Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ImPancho
Bastet
Level 121
God Stats
9W - 5L
1,622 SR
Queue Stats
346W - 370L
1,432 Elo+
Solo
Zeus
Zeus
KingGumbii
Zeus
Level 103
God Stats
1W - 1L
1,860 SR
Queue Stats
43W - 34L
1,528 Elo+
Solo
Da Ji
Da Ji
jarocho543
Da Ji
Level 129
God Stats
4W - 5L
1,558 SR
Queue Stats
217W - 219L
1,435 Elo+
Solo
Kuzenbo
Kuzenbo
teh1whoknocks
Kuzenbo
Level 107
God Stats
4W - 4L
1,497 SR
Queue Stats
318W - 355L
1,412 Elo+
Solo
Team Averages
Level 121
1,608 SR
1,461 Elo+

VS

Team Averages
Level 109
1,359 SR
1,455 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
LilHolywater
Scylla
Level 109
God Stats
1W - 5L
1,215 SR
Queue Stats
146W - 114L
1,534 Elo+
Solo
Janus
Janus
UrbanAnthem
Janus
Level 71
God Stats
3W - 7L
1,344 SR
Queue Stats
408W - 441L
1,450 Elo+
Solo
Thor
Thor
xAnG3lxSlAy3R
Thor
Level 127
God Stats
0W - 2L
1,275 SR
Queue Stats
40W - 59L
1,335 Elo+
Solo
Cerberus
Cerberus
zKenpachi PR
Cerberus
Level 90
God Stats
1W - 1L
1,461 SR
Queue Stats
27W - 28L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
1 / 3 / 10
8,908
742
10,345
9,696
4,161
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
ImPancho
Bastet
16
5 / 3 / 10
9,332
778
8,258
10,131
4,402
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
7 / 2 / 9
10,159
847
11,654
5,049
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
12
3 / 5 / 9
7,912
659
8,145
10,547
4,131
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
17
4 / 1 / 11
9,794
816
7,270
19,759
21,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
1 / 6 / 5
8,159
680
6,455
11,223
4,490
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
2 / 2 / 6
8,103
675
9,805
6,821
2,170
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 3 / 6
10,359
863
10,328
6,821
2,904
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 5 / 6
7,821
652
5,678
12,397
6,605
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
zKenpachi PR
Cerberus
14
4 / 4 / 5
8,406
701
5,720
14,886
15,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
42
20
Kills
14
14
Deaths
20
49
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
3
10
2
L
Ah Muzen Cab
 
Ah Muzen Cab
1
6
5
0.58
W
Bastet
ImPancho
Bastet
5
3
10
3.33
W
7
2
9
5.75
L
Scylla
2
2
6
2.5
L
5
3
6
2.67
W
Da Ji
3
5
9
1.5
W
Kuzenbo
4
1
11
9.5
L
2
5
6
1
L
Cerberus
zKenpachi PR
Cerberus
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,672
Damage
37,986
55,182
Taken
52,148
36,229
Mitigated
31,241
20,243
Healing
15,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,345
2,895
2,529
3,316
9,696
4,161
1,223
5,949
3,639
0
33,474
L
Ah Muzen Cab
 
Ah Muzen Cab
6,455
1,467
218
1,554
11,223
4,490
275
6,225
4,998
0
17,380
W
Bastet
ImPancho
Bastet
8,258
2,248
566
1,855
10,131
4,402
1,518
4,287
5,672
0
13,916
W
11,654
1,228
171
760
5,049
2,126
876
2,808
2,201
25,331
0
L
Scylla
9,805
723
1,460
1,624
6,821
2,170
36
1,950
4,871
14,909
0
L
10,328
577
508
976
6,821
2,904
48
1,637
5,184
35,045
0
W
Da Ji
8,145
371
990
1,068
10,547
4,131
280
4,464
5,989
0
10,732
W
Kuzenbo
7,270
3,006
868
8,120
19,759
21,409
506
7,538
11,828
13,588
0
L
5,678
251
18
1,852
12,397
6,605
0
3,771
8,626
0
12,297
L
Cerberus
zKenpachi PR
Cerberus
5,720
130
1,743
5,219
14,886
15,072
0
5,341
9,545
13,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,105
Gold Earned
42,848
134
Minions Killed
147
0
Camps Cleared
0
1,149,262
Distance Traveled
1,074,282
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,908
742
52
4
0
224,411
1
L
Ah Muzen Cab
8,159
680
32
3
0
217,545
0
W
Bastet
9,332
778
14
1
0
237,749
1
W
Zeus
10,159
847
38
3
0
237,371
0
L
Scylla
8,103
675
21
2
0
244,810
1
L
Janus
10,359
863
63
5
0
184,360
0
W
Da Ji
7,912
659
7
1
0
192,041
5
W
Kuzenbo
9,794
816
23
2
0
257,690
0
L
Thor
7,821
652
9
1
0
221,102
0
L
Cerberus
8,406
701
22
2
0
206,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role