Player Matchup

Set
Set
 
Set
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Vortunes
Medusa
Level 107
God Stats
0W - 2L
1,161 SR
Queue Stats
76W - 140L
1,356 Elo+
Party 1
Ra
Ra
Zillybob
Ra
Level 29
God Stats
26W - 47L
1,395 SR
Queue Stats
51W - 118L
1,316 Elo+
Party 1
Team Averages
Level 78
1,352 SR
1,391 Elo+

VS

Team Averages
Level 58
1,763 SR
1,515 Elo+
Sol
Sol
ByOdinsMercy
Sol
Level 58
God Stats
2W - 0L
1,685 SR
Queue Stats
5W - 4L
1,496 Elo+
Solo
Chaac
Chaac
GravityPT
Chaac
Level 29
God Stats
8W - 10L
1,796 SR
Queue Stats
71W - 90L
1,497 Elo+
Party 2
Fenrir
Fenrir
Pauloscraft
Fenrir
Level 87
God Stats
2W - 0L
1,807 SR
Queue Stats
25W - 19L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 3 / 1
7,983
570
5,845
14,021
12,117
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
Vortunes
Medusa
13
1 / 6 / 0
8,443
603
12,935
13,701
6,371
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 1
8,084
577
8,778
7,513
3,967
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 7
10,084
720
11,132
11,325
4,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
GravityPT
Chaac
14
1 / 1 / 7
9,052
647
9,868
18,309
9,082
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
16
7 / 0 / 4
10,547
753
10,567
14,421
8,358
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
11
11
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
3
1
0.17
W
3
0
7
6.5
W
Chaac
GravityPT
Chaac
1
1
7
4.5
W
Fenrir
7
0
4
9
L
Medusa
Vortunes
Medusa
1
6
0
0.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,558
Damage
31,567
35,235
Taken
44,055
22,455
Mitigated
21,550
4,096
Healing
20,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,845
3,631
540
1,187
14,021
12,117
0
5,753
8,268
0
14,420
W
11,132
3,606
0
7,713
11,325
4,110
2,884
3,190
8,135
59,845
0
W
Chaac
GravityPT
Chaac
9,868
1,118
0
8,702
18,309
9,082
0
4,294
14,015
0
27,588
W
Fenrir
10,567
1,599
0
3,848
14,421
8,358
342
1,850
12,571
0
34,773
L
Medusa
Vortunes
Medusa
12,935
5,938
0
250
13,701
6,371
0
3,784
9,917
0
38,047
L
8,778
389
835
1,284
7,513
3,967
0
1,954
5,559
36,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,510
Gold Earned
29,683
130
Minions Killed
179
5
Camps Cleared
7
766,267
Distance Traveled
818,692
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,983
570
12
1
3
254,765
3
W
Sol
10,084
720
94
7
5
233,674
3
W
Chaac
9,052
647
22
2
0
307,535
1
W
Fenrir
10,547
753
63
5
2
277,483
2
L
Medusa
8,443
603
43
3
1
231,887
5
L
Ra
8,084
577
75
5
1
279,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role