Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ACM1899
Raijin
Level 153
God Stats
4W - 4L
1,734 SR
Queue Stats
617W - 663L
1,587 Elo+
Solo
Discordia
Discordia
Läuw
Discordia
Level 148
God Stats
15W - 29L
1,314 SR
Queue Stats
862W - 866L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
Margaboy15
Gilgamesh
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 227L
1,532 Elo+
Solo
Chernobog
Chernobog
eltumadre
Chernobog
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 174L
1,551 Elo+
Solo
Team Averages
Level 143
1,510 SR
1,543 Elo+

VS

Team Averages
Level 156
1,479 SR
1,660 Elo+
Anhur
Anhur
Bananathan
Anhur
Level 160
God Stats
3W - 3L
1,455 SR
Queue Stats
250W - 238L
1,609 Elo+
Party 1
Xbalanque
Xbalanque
Moonticore
Xbalanque
Level 157
God Stats
1W - 0L
1,262 SR
Queue Stats
10W - 4L
1,723 Elo+
Party 1
Sobek
Sobek
Toubib101
Sobek
Level 160
God Stats
1W - 2L
1,537 SR
Queue Stats
49W - 35L
1,582 Elo+
Party 1
Chaac
Chaac
acmbds
Chaac
Level 157
God Stats
3W - 2L
1,634 SR
Queue Stats
138W - 146L
1,589 Elo+
Solo
He Bo
He Bo
ÐYÔS
He Bo
Level 145
God Stats
5W - 0L
1,508 SR
Queue Stats
172W - 100L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
4 / 6 / 9
10,065
719
11,654
20,707
18,262
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
ACM1899
Raijin
16
6 / 6 / 6
9,810
701
10,357
13,887
7,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
Läuw
Discordia
17
4 / 5 / 12
10,378
741
16,083
13,310
6,652
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Margaboy15
Gilgamesh
17
4 / 7 / 12
10,670
762
11,083
24,651
32,977
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
eltumadre
Chernobog
19
5 / 5 / 11
11,123
795
17,054
16,012
8,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
6 / 5 / 16
11,324
809
15,410
13,595
7,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
Moonticore
Xbalanque
17
3 / 5 / 18
10,582
756
19,252
15,938
9,490
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Toubib101
Sobek
18
4 / 4 / 19
11,570
826
8,933
24,292
41,946
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chaac
acmbds
Chaac
20
10 / 2 / 14
11,375
813
16,730
15,871
13,914
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
ÐYÔS
He Bo
17
6 / 7 / 11
10,766
769
17,305
14,459
7,248
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
107
23
Kills
29
29
Deaths
23
50
Assists
78
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
4
6
9
1.42
L
Raijin
ACM1899
Raijin
6
6
6
1.5
W
Anhur
6
5
16
2.8
L
Discordia
Läuw
Discordia
4
5
12
2
L
Gilgamesh
Margaboy15
Gilgamesh
4
7
12
1.43
W
Xbalanque
Moonticore
Xbalanque
3
5
18
2.4
W
Sobek
Toubib101
Sobek
4
4
19
3.38
W
Chaac
acmbds
Chaac
10
2
14
8.5
L
Chernobog
eltumadre
Chernobog
5
5
11
2.1
W
He Bo
ÐYÔS
He Bo
6
7
11
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,231
Damage
77,630
88,567
Taken
84,155
73,299
Mitigated
80,113
20,008
Healing
28,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
11,654
583
1,633
2,423
20,707
18,262
0
4,315
16,392
0
22,542
L
Raijin
ACM1899
Raijin
10,357
695
1,211
590
13,887
7,361
240
5,679
8,208
15,837
0
W
Anhur
15,410
8,297
364
2,327
13,595
7,515
1,670
4,413
9,182
0
28,507
L
Discordia
Läuw
Discordia
16,083
573
3,060
1,962
13,310
6,652
448
5,450
7,860
31,260
0
L
Gilgamesh
Margaboy15
Gilgamesh
11,083
1,665
1,653
3,099
24,651
32,977
77
6,489
18,162
0
22,453
W
Xbalanque
Moonticore
Xbalanque
19,252
7,881
410
3,952
15,938
9,490
3,979
5,692
10,246
0
42,171
W
Sobek
Toubib101
Sobek
8,933
602
1,546
6,352
24,292
41,946
394
5,668
18,624
18,000
0
W
Chaac
acmbds
Chaac
16,730
846
1,173
6,694
15,871
13,914
1,611
4,351
11,520
0
35,562
L
Chernobog
eltumadre
Chernobog
17,054
8,084
1,222
3,155
16,012
8,047
1,071
4,305
11,707
0
31,894
W
He Bo
ÐYÔS
He Bo
17,305
313
2,246
2,983
14,459
7,248
312
6,316
8,143
26,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,046
Gold Earned
55,617
111
Minions Killed
149
0
Camps Cleared
0
1,229,007
Distance Traveled
1,218,820
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,065
719
10
1
0
261,441
6
L
Raijin
9,810
701
14
1
0
228,201
0
W
Anhur
11,324
809
26
2
0
219,895
3
L
Discordia
10,378
741
40
3
0
262,866
2
L
Gilgamesh
10,670
762
13
1
0
241,003
0
W
Xbalanque
10,582
756
56
4
0
230,729
1
W
Sobek
11,570
826
10
1
0
270,865
0
W
Chaac
11,375
813
27
2
0
274,600
1
L
Chernobog
11,123
795
34
2
0
235,496
2
W
He Bo
10,766
769
30
2
0
222,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role