Player Matchup

Ravana
Ravana
Fewestmight0603
Ravana
Level 63
God Stats
3W - 5L
1,707 SR
Queue Stats
20W - 22L
1,459 Elo+
Solo
Nu Wa
Nu Wa
GiganticMilkers
Nu Wa
Level 68
God Stats
5W - 11L
1,431 SR
Queue Stats
47W - 48L
1,379 Elo+
Party 1
Sol
Sol
Rhapsody VII
Sol
Level 146
God Stats
0W - 2L
1,233 SR
Queue Stats
0W - 4L
1,112 Elo+
Party 1
Ymir
Ymir
TheKazeG
Ymir
Level 99
God Stats
0W - 1L
1,753 SR
Queue Stats
4W - 15L
1,226 Elo+
Solo
Artemis
Artemis
fidjimen
Artemis
Level 64
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 71L
1,455 Elo+
Solo
Team Averages
Level 88
1,525 SR
1,326 Elo+

VS

Team Averages
Level 63
1,453 SR
1,332 Elo+
Zhong Kui
Zhong Kui
Batman9161
Zhong Kui
Level 40
God Stats
5W - 5L
1,330 SR
Queue Stats
73W - 93L
1,258 Elo+
Solo
Hercules
Hercules
Reckless Carp59
Hercules
Level 141
God Stats
3W - 1L
1,336 SR
Queue Stats
39W - 59L
1,313 Elo+
Solo
Zeus
Zeus
SR Mesac DF
Zeus
Level 45
God Stats
7W - 6L
1,407 SR
Queue Stats
359W - 381L
1,418 Elo+
Solo
Chaac
Chaac
Sage Honch0
Chaac
Level 46
God Stats
3W - 1L
1,700 SR
Queue Stats
51W - 80L
1,250 Elo+
Solo
Nemesis
Nemesis
Soju Gin
Nemesis
Level 42
God Stats
31W - 27L
1,494 SR
Queue Stats
82W - 101L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,493
408
2,897
7,558
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 1 / 1
5,727
521
4,993
6,205
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 0
5,938
540
3,455
3,354
1,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
1
0 / 0 / 0
2,052
187
0
0
0
Artemis
fidjimen
Artemis
8
0 / 5 / 1
4,827
439
6,216
7,647
2,652
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Batman9161
Zhong Kui
11
1 / 1 / 3
6,516
592
4,480
4,698
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
8
0 / 0 / 1
5,384
489
1,024
10,487
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 0 / 0
5,892
536
1,951
5,002
1,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 1
5,968
543
2,726
7,106
4,538
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Soju Gin
Nemesis
10
6 / 0 / 1
6,647
604
5,887
7,495
2,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
10
10
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Batman9161
Zhong Kui
1
1
3
2.5
L
0
4
0
0
L
1
1
1
1.5
W
Hercules
0
0
1
0.5
L
1
0
0
1
W
2
0
0
2
W
1
1
1
1.5
W
Nemesis
Soju Gin
Nemesis
6
0
1
6.5
L
Ymir
0
0
0
0
L
Artemis
fidjimen
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,561
Damage
16,068
24,764
Taken
34,788
8,976
Mitigated
17,343
5,605
Healing
11,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Batman9161
Zhong Kui
4,480
1,330
0
2,302
4,698
3,200
814
1,751
2,675
41,506
0
L
2,897
780
0
1,717
7,558
2,608
0
1,102
6,456
0
19,457
L
4,993
1,098
21
688
6,205
2,435
0
2,700
3,505
31,426
0
W
Hercules
1,024
230
0
4,173
10,487
6,012
0
176
10,257
0
18,280
L
3,455
1,436
0
1,937
3,354
1,281
0
195
3,159
29,214
4,014
W
1,951
578
0
2,010
5,002
1,235
408
279
4,655
32,175
0
W
2,726
104
0
1,946
7,106
4,538
0
3,718
3,260
0
30,694
W
Nemesis
Soju Gin
Nemesis
5,887
2,673
0
1,057
7,495
2,358
0
1,382
5,945
0
43,729
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
fidjimen
Artemis
6,216
2,946
0
1,242
7,647
2,652
208
2,434
5,213
0
25,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,037
Gold Earned
30,407
178
Minions Killed
309
0
Camps Cleared
0
807,200
Distance Traveled
1,058,526
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,516
592
75
7
0
190,228
3
L
Ravana
4,493
408
25
2
0
201,658
0
L
Nu Wa
5,727
521
68
6
0
213,025
3
W
Hercules
5,384
489
24
2
0
221,210
2
L
Sol
5,938
540
57
5
0
214,019
0
W
Zeus
5,892
536
67
6
0
185,189
0
W
Chaac
5,968
543
59
5
0
217,361
0
W
Nemesis
6,647
604
84
8
0
244,538
1
L
Ymir
2,052
187
0
0
0
0
0
L
Artemis
4,827
439
28
3
0
178,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role