Player Matchup

Zeus
Zeus
Andronuss
Zeus
Level 108
God Stats
4W - 5L
1,427 SR
Queue Stats
341W - 321L
1,412 Elo+
Party 2
Bakasura
Bakasura
BIOTJenova
Bakasura
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 194L
1,437 Elo+
Party 1
Sylvanus
Sylvanus
Baaldgarde
Sylvanus
Level 119
God Stats
3W - 0L
1,564 SR
Queue Stats
107W - 96L
1,428 Elo+
Party 1
Ne Zha
Ne Zha
Turqouise
Ne Zha
Level 108
God Stats
21W - 4L
1,792 SR
Queue Stats
321W - 298L
1,442 Elo+
Party 2
Khepri
Khepri
longesttoes
Khepri
Level 159
God Stats
9W - 3L
1,818 SR
Queue Stats
313W - 329L
1,483 Elo+
Solo
Team Averages
Level 125
1,620 SR
1,440 Elo+

VS

Team Averages
Level 76
1,505 SR
1,496 Elo+
Hun Batz
Hun Batz
BlueDevil54
Hun Batz
Level 96
God Stats
1W - 1L
1,717 SR
Queue Stats
160W - 142L
1,529 Elo+
Solo
Freya
Freya
M3DU5AM3CH
Freya
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,427 Elo+
Solo
Chang'e
Chang'e
MysticalEclair
Chang'e
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 94L
1,543 Elo+
Solo
Agni
Agni
chomzi
Agni
Level 108
God Stats
0W - 1L
1,309 SR
Queue Stats
26W - 19L
1,561 Elo+
Party 3
Ullr
Ullr
chomzii
Ullr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
9 / 2 / 17
11,362
757
25,829
11,343
6,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
BIOTJenova
Bakasura
18
6 / 3 / 22
11,948
797
11,055
18,405
15,676
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Baaldgarde
Sylvanus
18
5 / 2 / 21
11,102
740
10,477
21,328
21,279
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
Turqouise
Ne Zha
20
14 / 1 / 16
12,812
854
33,390
14,436
11,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
19
0 / 1 / 27
11,783
786
8,167
15,642
18,822
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlueDevil54
Hun Batz
18
3 / 5 / 3
10,454
697
13,066
18,351
10,796
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Freya
15
1 / 11 / 6
9,490
633
9,519
24,490
12,954
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 7 / 3
8,623
575
8,143
18,718
12,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Agni
chomzi
Agni
15
0 / 7 / 3
8,842
589
11,617
15,380
6,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
chomzii
Ullr
18
3 / 4 / 3
10,031
669
10,831
18,381
8,930
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
25
34
Kills
7
9
Deaths
34
103
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zeus
9
2
17
8.75
W
Bakasura
BIOTJenova
Bakasura
6
3
22
5.67
W
Sylvanus
Baaldgarde
Sylvanus
5
2
21
7.75
L
Hun Batz
BlueDevil54
Hun Batz
3
5
3
0.9
L
Freya
1
11
6
0.36
L
0
7
3
0.21
W
Ne Zha
Turqouise
Ne Zha
14
1
16
22
L
Agni
chomzi
Agni
0
7
3
0.21
L
Ullr
chomzii
Ullr
3
4
3
1.13
W
Khepri
0
1
27
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,918
Damage
53,176
81,154
Taken
95,320
73,196
Mitigated
51,275
39,771
Healing
30,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
25,829
2,118
4,047
1,828
11,343
6,269
1,513
2,806
8,346
50,657
0
W
Bakasura
BIOTJenova
Bakasura
11,055
8,770
1,132
4,561
18,405
15,676
1,905
5,403
12,788
0
17,914
W
Sylvanus
Baaldgarde
Sylvanus
10,477
1,770
11,534
7,042
21,328
21,279
1,623
9,099
11,733
14,469
0
L
Hun Batz
BlueDevil54
Hun Batz
13,066
992
1,379
1,395
18,351
10,796
0
7,321
10,743
0
32,919
L
Freya
9,519
2,664
2,068
3,856
24,490
12,954
0
11,718
12,274
12,626
0
L
8,143
1,404
6,414
4,619
18,718
12,254
0
10,004
8,150
17,635
0
W
Ne Zha
Turqouise
Ne Zha
33,390
3,232
2,034
5,048
14,436
11,150
2,167
4,068
10,170
0
72,368
L
Agni
chomzi
Agni
11,617
786
792
1,322
15,380
6,341
348
6,900
8,254
27,373
0
L
Ullr
chomzii
Ullr
10,831
4,764
2,477
5,705
18,381
8,930
1,096
8,150
9,771
0
27,930
W
Khepri
8,167
465
632
1,913
15,642
18,822
496
6,644
8,838
14,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,007
Gold Earned
47,440
153
Minions Killed
162
0
Camps Cleared
0
1,493,663
Distance Traveled
1,192,789
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,362
757
44
3
0
288,655
3
W
Bakasura
11,948
797
31
2
0
306,668
0
W
Sylvanus
11,102
740
9
1
0
266,238
0
L
Hun Batz
10,454
697
44
3
0
293,376
0
L
Freya
9,490
633
6
0
0
190,641
0
L
Chang'e
8,623
575
24
2
0
233,154
0
W
Ne Zha
12,812
854
55
4
0
345,229
7
L
Agni
8,842
589
55
4
0
212,945
0
L
Ullr
10,031
669
33
2
0
262,673
1
W
Khepri
11,783
786
14
1
0
286,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role