Player Matchup

Anubis
Anubis
MethodTeam Inc
Anubis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,168 Elo+
Party 1
Chaac
Chaac
TheGold D Ace
Chaac
Level 108
God Stats
4W - 4L
1,590 SR
Queue Stats
6W - 10L
1,342 Elo+
Party 1
Janus
Janus
Zveritch
Janus
Level 83
God Stats
11W - 18L
1,516 SR
Queue Stats
69W - 81L
1,428 Elo+
Solo
Team Averages
Level 67
1,535 SR
1,313 Elo+

VS

Team Averages
Level 88
1,423 SR
1,482 Elo+
Thanatos
Thanatos
Pandemic_Crow
Thanatos
Level 126
God Stats
1W - 2L
1,133 SR
Queue Stats
211W - 248L
1,496 Elo+
Party 2
Atlas
Atlas
XxMai-sanxX
Atlas
Level 64
God Stats
33W - 32L
1,532 SR
Queue Stats
85W - 100L
1,448 Elo+
Party 2
Ne Zha
Ne Zha
papiasstruction
Ne Zha
Level 73
God Stats
22W - 16L
1,604 SR
Queue Stats
148W - 177L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 3
8,748
547
5,038
16,768
5,432
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 8 / 4
10,114
632
11,129
25,760
20,005
Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Zveritch
Janus
14
4 / 8 / 3
10,396
650
14,009
13,046
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Pandemic_Crow
Thanatos
19
14 / 2 / 8
13,193
825
22,115
14,995
7,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
5 / 1 / 17
12,492
781
12,741
14,207
16,274
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 4 / 16
12,051
753
15,313
15,112
6,488
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
7
Kills
25
25
Deaths
7
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
9
3
0.17
W
Thanatos
Pandemic_Crow
Thanatos
14
2
8
9
L
3
8
4
0.63
W
5
1
17
13.5
L
Janus
Zveritch
Janus
4
8
3
0.69
W
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,176
Damage
50,169
55,574
Taken
44,314
29,218
Mitigated
30,120
7,667
Healing
20,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,038
439
0
2,982
16,768
5,432
0
2,958
13,810
17,865
0
W
Thanatos
Pandemic_Crow
Thanatos
22,115
7,046
0
15,199
14,995
7,358
330
7,477
6,992
0
61,606
L
11,129
1,542
0
4,685
25,760
20,005
0
8,158
17,602
0
29,681
W
12,741
4,242
0
2,594
14,207
16,274
83
6,936
6,882
37,124
0
L
Janus
Zveritch
Janus
14,009
193
0
0
13,046
3,781
0
2,178
10,868
35,773
0
W
15,313
4,849
0
2,879
15,112
6,488
827
4,176
10,638
0
47,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,258
Gold Earned
37,736
120
Minions Killed
189
3
Camps Cleared
12
619,707
Distance Traveled
960,164
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,748
547
26
2
0
164,741
2
W
Thanatos
13,193
825
79
5
9
333,887
3
L
Chaac
10,114
632
37
2
1
230,085
0
W
Atlas
12,492
781
46
3
1
324,866
1
L
Janus
10,396
650
57
4
2
224,881
5
W
Ne Zha
12,051
753
64
4
2
301,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role