Player Matchup

Ymir
Ymir
BigGreen21
Ymir
Level 155
God Stats
7W - 4L
1,663 SR
Queue Stats
536W - 566L
1,558 Elo+
Solo
Artemis
Artemis
Boleman
Artemis
Level 126
God Stats
6W - 0L
1,786 SR
Queue Stats
386W - 330L
1,601 Elo+
Party 2
Arachne
Arachne
Im Hatman
Arachne
Level 148
God Stats
6W - 11L
1,150 SR
Queue Stats
941W - 901L
1,535 Elo+
Party 2
Sol
Sol
LHbaquito22
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,894 Elo+
Solo
Osiris
Osiris
Raunchy Pickels
Osiris
Level 158
God Stats
2W - 2L
1,715 SR
Queue Stats
459W - 422L
1,517 Elo+
Party 2
Team Averages
Level 143
1,563 SR
1,621 Elo+

VS

Team Averages
Level 132
1,388 SR
1,545 Elo+
Heimdallr
Heimdallr
EzioTheSneaky
Heimdallr
Level 160
God Stats
4W - 3L
1,706 SR
Queue Stats
252W - 262L
1,576 Elo+
Party 1
Fafnir
Fafnir
Plungerjim
Fafnir
Level 92
God Stats
2W - 6L
1,333 SR
Queue Stats
276W - 302L
1,492 Elo+
Solo
Ishtar
Ishtar
Shakeable
Ishtar
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
457W - 433L
1,520 Elo+
Solo
Lancelot
Lancelot
SmokeyMo845
Lancelot
Level 142
God Stats
0W - 3L
1,204 SR
Queue Stats
265W - 242L
1,598 Elo+
Party 1
Agni
Agni
uniqueclevername
Agni
Level 158
God Stats
0W - 3L
1,199 SR
Queue Stats
333W - 344L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 19
12,160
715
10,017
25,118
33,824
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
Boleman
Artemis
20
17 / 4 / 8
15,212
895
27,233
18,968
9,913
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Im Hatman
Arachne
20
8 / 4 / 16
13,148
773
20,726
25,346
25,180
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
1 / 2 / 21
12,283
723
19,176
17,584
8,064
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 5 / 12
11,295
664
13,454
20,143
23,591
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EzioTheSneaky
Heimdallr
20
9 / 4 / 10
12,495
735
25,590
15,998
9,953
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
Plungerjim
Fafnir
17
4 / 6 / 5
10,660
627
13,075
31,931
36,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
Shakeable
Ishtar
19
4 / 5 / 11
11,368
669
14,953
16,781
9,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Lancelot
SmokeyMo845
Lancelot
17
3 / 8 / 9
10,886
640
13,809
24,033
22,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
1 / 5 / 10
11,721
689
23,454
12,662
6,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
66
28
Kills
21
21
Deaths
28
76
Assists
45
Player
Kills
Deaths
Assists
KDA
W
1
6
19
1.75
W
Artemis
Boleman
Artemis
17
4
8
5.25
L
Heimdallr
EzioTheSneaky
Heimdallr
9
4
10
3.5
W
Arachne
Im Hatman
Arachne
8
4
16
4
W
1
2
21
5.75
L
Fafnir
Plungerjim
Fafnir
4
6
5
1.08
W
1
5
12
1.4
L
Ishtar
Shakeable
Ishtar
4
5
11
1.9
L
Lancelot
SmokeyMo845
Lancelot
3
8
9
0.94
L
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,606
Damage
90,881
107,159
Taken
101,405
100,572
Mitigated
85,147
48,911
Healing
33,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,017
1,273
2,918
3,649
25,118
33,824
193
8,640
16,465
21,970
0
W
Artemis
Boleman
Artemis
27,233
16,353
3,503
6,547
18,968
9,913
4,690
6,374
12,594
0
52,210
L
Heimdallr
EzioTheSneaky
Heimdallr
25,590
5,802
1,303
3,877
15,998
9,953
291
5,832
10,166
0
53,188
W
Arachne
Im Hatman
Arachne
20,726
11,824
4,178
7,672
25,346
25,180
1,232
8,792
16,554
6,216
25,142
W
19,176
3,835
2,694
9,585
17,584
8,064
2,526
6,500
11,084
52,028
0
L
Fafnir
Plungerjim
Fafnir
13,075
2,895
666
10,152
31,931
36,724
0
7,648
24,283
29,171
0
W
13,454
4,507
4,353
3,812
20,143
23,591
898
6,223
13,920
0
24,274
L
Ishtar
Shakeable
Ishtar
14,953
7,604
1,603
3,993
16,781
9,302
1,119
5,998
10,783
0
30,717
L
Lancelot
SmokeyMo845
Lancelot
13,809
1,323
1,471
5,367
24,033
22,592
174
7,508
16,525
0
24,782
L
23,454
1,183
2,449
2,226
12,662
6,576
291
5,886
6,776
50,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,098
Gold Earned
57,130
179
Minions Killed
231
0
Camps Cleared
0
1,648,215
Distance Traveled
1,368,163
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,160
715
25
1
0
306,703
1
W
Artemis
15,212
895
51
3
0
313,233
1
L
Heimdallr
12,495
735
71
4
0
269,454
0
W
Arachne
13,148
773
21
1
0
362,310
1
W
Sol
12,283
723
69
4
0
315,491
1
L
Fafnir
10,660
627
27
2
0
251,915
8
W
Osiris
11,295
664
13
1
0
350,478
2
L
Ishtar
11,368
669
40
2
0
261,116
1
L
Lancelot
10,886
640
24
1
0
295,087
1
L
Agni
11,721
689
69
4
0
290,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role