Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Adri1377
Ra
Level 123
God Stats
1W - 3L
1,429 SR
Queue Stats
71W - 58L
1,589 Elo+
Party 1
Sun Wukong
Sun Wukong
Lo1a
Sun Wukong
Level 121
God Stats
3W - 2L
1,405 SR
Queue Stats
247W - 237L
1,532 Elo+
Solo
Artemis
Artemis
dani98
Artemis
Level 129
God Stats
3W - 2L
1,580 SR
Queue Stats
73W - 56L
1,600 Elo+
Party 1
Skadi
Skadi
opexok
Skadi
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
371W - 387L
1,518 Elo+
Solo
Team Averages
Level 138
1,483 SR
1,548 Elo+

VS

Team Averages
Level 129
1,638 SR
1,583 Elo+
Charybdis
Charybdis
Cherepaksa
Charybdis
Level 153
God Stats
2W - 3L
1,520 SR
Queue Stats
117W - 126L
1,499 Elo+
Solo
Eset
Eset
Josep26_2002
Eset
Level 99
God Stats
2W - 0L
1,714 SR
Queue Stats
6W - 6L
1,863 Elo+
Solo
Ah Puch
Ah Puch
TopGhost
Ah Puch
Level 143
God Stats
8W - 1L
1,957 SR
Queue Stats
367W - 394L
1,488 Elo+
Solo
Horus
Horus
lorezioezio69__
Horus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 76L
1,577 Elo+
Solo
Neith
Neith
一拳超人丶
Neith
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 34L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 2 / 5
8,422
842
10,797
8,461
3,873
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 3 / 5
8,135
814
6,036
10,679
4,935
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Lo1a
Sun Wukong
14
1 / 2 / 4
8,074
807
6,294
16,767
18,830
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
dani98
Artemis
13
0 / 3 / 6
7,360
736
13,100
11,458
5,473
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Skadi
opexok
Skadi
12
3 / 6 / 3
7,809
781
6,103
11,511
5,824
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cherepaksa
Charybdis
17
7 / 1 / 9
9,548
955
13,994
9,878
4,671
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
1 / 3 / 7
7,688
769
4,894
8,944
3,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
TopGhost
Ah Puch
16
3 / 2 / 10
8,944
894
16,731
10,382
5,120
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 2 / 7
8,375
838
6,430
13,923
12,963
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 3 / 13
8,525
853
13,943
11,078
4,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
8
Kills
16
16
Deaths
11
23
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
2
5
2.25
L
2
3
5
1.5
W
Charybdis
Cherepaksa
Charybdis
7
1
9
11.5
W
1
3
7
1.5
L
Sun Wukong
Lo1a
Sun Wukong
1
2
4
1.5
W
Ah Puch
TopGhost
Ah Puch
3
2
10
4
L
Artemis
dani98
Artemis
0
3
6
1
W
2
2
7
2.75
L
Skadi
opexok
Skadi
3
6
3
0.75
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,330
Damage
55,992
58,876
Taken
54,205
38,935
Mitigated
31,376
24,259
Healing
28,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,797
1,615
1,276
1,942
8,461
3,873
590
3,904
4,557
21,472
0
L
6,036
279
6,744
3,267
10,679
4,935
0
4,246
6,433
23,896
0
W
Charybdis
Cherepaksa
Charybdis
13,994
3,802
1,339
3,916
9,878
4,671
1,707
3,006
6,872
0
32,471
W
4,894
205
1,628
1,588
8,944
3,723
522
2,977
5,967
14,297
0
L
Sun Wukong
Lo1a
Sun Wukong
6,294
765
1,838
4,867
16,767
18,830
28
4,676
12,091
0
15,000
W
Ah Puch
TopGhost
Ah Puch
16,731
364
1,066
3,220
10,382
5,120
1,342
3,809
6,573
35,646
0
L
Artemis
dani98
Artemis
13,100
4,974
553
2,100
11,458
5,473
754
4,699
6,759
0
18,523
W
6,430
2,903
5,451
5,597
13,923
12,963
75
3,912
10,011
0
10,770
L
Skadi
opexok
Skadi
6,103
1,473
518
1,154
11,511
5,824
728
4,100
7,411
0
10,554
W
13,943
3,688
1,552
2,960
11,078
4,899
1,057
3,129
7,949
0
22,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,800
Gold Earned
43,080
134
Minions Killed
131
0
Camps Cleared
0
974,928
Distance Traveled
1,008,338
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,422
842
39
4
0
198,883
0
L
Ra
8,135
814
51
5
0
223,722
3
W
Charybdis
9,548
955
50
5
0
181,976
0
W
Eset
7,688
769
19
2
0
213,913
0
L
Sun Wukong
8,074
807
16
2
0
216,215
3
W
Ah Puch
8,944
894
44
4
0
199,145
0
L
Artemis
7,360
736
18
2
0
179,160
2
W
Horus
8,375
838
2
0
0
215,240
2
L
Skadi
7,809
781
10
1
0
156,948
0
W
Neith
8,525
853
16
2
0
198,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role