Player Matchup

Chang'e
Chang'e
Masters
CulonasCancun
Chang'e
Masters
Level 116
God Stats
5W - 4L
1,593 SR
Queue Stats
539W - 519L
2,209 MMR
Solo
Odin
Odin
Diamond III
Neibo
Odin
Diamond III
Level 144
God Stats
0W - 3L
1,349 SR
Queue Stats
56W - 43L
2,173 MMR
Party 1
Serqet
Serqet
Diamond IV
Prap
Serqet
Diamond IV
Level 122
God Stats
9W - 5L
1,683 SR
Queue Stats
218W - 196L
2,142 MMR
Party 1
Cthulhu
Cthulhu
Masters
Shmepo
Cthulhu
Masters
Level 159
God Stats
1W - 2L
1,953 SR
Queue Stats
139W - 118L
2,466 MMR
Solo
Chiron
Chiron
Masters
gumboooo
Chiron
Masters
Level 146
God Stats
0W - 4L
1,252 SR
Queue Stats
503W - 496L
2,252 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,566 SR
2,249 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,586 SR
1,920 MMR
Cerberus
Cerberus
Diamond II
 
Cerberus
Diamond II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
 
Cu Chulainn
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Masters
Meokio
Medusa
Masters
Level 160
God Stats
8W - 7L
1,662 SR
Queue Stats
336W - 328L
2,384 MMR
Solo
Hun Batz
Hun Batz
Diamond III
NatanaelCano
Hun Batz
Diamond III
Level 138
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 51L
2,221 MMR
Party 2
Chronos
Chronos
Diamond IV
OmarKray
Chronos
Diamond IV
Level 160
God Stats
11W - 7L
1,769 SR
Queue Stats
197W - 204L
1,994 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
1 / 8 / 5
10,949
456
13,978
19,922
8,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Neibo
Odin
15
0 / 3 / 3
9,975
416
4,655
23,951
25,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
Prap
Serqet
19
5 / 6 / 2
11,779
491
10,727
24,988
13,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Shmepo
Cthulhu
19
4 / 5 / 4
12,702
529
25,890
23,251
25,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
gumboooo
Chiron
18
1 / 5 / 1
11,343
473
12,464
18,815
6,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Da JiKaliSusanoKing Arthur

VS

Bans
LancelotGebYu HuangEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
3 / 2 / 18
13,444
560
12,889
24,752
38,733
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
 
Cu Chulainn
19
0 / 4 / 12
13,284
554
15,214
33,375
24,333
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
Meokio
Medusa
20
8 / 0 / 6
15,642
652
21,872
15,787
7,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hun Batz
NatanaelCano
Hun Batz
20
7 / 4 / 10
14,310
596
17,455
20,997
9,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
OmarKray
Chronos
20
9 / 1 / 9
15,061
628
17,252
19,233
10,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
82
11
Kills
27
27
Deaths
11
15
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
2
18
6
W
Cu Chulainn
 
Cu Chulainn
0
4
12
1.5
L
Chang'e
1
8
5
0.44
W
Medusa
Meokio
Medusa
8
0
6
11
W
Hun Batz
NatanaelCano
Hun Batz
7
4
10
3
L
Odin
Neibo
Odin
0
3
3
0.5
W
Chronos
OmarKray
Chronos
9
1
9
13.5
L
Serqet
Prap
Serqet
5
6
2
1
L
Cthulhu
Shmepo
Cthulhu
4
5
4
1.2
L
Chiron
gumboooo
Chiron
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,714
Damage
84,682
110,927
Taken
114,144
79,982
Mitigated
90,680
27,739
Healing
41,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
12,889
854
0
6,122
24,752
38,733
0
6,767
17,499
58,031
0
W
Cu Chulainn
 
Cu Chulainn
15,214
2,776
0
13,384
33,375
24,333
160
18,130
14,242
8,648
94,224
L
Chang'e
13,978
775
1,845
3,838
19,922
8,422
0
9,030
10,892
90,199
0
W
Medusa
Meokio
Medusa
21,872
10,595
0
6,660
15,787
7,652
2,631
1,528
14,229
0
161,160
W
Hun Batz
NatanaelCano
Hun Batz
17,455
6,952
0
7,875
20,997
9,627
788
4,802
15,981
0
137,506
L
Odin
Neibo
Odin
4,655
1,552
0
2,154
23,951
25,740
0
7,082
16,869
0
41,352
W
Chronos
OmarKray
Chronos
17,252
6,388
0
7,622
19,233
10,335
3,416
10,316
7,784
152,646
0
L
Serqet
Prap
Serqet
10,727
3,976
0
7,869
24,988
13,718
0
8,994
15,994
0
107,506
L
Cthulhu
Shmepo
Cthulhu
25,890
3,820
1,813
4,642
23,251
25,114
0
5,634
17,617
103,448
0
L
Chiron
gumboooo
Chiron
12,464
4,606
171
5,407
18,815
6,988
1,502
1,178
17,632
0
113,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,748
Gold Earned
71,741
753
Minions Killed
858
0
Camps Cleared
0
2,224,982
Distance Traveled
2,389,364
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,444
560
71
3
0
496,655
4
W
Cu Chulainn
13,284
554
167
7
0
434,447
2
L
Chang'e
10,949
456
163
7
0
416,139
2
W
Medusa
15,642
652
228
10
0
499,392
6
W
Hun Batz
14,310
596
168
7
0
515,875
9
L
Odin
9,975
416
53
2
0
509,289
9
W
Chronos
15,061
628
224
9
0
442,995
7
L
Serqet
11,779
491
144
6
0
459,235
2
L
Cthulhu
12,702
529
191
8
0
428,606
5
L
Chiron
11,343
473
202
8
0
411,713
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role