Player Matchup

Nemesis
Nemesis
Diamond IV
 
Nemesis
Diamond IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum I
JamesDuffyy
Janus
Platinum I
Level 135
God Stats
5W - 14L
1,461 SR
Queue Stats
204W - 210L
1,954 MMR
Solo
Thor
Thor
Gold IV
Stepbro5988
Thor
Gold IV
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,662 MMR
Solo
Neith
Neith
Platinum I
VolkanDynamo
Neith
Platinum I
Level 160
God Stats
0W - 1L
1,565 SR
Queue Stats
125W - 112L
1,920 MMR
Solo
Bellona
Bellona
Platinum IV
White-_-Wolve
Bellona
Platinum IV
Level 142
God Stats
4W - 3L
1,672 SR
Queue Stats
58W - 42L
1,992 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,540 SR
1,806 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,633 SR
1,832 MMR
Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold II
Cowardcrib32
Chaac
Gold II
Level 89
God Stats
16W - 9L
1,708 SR
Queue Stats
246W - 249L
1,662 MMR
Solo
Charybdis
Charybdis
Platinum I
Nemaxcyst_
Charybdis
Platinum I
Level 154
God Stats
12W - 5L
1,765 SR
Queue Stats
568W - 569L
1,785 MMR
Solo
Scylla
Scylla
Diamond III
Syaenr
Scylla
Diamond III
Level 158
God Stats
10W - 12L
1,512 SR
Queue Stats
104W - 101L
2,157 MMR
Solo
Sylvanus
Sylvanus
Diamond V
TheAcidicDragon
Sylvanus
Diamond V
Level 160
God Stats
7W - 3L
1,681 SR
Queue Stats
61W - 56L
2,056 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 1 / 1
6,652
475
7,572
10,428
3,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 4 / 0
6,472
462
4,956
7,729
2,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 5 / 0
6,021
430
3,984
14,554
8,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 0
6,827
488
4,298
8,792
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
13
1 / 1 / 0
7,851
561
8,736
10,109
8,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
LokiCliodhnaCabrakanUllrAtlas

VS

Bans
MercuryAwilixLancelotKaliFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 0 / 3
8,855
633
7,193
11,002
5,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 1 / 2
8,071
577
5,578
12,967
9,101
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Nemaxcyst_
Charybdis
14
1 / 0 / 3
8,308
593
8,349
10,476
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Syaenr
Scylla
11
2 / 1 / 9
7,094
507
8,608
6,964
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
11
3 / 0 / 5
7,433
531
3,631
10,744
8,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
13
13
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
1
0.5
W
Arachne
 
Arachne
6
0
3
7.5
W
1
1
2
2
L
1
4
0
0.25
W
Charybdis
Nemaxcyst_
Charybdis
1
0
3
2.5
L
0
5
0
0
W
Scylla
Syaenr
Scylla
2
1
9
6.5
W
Sylvanus
3
0
5
5.5
L
0
2
0
0
L
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,546
Damage
33,359
51,612
Taken
52,153
27,738
Mitigated
30,437
13,897
Healing
30,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,572
2,815
0
2,667
10,428
3,754
0
1,967
8,461
0
54,216
W
Arachne
 
Arachne
7,193
3,996
0
5,994
11,002
5,800
802
1,239
9,637
0
77,446
W
5,578
1,017
0
7,007
12,967
9,101
360
122
12,803
0
62,504
L
4,956
232
0
390
7,729
2,782
0
3,818
3,911
47,910
0
W
Charybdis
Nemaxcyst_
Charybdis
8,349
3,777
0
7,392
10,476
3,835
0
1,081
9,327
0
88,312
L
3,984
978
0
2,226
14,554
8,557
778
5,059
9,495
0
22,603
W
Scylla
Syaenr
Scylla
8,608
1,352
0
625
6,964
2,706
0
1,475
5,325
41,875
0
W
Sylvanus
3,631
1,056
4,396
5,422
10,744
8,995
62
931
9,679
15,750
0
L
4,298
1,148
0
3,364
8,792
3,707
0
578
8,214
0
59,610
L
Bellona
8,736
2,758
0
5,250
10,109
8,938
495
817
9,292
0
64,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,823
Gold Earned
39,761
465
Minions Killed
481
0
Camps Cleared
0
1,408,621
Distance Traveled
1,428,694
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,652
475
103
7
0
340,966
7
W
Arachne
8,855
633
117
8
0
321,579
3
W
Chaac
8,071
577
124
9
0
271,631
4
L
Janus
6,472
462
100
7
0
314,929
3
W
Charybdis
8,308
593
146
10
0
254,916
3
L
Thor
6,021
430
27
2
0
226,407
0
W
Scylla
7,094
507
75
5
0
292,911
3
W
Sylvanus
7,433
531
19
1
0
287,657
2
L
Neith
6,827
488
104
7
0
236,454
3
L
Bellona
7,851
561
131
9
0
289,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role