Player Matchup

Artio
Artio
Diamond IV
Grîim
Artio
Diamond IV
Level 88
God Stats
2W - 2L
1,723 SR
Queue Stats
305W - 307L
1,991 MMR
Solo
Thoth
Thoth
Diamond V
JohnneyGold
Thoth
Diamond V
Level 160
God Stats
21W - 17L
1,619 SR
Queue Stats
173W - 170L
2,037 MMR
Party 1
Mercury
Mercury
Diamond III
Komiker0001
Mercury
Diamond III
Level 147
God Stats
4W - 2L
1,798 SR
Queue Stats
111W - 97L
2,166 MMR
Party 1
Izanami
Izanami
Platinum IV
Shvartze
Izanami
Platinum IV
Level 65
God Stats
4W - 3L
1,852 SR
Queue Stats
52W - 39L
1,967 MMR
Solo
Tyr
Tyr
Platinum I
TheSoggySandal
Tyr
Platinum I
Level 128
God Stats
186W - 173L
1,560 SR
Queue Stats
231W - 221L
1,984 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 118
1,711 SR
2,029 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,631 SR
1,924 MMR
Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond IV
Conflagratìon
Odin
Diamond IV
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 31L
2,181 MMR
Party 3
Khepri
Khepri
Diamond V
JudeMuffin
Khepri
Diamond V
Level 128
God Stats
9W - 7L
1,660 SR
Queue Stats
228W - 202L
2,036 MMR
Party 3
Da Ji
Da Ji
Platinum IV
MonsieurLauch
Da Ji
Platinum IV
Level 128
God Stats
4W - 6L
1,696 SR
Queue Stats
96W - 79L
1,819 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Wuschelkopf
Ah Muzen Cab
Platinum I
Level 122
God Stats
46W - 22L
1,801 SR
Queue Stats
115W - 90L
2,084 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Grîim
Artio
16
4 / 6 / 5
12,223
470
9,794
32,265
44,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
2 / 6 / 3
12,383
476
14,815
16,472
6,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Komiker0001
Mercury
20
4 / 7 / 4
14,024
539
10,546
25,784
10,863
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Shvartze
Izanami
20
2 / 5 / 3
14,795
569
14,484
21,859
10,163
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 4 / 6
13,093
504
21,833
34,540
35,480
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AtlasKaliCabrakanDanzaburou

VS

Bans
UllrNemesisPoseidonLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
4 / 4 / 11
14,607
562
16,455
17,699
8,886
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 4 / 10
14,562
560
31,365
30,763
19,209
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Khepri
JudeMuffin
Khepri
18
0 / 2 / 18
12,769
491
6,478
21,345
25,855
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
13 / 5 / 6
14,902
573
19,770
25,339
13,732
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
Wuschelkopf
Ah Muzen Cab
20
3 / 0 / 7
15,104
581
16,520
13,405
7,805
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
14
Kills
28
28
Deaths
15
21
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
4
11
2.38
W
8
4
10
3.25
L
Artio
Grîim
Artio
4
6
5
1.08
L
2
6
3
0.58
W
Khepri
JudeMuffin
Khepri
0
2
18
4.5
L
Mercury
Komiker0001
Mercury
4
7
4
0.86
W
13
5
6
3.2
L
Izanami
Shvartze
Izanami
2
5
3
0.7
L
2
4
6
1.25
W
Ah Muzen Cab
Wuschelkopf
Ah Muzen Cab
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,472
Damage
90,588
130,920
Taken
108,551
107,356
Mitigated
75,487
39,205
Healing
41,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
16,455
1,154
0
2,840
17,699
8,886
0
5,783
11,916
142,781
0
W
31,365
8,565
526
12,858
30,763
19,209
609
7,091
23,672
0
124,014
L
Artio
Grîim
Artio
9,794
892
2,272
10,444
32,265
44,230
0
8,984
23,281
36,694
0
L
14,815
252
0
1,433
16,472
6,620
2,382
4,110
12,362
100,943
0
W
Khepri
JudeMuffin
Khepri
6,478
1,210
4,960
6,679
21,345
25,855
0
5,414
15,262
33,840
0
L
Mercury
Komiker0001
Mercury
10,546
7,059
0
610
25,784
10,863
528
4,880
20,904
0
160,924
W
19,770
6,073
0
7,976
25,339
13,732
1,858
6,504
18,835
0
106,252
L
Izanami
Shvartze
Izanami
14,484
10,476
0
6,738
21,859
10,163
6,510
3,257
18,602
0
162,784
L
21,833
2,602
604
17,104
34,540
35,480
0
7,513
27,027
2,609
100,140
W
Ah Muzen Cab
Wuschelkopf
Ah Muzen Cab
16,520
6,090
0
5,265
13,405
7,805
4,425
2,840
10,565
0
172,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,518
Gold Earned
71,944
835
Minions Killed
777
0
Camps Cleared
0
2,445,725
Distance Traveled
2,646,787
32
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,607
562
233
9
0
520,004
9
W
Odin
14,562
560
149
6
0
518,177
6
L
Artio
12,223
470
43
2
0
472,314
13
L
Thoth
12,383
476
167
6
0
422,848
10
W
Khepri
12,769
491
28
1
0
529,809
12
L
Mercury
14,024
539
195
8
0
577,439
2
W
Da Ji
14,902
573
128
5
0
509,909
6
L
Izanami
14,795
569
266
10
0
468,476
5
L
Tyr
13,093
504
164
6
0
504,648
2
W
Ah Muzen Cab
15,104
581
239
9
0
568,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role