Player Matchup

Sol
Sol
Amapol
Sol
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 190L
1,568 Elo+
Solo
Ishtar
Ishtar
IlCowboyll
Ishtar
Level 121
God Stats
2W - 3L
1,735 SR
Queue Stats
158W - 139L
1,618 Elo+
Solo
Heimdallr
Heimdallr
Nube_tubes
Heimdallr
Level 91
God Stats
2W - 5L
1,508 SR
Queue Stats
349W - 310L
1,518 Elo+
Solo
Kali
Kali
SwitchStopMe8k
Kali
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,470 Elo+
Solo
Tyr
Tyr
officialmikee
Tyr
Level 149
God Stats
4W - 9L
1,498 SR
Queue Stats
372W - 352L
1,661 Elo+
Solo
Team Averages
Level 131
1,548 SR
1,567 Elo+

VS

Team Averages
Level 118
1,453 SR
1,531 Elo+
Izanami
Izanami
 
Izanami
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Captain-Belica
Athena
Level 108
God Stats
5W - 5L
1,523 SR
Queue Stats
44W - 58L
1,469 Elo+
Solo
Yu Huang
Yu Huang
FREEFALCON1539
Yu Huang
Level 64
God Stats
2W - 1L
1,320 SR
Queue Stats
136W - 128L
1,632 Elo+
Solo
Loki
Loki
KnaidelChain
Loki
Level 158
God Stats
18W - 7L
1,421 SR
Queue Stats
149W - 153L
1,555 Elo+
Solo
Bakasura
Bakasura
Sir_Rexington
Bakasura
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 61L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Amapol
Sol
16
1 / 5 / 0
10,530
479
12,299
18,298
6,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
IlCowboyll
Ishtar
16
2 / 5 / 2
10,408
473
14,116
17,465
7,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Nube_tubes
Heimdallr
13
1 / 4 / 3
8,406
382
11,562
18,868
10,340
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 5 / 1
8,751
398
7,625
21,155
8,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 4 / 0
11,867
539
18,288
27,670
25,059
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
4 / 4 / 2
10,695
486
9,659
15,215
6,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 0 / 10
10,764
489
7,360
19,008
23,311
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
17
3 / 1 / 8
10,868
494
14,774
11,597
6,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 1 / 7
13,622
619
25,688
23,102
13,479
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Sir_Rexington
Bakasura
18
6 / 3 / 2
11,751
534
11,165
22,033
13,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
9
Kills
22
23
Deaths
9
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
4
2
1.25
L
Sol
Amapol
Sol
1
5
0
0.2
W
3
0
10
8
W
Yu Huang
3
1
8
7
L
Ishtar
IlCowboyll
Ishtar
2
5
2
0.6
W
6
1
7
9.5
L
Heimdallr
Nube_tubes
Heimdallr
1
4
3
0.63
W
Bakasura
Sir_Rexington
Bakasura
6
3
2
2.33
L
0
5
1
0.1
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,890
Damage
68,646
103,456
Taken
90,955
56,952
Mitigated
62,777
31,014
Healing
28,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,659
4,945
0
3,918
15,215
6,434
102
2,571
12,644
0
94,045
L
Sol
Amapol
Sol
12,299
4,318
0
8,674
18,298
6,144
98
6,173
11,464
96,457
0
W
7,360
2,355
1,465
2,436
19,008
23,311
60
3,457
15,551
21,152
0
W
Yu Huang
14,774
1,155
0
1,290
11,597
6,550
0
4,783
6,814
75,313
0
L
Ishtar
IlCowboyll
Ishtar
14,116
7,433
0
4,309
17,465
7,277
710
3,011
14,058
0
107,798
W
25,688
5,067
0
13,993
23,102
13,479
1,286
447
22,655
0
140,437
L
Heimdallr
Nube_tubes
Heimdallr
11,562
5,804
690
2,052
18,868
10,340
297
4,425
13,237
0
39,436
W
Bakasura
Sir_Rexington
Bakasura
11,165
6,885
0
5,543
22,033
13,003
0
2,023
20,010
0
96,735
L
7,625
3,319
0
2,836
21,155
8,132
0
2,875
17,672
0
68,051
L
18,288
1,890
0
12,453
27,670
25,059
0
4,570
22,880
163
101,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,962
Gold Earned
57,700
635
Minions Killed
652
0
Camps Cleared
0
2,049,111
Distance Traveled
2,459,705
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,695
486
135
6
0
466,016
6
L
Sol
10,530
479
181
8
0
390,430
4
W
Athena
10,764
489
20
1
0
548,433
8
W
Yu Huang
10,868
494
142
6
0
477,868
0
L
Ishtar
10,408
473
165
8
0
374,225
5
W
Loki
13,622
619
201
9
0
484,855
2
L
Heimdallr
8,406
382
44
2
0
412,505
8
W
Bakasura
11,751
534
154
7
0
482,533
2
L
Kali
8,751
398
92
4
0
426,942
3
L
Tyr
11,867
539
153
7
0
445,009
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role