Player Matchup

Horus
Horus
Eternal_-Ace
Horus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,530 Elo+
Party 1
Xing Tian
Xing Tian
JNDiaro
Xing Tian
Level 157
God Stats
16W - 19L
1,564 SR
Queue Stats
680W - 703L
1,449 Elo+
Solo
Poseidon
Poseidon
LordSmilingRobot
Poseidon
Level 129
God Stats
1W - 1L
1,795 SR
Queue Stats
16W - 20L
1,422 Elo+
Party 1
Eset
Eset
MizMelancholy
Eset
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,520 Elo+
Party 1
Khepri
Khepri
SmokedDat
Khepri
Level 160
God Stats
1W - 3L
1,401 SR
Queue Stats
104W - 79L
1,578 Elo+
Party 1
Team Averages
Level 137
1,552 SR
1,500 Elo+

VS

Team Averages
Level 106
1,526 SR
1,472 Elo+
Thanatos
Thanatos
Cubexic
Thanatos
Level 66
God Stats
2W - 0L
1,411 SR
Queue Stats
92W - 85L
1,469 Elo+
Party 3
Terra
Terra
Digital Dragonz
Terra
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 148L
1,459 Elo+
Party 2
Hades
Hades
HuggieWuggie178
Hades
Level 63
God Stats
1W - 2L
1,567 SR
Queue Stats
58W - 60L
1,423 Elo+
Party 3
Kuzenbo
Kuzenbo
LilHolywater
Kuzenbo
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 114L
1,571 Elo+
Solo
Hou Yi
Hou Yi
MettlePhobia
Hou Yi
Level 152
God Stats
1W - 2L
1,653 SR
Queue Stats
140W - 149L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 11
13,392
609
22,828
32,239
44,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
JNDiaro
Xing Tian
20
3 / 4 / 17
12,857
584
19,852
43,384
63,792
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
6 / 5 / 14
13,908
632
33,577
24,558
13,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 6 / 16
12,027
547
23,294
19,459
9,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
SmokedDat
Khepri
20
6 / 3 / 16
14,855
675
22,584
31,170
58,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cubexic
Thanatos
20
6 / 7 / 10
13,467
612
24,841
32,025
42,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
1 / 5 / 13
12,497
568
6,522
23,302
40,465
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 5 / 15
14,777
672
37,926
36,396
58,933
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
LilHolywater
Kuzenbo
20
4 / 4 / 15
14,111
641
16,099
31,725
72,552
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
20
4 / 4 / 14
14,550
661
42,172
21,847
15,323
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
91
25
Kills
24
24
Deaths
25
74
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Cubexic
Thanatos
6
7
10
1.57
W
1
5
13
1.5
L
8
6
11
2.25
W
9
5
15
3.3
L
Xing Tian
JNDiaro
Xing Tian
3
4
17
2.88
W
Kuzenbo
LilHolywater
Kuzenbo
4
4
15
2.88
L
6
5
14
2.6
W
Hou Yi
4
4
14
2.75
L
2
6
16
1.67
L
Khepri
SmokedDat
Khepri
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,135
Damage
127,560
150,810
Taken
145,295
190,595
Mitigated
230,198
62,738
Healing
85,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Cubexic
Thanatos
24,841
5,892
2,640
20,905
32,025
42,925
756
23,496
8,352
0
35,515
W
6,522
583
17,872
6,288
23,302
40,465
220
17,692
5,376
13,572
0
L
22,828
8,198
5,586
7,815
32,239
44,794
1,158
10,012
22,227
119
28,597
W
37,926
1,853
5,269
15,968
36,396
58,933
1,078
25,674
10,346
71,875
0
L
Xing Tian
JNDiaro
Xing Tian
19,852
906
1,645
15,884
43,384
63,792
145
13,430
29,954
35,208
0
W
Kuzenbo
LilHolywater
Kuzenbo
16,099
4,974
4,416
5,477
31,725
72,552
117
18,271
13,111
27,914
0
L
33,577
4,596
255
6,057
24,558
13,953
740
14,623
9,935
73,231
0
W
Hou Yi
42,172
15,657
1,689
4,794
21,847
15,323
5,466
14,293
7,172
0
91,200
L
23,294
1,624
7,142
4,150
19,459
9,782
466
11,708
7,751
44,012
0
L
Khepri
SmokedDat
Khepri
22,584
1,720
7,391
6,813
31,170
58,274
588
10,774
20,396
49,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,039
Gold Earned
69,402
234
Minions Killed
214
0
Camps Cleared
0
1,850,465
Distance Traveled
1,771,149
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,467
612
25
1
0
348,826
0
W
Terra
12,497
568
17
1
0
369,177
0
L
Horus
13,392
609
17
1
0
327,073
0
W
Hades
14,777
672
68
3
0
354,425
0
L
Xing Tian
12,857
584
25
1
0
399,270
1
W
Kuzenbo
14,111
641
14
1
0
395,132
0
L
Poseidon
13,908
632
97
4
0
351,538
0
W
Hou Yi
14,550
661
90
4
0
303,589
0
L
Eset
12,027
547
45
2
0
365,776
1
L
Khepri
14,855
675
50
2
0
406,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role