Player Matchup

Kukulkan
Kukulkan
Gold IV
AcridBackwash
Kukulkan
Gold IV
Level 85
God Stats
1W - 5L
1,281 SR
Queue Stats
109W - 103L
1,421 MMR
Solo
Ganesha
Ganesha
Gold IV
I_End_Careers321
Ganesha
Gold IV
Level 159
God Stats
5W - 6L
1,512 SR
Queue Stats
67W - 63L
1,474 MMR
Solo
Bellona
Bellona
Bronze III
WhiffyDaftFlame
Bellona
Bronze III
Level 125
God Stats
1W - 1L
1,360 SR
Queue Stats
2W - 4L
1,506 MMR
Party 1
Ravana
Ravana
Silver IV
djrocks98
Ravana
Silver IV
Level 155
God Stats
1W - 0L
1,717 SR
Queue Stats
4W - 11L
1,337 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
faitless urgan
Xbalanque
Gold IV
Level 145
God Stats
19W - 20L
1,532 SR
Queue Stats
608W - 618L
1,480 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,480 SR
1,444 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,656 SR
1,443 MMR
Kumbhakarna
Kumbhakarna
Bronze III
MiKOOLGUN
Kumbhakarna
Bronze III
Level 86
God Stats
0W - 1L
1,876 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Bacchus
Bacchus
Bronze V
ReIIzz-_-
Bacchus
Bronze V
Level 67
God Stats
2W - 3L
1,623 SR
Queue Stats
5W - 6L
1,314 MMR
Party 2
Danzaburou
Danzaburou
Gold III
Tooff3-
Danzaburou
Gold III
Level 124
God Stats
9W - 14L
1,500 SR
Queue Stats
343W - 359L
1,490 MMR
Solo
Khepri
Khepri
Silver II
WaifuGuru
Khepri
Silver II
Level 61
God Stats
2W - 5L
1,588 SR
Queue Stats
35W - 40L
1,395 MMR
Solo
Mercury
Mercury
Silver II
badbone17
Mercury
Silver II
Level 138
God Stats
1W - 1L
1,692 SR
Queue Stats
6W - 4L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AcridBackwash
Kukulkan
20
5 / 0 / 7
13,309
579
23,754
10,240
6,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 0 / 17
11,418
496
6,429
17,267
26,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
2 / 4 / 3
11,461
498
10,652
21,634
18,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
djrocks98
Ravana
16
1 / 2 / 7
10,303
448
7,280
14,509
9,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xbalanque
faitless urgan
Xbalanque
20
10 / 1 / 6
13,425
584
25,960
18,018
9,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ChironAnubisCabrakanDa JiAtlas

VS

Bans
AthenaShivaLancelotHeraCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MiKOOLGUN
Kumbhakarna
12
0 / 7 / 1
8,805
383
4,105
29,938
33,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bacchus
ReIIzz-_-
Bacchus
18
6 / 1 / 1
12,296
535
17,221
17,683
21,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Tooff3-
Danzaburou
16
0 / 3 / 0
10,144
441
13,200
16,570
7,299
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
WaifuGuru
Khepri
14
0 / 4 / 2
9,403
409
4,878
16,443
18,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
badbone17
Mercury
19
1 / 3 / 3
11,526
501
12,220
18,877
9,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
18
Kills
7
7
Deaths
18
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AcridBackwash
Kukulkan
5
0
7
8.5
W
0
0
17
8.5
L
Kumbhakarna
MiKOOLGUN
Kumbhakarna
0
7
1
0.07
L
Bacchus
ReIIzz-_-
Bacchus
6
1
1
6.5
L
Danzaburou
Tooff3-
Danzaburou
0
3
0
0
L
Khepri
WaifuGuru
Khepri
0
4
2
0.25
W
2
4
3
0.88
L
Mercury
badbone17
Mercury
1
3
3
0.83
W
Ravana
djrocks98
Ravana
1
2
7
2.25
W
Xbalanque
faitless urgan
Xbalanque
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,075
Damage
51,624
81,668
Taken
99,511
69,726
Mitigated
90,154
26,440
Healing
15,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AcridBackwash
Kukulkan
23,754
2,967
0
1,627
10,240
6,021
0
2,941
7,221
150,463
0
W
6,429
960
0
2,684
17,267
26,765
0
5,583
11,474
30,839
0
L
Kumbhakarna
MiKOOLGUN
Kumbhakarna
4,105
950
0
3,928
29,938
33,638
0
9,330
20,608
18,171
0
L
Bacchus
ReIIzz-_-
Bacchus
17,221
2,614
428
5,233
17,683
21,659
0
3,947
13,736
79,818
0
L
Danzaburou
Tooff3-
Danzaburou
13,200
4,678
0
4,432
16,570
7,299
0
5,329
11,241
0
96,036
L
Khepri
WaifuGuru
Khepri
4,878
105
0
507
16,443
18,308
114
8,533
7,910
55,331
0
W
10,652
5,838
88
7,981
21,634
18,036
0
10,285
10,703
0
85,342
L
Mercury
badbone17
Mercury
12,220
5,417
0
500
18,877
9,250
0
3,239
15,638
49
128,768
W
Ravana
djrocks98
Ravana
7,280
2,248
0
5,516
14,509
9,240
1,602
3,280
11,042
0
76,533
W
Xbalanque
faitless urgan
Xbalanque
25,960
10,772
0
8,544
18,018
9,664
3,900
6,353
11,469
0
141,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,916
Gold Earned
52,174
707
Minions Killed
612
0
Camps Cleared
0
2,131,025
Distance Traveled
2,293,943
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,309
579
239
10
0
417,154
6
W
Ganesha
11,418
496
5
0
0
441,672
8
L
Kumbhakarna
8,805
383
13
1
0
452,122
12
L
Bacchus
12,296
535
160
7
0
466,204
6
L
Danzaburou
10,144
441
149
6
0
410,456
5
L
Khepri
9,403
409
102
4
0
432,228
3
W
Bellona
11,461
498
155
7
0
391,852
4
L
Mercury
11,526
501
188
8
0
532,933
2
W
Ravana
10,303
448
116
5
0
466,387
7
W
Xbalanque
13,425
584
192
8
0
413,960
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role