Player Matchup

Morgan Le Fay
Morgan Le Fay
DopeThings
Morgan Le Fay
Level 127
God Stats
25W - 24L
1,500 SR
Queue Stats
458W - 374L
1,551 Elo+
Party 1
Fafnir
Fafnir
Noatley
Fafnir
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,340 Elo+
Solo
Sun Wukong
Sun Wukong
PapiiQueso
Sun Wukong
Level 125
God Stats
95W - 59L
1,645 SR
Queue Stats
404W - 330L
1,564 Elo+
Party 1
Thor
Thor
TalismanEmperor
Thor
Level 155
God Stats
1W - 1L
1,919 SR
Queue Stats
122W - 127L
1,609 Elo+
Party 2
Ishtar
Ishtar
XxShiftTeam22
Ishtar
Level 146
God Stats
9W - 11L
1,338 SR
Queue Stats
54W - 43L
1,432 Elo+
Party 2
Team Averages
Level 138
1,580 SR
1,499 Elo+

VS

Team Averages
Level 124
1,610 SR
1,498 Elo+
Poseidon
Poseidon
 
Poseidon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Steezmakesit
Danzaburou
Level 63
God Stats
46W - 37L
1,551 SR
Queue Stats
301W - 265L
1,471 Elo+
Party 3
Artio
Artio
Travis Sold
Artio
Level 144
God Stats
9W - 7L
1,637 SR
Queue Stats
221W - 191L
1,502 Elo+
Party 3
Sol
Sol
UL Husky
Sol
Level 138
God Stats
3W - 0L
1,593 SR
Queue Stats
91W - 98L
1,505 Elo+
Solo
Mulan
Mulan
x ll ALDHA ll x
Mulan
Level 144
God Stats
3W - 1L
1,770 SR
Queue Stats
266W - 246L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DopeThings
Morgan Le Fay
14
1 / 3 / 0
8,464
470
5,847
10,033
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Noatley
Fafnir
11
0 / 2 / 1
7,614
423
5,480
13,848
18,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
PapiiQueso
Sun Wukong
16
0 / 2 / 1
9,659
537
11,580
15,250
12,267
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 4 / 1
6,975
388
4,041
12,150
5,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 1
6,720
373
5,652
10,956
4,252
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
4 / 1 / 6
10,814
601
7,279
13,287
5,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Steezmakesit
Danzaburou
16
4 / 0 / 5
10,498
583
14,432
9,093
4,209
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 0 / 8
10,050
558
4,671
14,104
17,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 0 / 8
10,486
583
8,499
7,713
3,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
2 / 0 / 3
11,097
617
10,082
21,464
16,411
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
1
Kills
15
15
Deaths
1
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
1
6
7
L
Morgan Le Fay
DopeThings
Morgan Le Fay
1
3
0
0.33
L
Fafnir
Noatley
Fafnir
0
2
1
0.25
L
Sun Wukong
PapiiQueso
Sun Wukong
0
2
1
0.25
W
Danzaburou
Steezmakesit
Danzaburou
4
0
5
6.5
L
0
4
1
0.13
W
1
0
8
5
W
4
0
8
8
L
0
4
1
0.13
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,600
Damage
44,963
62,237
Taken
65,661
45,398
Mitigated
47,342
14,357
Healing
36,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
7,279
1,104
0
7,782
13,287
5,738
641
1,410
11,877
112,049
0
L
Morgan Le Fay
DopeThings
Morgan Le Fay
5,847
556
0
1,612
10,033
4,994
0
4,960
5,073
55,435
0
L
Fafnir
Noatley
Fafnir
5,480
2,273
0
3,770
13,848
18,383
28
4,877
8,971
16,446
0
L
Sun Wukong
PapiiQueso
Sun Wukong
11,580
2,563
0
6,696
15,250
12,267
0
1,579
13,671
0
95,064
W
Danzaburou
Steezmakesit
Danzaburou
14,432
7,690
0
5,434
9,093
4,209
2,406
2,791
6,302
0
98,306
L
4,041
734
0
275
12,150
5,502
0
6,760
5,390
0
51,621
W
4,671
1,020
555
4,645
14,104
17,836
735
4,373
9,731
26,023
0
W
8,499
3,086
0
5,782
7,713
3,148
4,838
2,622
5,091
75,392
0
L
5,652
3,426
0
2,004
10,956
4,252
0
2,273
8,683
0
52,443
W
10,082
1,089
0
12,780
21,464
16,411
356
581
20,883
0
91,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,432
Gold Earned
52,945
486
Minions Killed
642
0
Camps Cleared
0
1,623,360
Distance Traveled
1,663,127
20
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,814
601
162
9
0
387,887
9
L
Morgan Le Fay
8,464
470
101
6
0
320,587
5
L
Fafnir
7,614
423
18
1
0
328,298
5
L
Sun Wukong
9,659
537
179
10
0
344,761
6
W
Danzaburou
10,498
583
152
8
0
323,894
8
L
Thor
6,975
388
86
5
0
331,433
3
W
Artio
10,050
558
25
1
0
352,381
4
W
Sol
10,486
583
125
7
0
303,487
3
L
Ishtar
6,720
373
102
6
0
298,281
1
W
Mulan
11,097
617
178
10
0
295,478
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role