Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Liald
Zeus
Level 121
God Stats
4W - 6L
1,470 SR
Queue Stats
797W - 765L
1,563 Elo+
Party 1
Lancelot
Lancelot
Scavamuffin
Lancelot
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
327W - 323L
1,503 Elo+
Party 2
Danzaburou
Danzaburou
ZeroX360
Danzaburou
Level 100
God Stats
13W - 15L
1,418 SR
Queue Stats
457W - 419L
1,528 Elo+
Party 1
Merlin
Merlin
b4kersdozen
Merlin
Level 130
God Stats
5W - 8L
1,425 SR
Queue Stats
279W - 282L
1,501 Elo+
Party 2
Team Averages
Level 122
1,463 SR
1,519 Elo+

VS

Team Averages
Level 130
1,475 SR
1,524 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JaII3n
Ah Muzen Cab
Level 88
God Stats
2W - 0L
1,704 SR
Queue Stats
144W - 135L
1,559 Elo+
Solo
Bastet
Bastet
Tartesos
Bastet
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 183L
1,499 Elo+
Solo
Bakasura
Bakasura
Vebbsify
Bakasura
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,510 Elo+
Solo
Chronos
Chronos
lappisakuu
Chronos
Level 146
God Stats
1W - 6L
1,170 SR
Queue Stats
385W - 394L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
2 / 6 / 11
11,769
619
24,980
16,364
9,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
Liald
Zeus
20
2 / 7 / 15
12,182
641
17,729
14,165
8,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Scavamuffin
Lancelot
20
4 / 6 / 12
13,140
692
17,772
28,925
36,819
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
ZeroX360
Danzaburou
19
3 / 5 / 8
12,171
641
19,251
17,320
9,074
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
20
9 / 4 / 9
13,997
737
17,941
13,912
7,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
5 / 3 / 14
12,600
663
12,306
23,542
24,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
JaII3n
Ah Muzen Cab
20
6 / 4 / 13
13,433
707
26,236
19,301
10,133
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bastet
Tartesos
Bastet
19
3 / 5 / 18
12,505
658
12,692
26,364
12,276
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bakasura
Vebbsify
Bakasura
20
11 / 4 / 9
14,830
781
15,611
21,958
21,603
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
lappisakuu
Chronos
19
3 / 5 / 13
12,317
648
16,324
22,588
10,605
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
95
20
Kills
28
28
Deaths
21
55
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
2
6
11
1.25
W
Sun Wukong
 
Sun Wukong
5
3
14
4
W
Ah Muzen Cab
JaII3n
Ah Muzen Cab
6
4
13
3.13
L
Zeus
Liald
Zeus
2
7
15
1.36
L
Lancelot
Scavamuffin
Lancelot
4
6
12
1.67
W
Bastet
Tartesos
Bastet
3
5
18
2.4
W
Bakasura
Vebbsify
Bakasura
11
4
9
3.88
L
Danzaburou
ZeroX360
Danzaburou
3
5
8
1.4
L
Merlin
9
4
9
3.38
W
Chronos
lappisakuu
Chronos
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,673
Damage
83,169
90,686
Taken
113,753
71,236
Mitigated
79,364
18,951
Healing
44,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
24,980
7,212
459
2,029
16,364
9,197
541
2,282
13,762
45,566
0
W
Sun Wukong
 
Sun Wukong
12,306
1,755
1,437
8,400
23,542
24,747
501
11,922
11,620
0
32,511
W
Ah Muzen Cab
JaII3n
Ah Muzen Cab
26,236
9,209
2,973
5,258
19,301
10,133
2,820
11,996
7,305
0
69,517
L
Zeus
Liald
Zeus
17,729
2,048
2,229
967
14,165
8,508
708
1,013
12,098
36,480
0
L
Lancelot
Scavamuffin
Lancelot
17,772
2,165
2,287
6,033
28,925
36,819
315
8,424
19,357
0
24,273
W
Bastet
Tartesos
Bastet
12,692
2,693
2,003
8,111
26,364
12,276
560
13,390
12,974
0
22,134
W
Bakasura
Vebbsify
Bakasura
15,611
8,486
4,078
5,544
21,958
21,603
1,205
11,089
10,869
2,893
17,052
L
Danzaburou
ZeroX360
Danzaburou
19,251
4,650
279
2,515
17,320
9,074
1,060
4,172
11,996
0
41,044
L
Merlin
17,941
1,245
1,045
1,108
13,912
7,638
1,802
2,075
11,042
43,651
0
W
Chronos
lappisakuu
Chronos
16,324
5,953
2,135
4,600
22,588
10,605
3,430
12,253
10,335
40,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,259
Gold Earned
65,685
274
Minions Killed
224
0
Camps Cleared
0
1,585,470
Distance Traveled
1,745,430
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
11,769
619
78
4
0
348,850
0
W
Sun Wukong
12,600
663
40
2
0
356,280
1
W
Ah Muzen Cab
13,433
707
87
5
0
330,200
0
L
Zeus
12,182
641
39
2
0
308,147
1
L
Lancelot
13,140
692
23
1
0
349,333
0
W
Bastet
12,505
658
14
1
0
332,723
1
W
Bakasura
14,830
781
29
2
0
383,052
0
L
Danzaburou
12,171
641
61
3
0
277,392
0
L
Merlin
13,997
737
73
4
0
301,748
0
W
Chronos
12,317
648
54
3
0
343,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role