Player Matchup

Tyr
Tyr
ChaunJon
Tyr
Level 49
God Stats
3W - 7L
1,500 SR
Queue Stats
492W - 478L
1,440 Elo+
Party 1
Ares
Ares
FrigusAries
Ares
Level 78
God Stats
2W - 6L
1,500 SR
Queue Stats
288W - 313L
1,531 Elo+
Solo
King Arthur
King Arthur
Saratora
King Arthur
Level 47
God Stats
6W - 7L
1,590 SR
Queue Stats
100W - 97L
1,501 Elo+
Solo
Ra
Ra
iScatter
Ra
Level 127
God Stats
2W - 0L
1,789 SR
Queue Stats
83W - 74L
1,543 Elo+
Solo
Neith
Neith
manicks1995
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 66L
1,361 Elo+
Party 1
Team Averages
Level 66
1,576 SR
1,475 Elo+

VS

Team Averages
Level 60
1,542 SR
1,573 Elo+
Anubis
Anubis
DixieLongated
Anubis
Level 48
God Stats
42W - 29L
1,644 SR
Queue Stats
128W - 101L
1,610 Elo+
Party 2
Set
Set
VividPlace
Set
Level 103
God Stats
8W - 11L
1,315 SR
Queue Stats
32W - 32L
1,441 Elo+
Solo
Bacchus
Bacchus
jôhn47
Bacchus
Level 83
God Stats
7W - 6L
1,752 SR
Queue Stats
24W - 15L
1,628 Elo+
Party 2
Apollo
Apollo
solo路专精
Apollo
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,727 Elo+
Solo
Shiva
Shiva
sοοn
Shiva
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 67L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,627
552
1,538
7,965
4,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 2 / 2
6,757
563
3,976
10,154
8,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Saratora
King Arthur
13
3 / 1 / 1
7,715
643
9,998
12,762
12,075
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 1
7,332
611
6,230
5,739
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 3
6,843
570
4,883
5,764
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,646
471
4,212
5,459
2,417
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 2 / 0
6,739
562
4,414
10,567
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
jôhn47
Bacchus
8
1 / 4 / 2
5,730
478
5,266
9,727
8,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 2 / 0
5,443
454
3,015
7,764
2,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Shiva
sοοn
Shiva
11
1 / 2 / 1
6,513
543
7,160
10,849
7,253
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
13
Kills
6
6
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
0
3
0
0
W
3
2
2
2
W
King Arthur
Saratora
King Arthur
3
1
1
3.5
L
4
2
0
2
W
4
1
1
4.5
L
Bacchus
jôhn47
Bacchus
1
4
2
0.5
W
1
1
3
2.5
L
0
2
0
0
L
Shiva
sοοn
Shiva
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,625
Damage
24,067
42,384
Taken
44,366
29,593
Mitigated
24,798
11,982
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,538
207
0
1,573
7,965
4,121
0
878
7,087
0
44,129
L
4,212
271
0
1,521
5,459
2,417
86
2,517
2,656
48,848
0
W
3,976
378
390
2,091
10,154
8,603
355
3,776
6,378
18,557
0
W
King Arthur
Saratora
King Arthur
9,998
1,644
0
3,140
12,762
12,075
0
393
12,369
0
57,606
L
4,414
1,677
0
2,605
10,567
4,467
0
1,693
8,763
0
43,005
W
6,230
457
524
1,920
5,739
2,112
0
2,312
3,427
54,266
0
L
Bacchus
jôhn47
Bacchus
5,266
996
202
2,396
9,727
8,315
0
3,316
6,320
17,758
0
W
4,883
1,562
0
2,344
5,764
2,682
830
2,119
3,645
0
43,859
L
3,015
1,620
0
2,346
7,764
2,346
0
2,144
5,572
0
32,937
L
Shiva
sοοn
Shiva
7,160
2,111
0
3,399
10,849
7,253
720
0
10,849
0
44,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,274
Gold Earned
30,071
396
Minions Killed
294
0
Camps Cleared
0
1,224,810
Distance Traveled
1,109,171
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,627
552
76
6
0
271,599
2
L
Anubis
5,646
471
73
6
0
195,230
4
W
Ares
6,757
563
22
2
0
252,530
2
W
King Arthur
7,715
643
107
9
0
249,401
4
L
Set
6,739
562
64
5
0
240,823
0
W
Ra
7,332
611
102
9
0
253,403
1
L
Bacchus
5,730
478
31
3
0
254,555
4
W
Neith
6,843
570
89
7
0
197,877
1
L
Apollo
5,443
454
45
4
0
188,377
0
L
Shiva
6,513
543
81
7
0
230,186
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role