Player Matchup

Fenrir
Fenrir
Masters
GTJ Fire
Fenrir
Masters
Level 151
God Stats
16W - 5L
1,826 SR
Queue Stats
137W - 73L
2,549 MMR
Party 1
Kukulkan
Kukulkan
Diamond I
Oo CaRpEdIeM oO
Kukulkan
Diamond I
Level 159
God Stats
10W - 6L
1,645 SR
Queue Stats
154W - 75L
2,324 MMR
Party 1
Jormungandr
Jormungandr
Diamond I
Watertakeallair
Jormungandr
Diamond I
Level 160
God Stats
74W - 59L
1,756 SR
Queue Stats
519W - 500L
2,582 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,742 SR
2,485 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,551 SR
2,301 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Masters
BerkMсFly
Thoth
Masters
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 18L
2,940 MMR
Party 2
Ymir
Ymir
Diamond III
RadhaAshtami
Ymir
Diamond III
Level 88
God Stats
11W - 10L
1,654 SR
Queue Stats
143W - 175L
2,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GTJ Fire
Fenrir
16
3 / 3 / 4
12,428
731
15,012
30,471
41,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
17
2 / 2 / 4
11,403
671
14,601
13,169
5,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Watertakeallair
Jormungandr
15
3 / 7 / 1
10,591
623
14,507
28,231
18,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
BastetCabrakanAh Muzen CabAchillesBaba Yaga

VS

Bans
SobekAtlasPersephoneArtioBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
5 / 3 / 7
12,392
729
25,862
17,738
9,004
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
18
5 / 3 / 7
12,453
733
26,879
13,871
6,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 2 / 9
12,466
733
14,447
25,270
26,834
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
12
12
Deaths
8
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
3
7
2.83
W
Thoth
5
3
7
2.83
L
Fenrir
GTJ Fire
Fenrir
3
3
4
1.67
L
Kukulkan
2
2
4
2
W
2
2
9
3.25
L
Jormungandr
Watertakeallair
Jormungandr
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,120
Damage
67,188
71,871
Taken
56,879
65,212
Mitigated
41,859
15,503
Healing
20,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
25,862
15,588
0
3,765
17,738
9,004
1,737
9,438
8,300
0
66,279
W
Thoth
26,879
643
0
3,802
13,871
6,021
668
7,833
6,038
67,044
0
L
Fenrir
GTJ Fire
Fenrir
15,012
3,140
0
5,643
30,471
41,355
0
13,276
16,573
0
21,950
L
Kukulkan
14,601
998
0
3,966
13,169
5,732
0
10,019
2,866
56,352
0
W
14,447
4,268
3,492
8,972
25,270
26,834
205
12,154
13,116
36,416
0
L
Jormungandr
Watertakeallair
Jormungandr
14,507
3,341
0
5,894
28,231
18,125
0
16,748
10,849
50,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,422
Gold Earned
37,311
198
Minions Killed
217
5
Camps Cleared
10
926,083
Distance Traveled
938,040
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,392
729
74
4
4
306,682
0
W
Thoth
12,453
733
107
6
3
324,024
1
L
Fenrir
12,428
731
15
1
2
340,528
5
L
Kukulkan
11,403
671
115
7
1
306,279
2
W
Ymir
12,466
733
36
2
3
307,334
0
L
Jormungandr
10,591
623
68
4
2
279,276
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role