Player Matchup

Janus
Janus
Platinum II
Alexocko
Janus
Platinum II
Level 160
God Stats
17W - 32L
1,597 SR
Queue Stats
454W - 431L
1,808 MMR
Solo
Nike
Nike
Diamond I
DeluxeArt828833
Nike
Diamond I
Level 136
God Stats
100W - 80L
1,701 SR
Queue Stats
133W - 123L
2,422 MMR
Solo
Fenrir
Fenrir
Platinum V
Silver-Sigma-DR
Fenrir
Platinum V
Level 108
God Stats
17W - 18L
1,609 SR
Queue Stats
728W - 735L
1,729 MMR
Solo
Bacchus
Bacchus
Gold II
djdoubless
Bacchus
Gold II
Level 108
God Stats
3W - 0L
1,722 SR
Queue Stats
55W - 52L
1,623 MMR
Solo
Hachiman
Hachiman
Masters
lazyexe
Hachiman
Masters
Level 153
God Stats
10W - 5L
1,786 SR
Queue Stats
573W - 562L
2,311 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,683 SR
1,979 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,588 SR
1,972 MMR
Heimdallr
Heimdallr
Masters
Chaoskitty1921
Heimdallr
Masters
Level 100
God Stats
24W - 24L
1,642 SR
Queue Stats
535W - 544L
2,177 MMR
Solo
Nemesis
Nemesis
Masters
CrazySlock
Nemesis
Masters
Level 157
God Stats
6W - 7L
1,831 SR
Queue Stats
320W - 314L
2,678 MMR
Solo
Poseidon
Poseidon
Gold II
Its Bruva Bear
Poseidon
Gold II
Level 157
God Stats
4W - 5L
1,615 SR
Queue Stats
40W - 42L
1,627 MMR
Party 1
Sobek
Sobek
Platinum III
SMS Strangler
Sobek
Platinum III
Level 156
God Stats
2W - 4L
1,516 SR
Queue Stats
431W - 433L
1,810 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Yt Hesi
Sun Wukong
Gold III
Level 131
God Stats
7W - 8L
1,338 SR
Queue Stats
310W - 318L
1,568 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alexocko
Janus
15
4 / 2 / 4
9,800
544
11,230
8,637
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 0 / 4
10,896
605
15,556
9,703
8,519
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 7
9,397
522
10,490
15,894
10,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
djdoubless
Bacchus
14
6 / 0 / 8
10,137
563
6,764
11,918
15,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
lazyexe
Hachiman
19
8 / 1 / 2
11,867
659
15,351
15,282
6,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CabrakanKaliAres

VS

Bans
LancelotMercuryYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Chaoskitty1921
Heimdallr
15
0 / 4 / 1
8,782
488
8,861
13,682
5,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
CrazySlock
Nemesis
15
4 / 7 / 1
9,190
511
12,874
19,500
10,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
15
1 / 3 / 1
9,032
502
5,010
8,569
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 0
7,458
414
7,439
22,839
22,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Yt Hesi
Sun Wukong
13
0 / 3 / 0
8,314
462
5,241
17,548
12,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
21
Kills
5
5
Deaths
21
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
Alexocko
Janus
4
2
4
3
L
Heimdallr
Chaoskitty1921
Heimdallr
0
4
1
0.13
L
Nemesis
CrazySlock
Nemesis
4
7
1
0.64
W
1
0
4
3
L
Poseidon
1
3
1
0.5
L
0
4
0
0
W
2
2
7
2.75
L
Sun Wukong
Yt Hesi
Sun Wukong
0
3
0
0
W
Bacchus
djdoubless
Bacchus
6
0
8
10
W
Hachiman
lazyexe
Hachiman
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,391
Damage
39,425
61,434
Taken
82,138
44,152
Mitigated
54,592
14,148
Healing
27,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Alexocko
Janus
11,230
1,192
84
917
8,637
3,708
579
2,392
6,245
82,410
0
L
Heimdallr
Chaoskitty1921
Heimdallr
8,861
5,078
0
3,291
13,682
5,683
124
1,712
11,966
0
72,510
L
Nemesis
CrazySlock
Nemesis
12,874
6,893
0
5,634
19,500
10,446
0
4,346
14,988
46
84,585
W
15,556
3,478
0
2,180
9,703
8,519
588
2,910
6,793
49
102,619
L
Poseidon
5,010
503
0
810
8,569
3,465
0
4,144
4,267
86,850
0
L
7,439
1,130
1,442
8,452
22,839
22,630
46
5,280
17,407
37,517
0
W
10,490
3,136
0
2,994
15,894
10,232
1,146
1,218
14,676
32
64,057
L
Sun Wukong
Yt Hesi
Sun Wukong
5,241
469
0
7,448
17,548
12,368
280
2,093
15,435
0
68,057
W
Bacchus
djdoubless
Bacchus
6,764
1,187
287
2,854
11,918
15,062
96
4,284
7,634
24,834
0
W
Hachiman
lazyexe
Hachiman
15,351
10,464
0
4,832
15,282
6,631
909
2,145
13,137
0
113,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,097
Gold Earned
42,776
626
Minions Killed
586
0
Camps Cleared
0
1,940,743
Distance Traveled
1,769,235
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,800
544
140
8
0
392,198
7
L
Heimdallr
8,782
488
130
7
0
318,273
5
L
Nemesis
9,190
511
115
6
0
375,750
0
W
Nike
10,896
605
199
11
0
388,156
3
L
Poseidon
9,032
502
149
8
0
373,854
2
L
Sobek
7,458
414
60
3
0
351,611
7
W
Fenrir
9,397
522
89
5
0
369,232
1
L
Sun Wukong
8,314
462
132
7
0
349,747
2
W
Bacchus
10,137
563
23
1
0
408,618
2
W
Hachiman
11,867
659
175
10
0
382,539
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role