0
1,846
12,716
6,945
0
4,635
7,823
35,857
0
L
Ne Zha
suraknor
Ne Zha
7,099
2,214
918
2,105
20,421
16,439
0
7,570
12,075
0
24,321
W
Gilgamesh
xCHRIZZx
Gilgamesh
15,442
4,272
3,072
7,194
16,769
20,012
857
8,368
8,401
0
35,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,935
Gold Earned
27,262
191
Minions Killed
132
9
Camps Cleared
3
926,330
Distance Traveled
795,060
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,771
785
18
1
3
330,456
3
L
Sobek
9,761
651
30
2
1
286,617
0
W
Thoth
11,487
766
151
10
4
291,137
5
L
Anubis
8,531
569
64
4
2
220,034
3
L
Ne Zha
8,970
598
38
3
0
288,409
6
W
Gilgamesh
11,677
778
22
1
2
304,737
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role