Player Matchup

Camazotz
Camazotz
HighKingMa1ru
Camazotz
Level 112
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 107L
1,523 Elo+
Party 1
Horus
Horus
Lawndoe
Horus
Level 160
God Stats
9W - 7L
1,598 SR
Queue Stats
350W - 382L
1,473 Elo+
Party 1
Sol
Sol
MrMadyline
Sol
Level 144
God Stats
15W - 13L
1,593 SR
Queue Stats
574W - 515L
1,477 Elo+
Party 1
Merlin
Merlin
TinGaming
Merlin
Level 142
God Stats
2W - 3L
1,455 SR
Queue Stats
55W - 51L
1,532 Elo+
Party 1
Nemesis
Nemesis
Tristxan
Nemesis
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 21L
1,360 Elo+
Party 1
Team Averages
Level 123
1,529 SR
1,473 Elo+

VS

Team Averages
Level 100
1,546 SR
1,372 Elo+
He Bo
He Bo
AllGibbedUp
He Bo
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,108 Elo+
Solo
Arachne
Arachne
IFartGlitter420
Arachne
Level 67
God Stats
7W - 6L
1,620 SR
Queue Stats
131W - 168L
1,471 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rivter23
Cu Chulainn
Level 87
God Stats
26W - 13L
1,764 SR
Queue Stats
393W - 344L
1,516 Elo+
Solo
Sylvanus
Sylvanus
ThiseFFinGuy
Sylvanus
Level 160
God Stats
5W - 3L
1,334 SR
Queue Stats
77W - 100L
1,314 Elo+
Solo
Anhur
Anhur
shrek1994
Anhur
Level 128
God Stats
8W - 11L
1,513 SR
Queue Stats
250W - 227L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
HighKingMa1ru
Camazotz
19
3 / 0 / 6
12,854
559
12,244
22,374
17,763
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Lawndoe
Horus
16
0 / 3 / 21
12,563
546
12,572
27,054
29,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

20
15 / 2 / 4
14,694
639
29,882
18,451
8,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
TinGaming
Merlin
20
8 / 2 / 11
13,764
598
17,490
9,805
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Tristxan
Nemesis
19
3 / 3 / 10
12,963
564
10,502
16,218
7,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 1
12,024
523
10,380
22,010
8,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
0 / 5 / 2
9,762
424
3,975
25,325
9,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Rivter23
Cu Chulainn
16
1 / 6 / 0
10,263
446
19,863
30,208
30,293
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
ThiseFFinGuy
Sylvanus
14
2 / 8 / 3
9,471
412
12,102
31,300
23,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anhur
shrek1994
Anhur
7
0 / 3 / 3
7,292
317
313
3,761
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
19
29
Kills
10
10
Deaths
29
52
Assists
9
Player
Kills
Deaths
Assists
KDA
L
7
7
1
1.07
W
Camazotz
HighKingMa1ru
Camazotz
3
0
6
6
L
0
5
2
0.2
W
Horus
Lawndoe
Horus
0
3
21
3.5
W
15
2
4
8.5
L
Cu Chulainn
Rivter23
Cu Chulainn
1
6
0
0.17
L
Sylvanus
ThiseFFinGuy
Sylvanus
2
8
3
0.44
W
Merlin
TinGaming
Merlin
8
2
11
6.75
W
Nemesis
Tristxan
Nemesis
3
3
10
2.67
L
Anhur
shrek1994
Anhur
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,690
Damage
46,633
93,902
Taken
112,604
69,221
Mitigated
73,448
41,271
Healing
27,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,380
673
0
4,142
22,010
8,705
0
9,679
12,331
70,239
0
W
Camazotz
HighKingMa1ru
Camazotz
12,244
4,631
0
12,017
22,374
17,763
2,580
3,588
18,786
0
85,161
L
3,975
1,983
0
11,776
25,325
9,961
0
7,629
17,696
0
85,459
W
Horus
Lawndoe
Horus
12,572
4,161
6,708
8,600
27,054
29,927
919
8,347
18,499
962
38,293
W
29,882
18,143
0
11,135
18,451
8,563
11,878
4,695
13,460
153,442
0
L
Cu Chulainn
Rivter23
Cu Chulainn
19,863
2,190
0
3,719
30,208
30,293
0
10,889
19,319
228
84,417
L
Sylvanus
ThiseFFinGuy
Sylvanus
12,102
2,341
2,043
5,433
31,300
23,362
0
17,176
14,124
45,119
0
W
Merlin
TinGaming
Merlin
17,490
1,312
0
1,597
9,805
5,177
2,839
4,283
5,522
123,936
0
W
Nemesis
Tristxan
Nemesis
10,502
4,048
0
1,214
16,218
7,791
1,130
3,742
12,476
0
108,634
L
Anhur
shrek1994
Anhur
313
115
0
68
3,761
1,127
0
2,961
800
0
1,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,838
Gold Earned
48,812
744
Minions Killed
411
0
Camps Cleared
0
2,289,346
Distance Traveled
1,668,755
39
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,024
523
81
4
0
402,099
6
W
Camazotz
12,854
559
142
6
0
462,355
2
L
Arachne
9,762
424
151
7
0
431,004
7
W
Horus
12,563
546
52
2
0
498,210
7
W
Sol
14,694
639
208
9
0
427,229
2
L
Cu Chulainn
10,263
446
121
5
0
427,664
5
L
Sylvanus
9,471
412
55
2
0
391,322
14
W
Merlin
13,764
598
195
8
0
402,608
4
W
Nemesis
12,963
564
147
6
0
498,944
24
L
Anhur
7,292
317
3
0
0
16,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role