Player Matchup

Hera
Hera
Bronze V
HoneysRevenge
Hera
Bronze V
Level 59
God Stats
1W - 1L
1,360 SR
Queue Stats
5W - 5L
1,374 MMR
Solo
Tyr
Tyr
Bronze III
PreAfford
Tyr
Bronze III
Level 45
God Stats
6W - 2L
1,500 SR
Queue Stats
28W - 18L
1,443 MMR
Solo
Khepri
Khepri
Gold III
Rasmin
Khepri
Gold III
Level 103
God Stats
222W - 198L
1,616 SR
Queue Stats
371W - 388L
1,463 MMR
Solo
Neith
Neith
Gold V
ViolentFloppy
Neith
Gold V
Level 96
God Stats
13W - 9L
1,683 SR
Queue Stats
46W - 51L
1,379 MMR
Solo
Da Ji
Da Ji
Gold III
chupe998
Da Ji
Gold III
Level 148
God Stats
19W - 6L
2,012 SR
Queue Stats
287W - 290L
1,446 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,634 SR
1,421 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,550 SR
1,484 MMR
Jormungandr
Jormungandr
Gold V
Backward
Jormungandr
Gold V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 254L
1,365 MMR
Party 1
Bakasura
Bakasura
Platinum III
Byyrus
Bakasura
Platinum III
Level 145
God Stats
7W - 7L
1,543 SR
Queue Stats
152W - 149L
1,855 MMR
Party 2
Anhur
Anhur
Gold V
EsauWarrior
Anhur
Gold V
Level 74
God Stats
3W - 7L
1,501 SR
Queue Stats
204W - 213L
1,241 MMR
Solo
Geb
Geb
Gold IV
ImGuardian
Geb
Gold IV
Level 160
God Stats
34W - 25L
1,671 SR
Queue Stats
321W - 330L
1,337 MMR
Party 1
Ra
Ra
Gold II
Sppooky
Ra
Gold II
Level 143
God Stats
3W - 5L
1,535 SR
Queue Stats
81W - 80L
1,620 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 5
12,013
572
17,522
8,418
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 0 / 2
12,851
612
19,884
30,028
30,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
Rasmin
Khepri
14
0 / 0 / 7
10,014
477
2,413
4,005
3,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
2 / 1 / 4
11,877
566
13,036
12,797
5,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Da Ji
chupe998
Da Ji
18
7 / 3 / 5
11,502
548
13,586
17,458
8,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
PoseidonKaliRavanaAh Muzen Cab

VS

Bans
ArachneKing ArthurMerlinUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Backward
Jormungandr
16
0 / 2 / 0
10,328
492
14,891
18,377
14,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Byyrus
Bakasura
16
4 / 5 / 0
10,155
484
9,108
20,377
9,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 2 / 0
10,231
487
7,295
15,937
5,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 5 / 3
8,642
412
5,794
21,765
24,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 4 / 0
9,017
429
6,373
13,412
6,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
18
Kills
4
4
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Backward
Jormungandr
0
2
0
0
L
Bakasura
Byyrus
Bakasura
4
5
0
0.8
L
0
2
0
0
W
4
0
5
6.5
L
0
5
3
0.3
W
5
0
2
6
W
Khepri
Rasmin
Khepri
0
0
7
3.5
L
0
4
0
0
W
2
1
4
4
W
Da Ji
chupe998
Da Ji
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,441
Damage
43,461
72,706
Taken
89,868
51,893
Mitigated
60,870
29,430
Healing
22,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Backward
Jormungandr
14,891
6,682
0
1,963
18,377
14,798
642
2,987
15,390
97,462
0
L
Bakasura
Byyrus
Bakasura
9,108
5,504
0
3,637
20,377
9,946
0
3,199
17,178
0
60,184
L
7,295
3,417
0
7,184
15,937
5,741
0
561
15,376
0
104,204
W
17,522
4,325
0
2,112
8,418
4,054
59
3,218
5,032
141,404
0
L
5,794
582
3,022
2,787
21,765
24,338
0
7,836
13,929
23,739
0
W
19,884
2,770
0
17,972
30,028
30,395
267
17,192
12,141
0
118,839
W
Khepri
Rasmin
Khepri
2,413
265
3,665
1,308
4,005
3,500
0
1,201
2,707
21,480
0
L
6,373
375
767
2,694
13,412
6,047
132
5,352
8,060
90,560
0
W
13,036
6,308
0
3,623
12,797
5,582
0
1,590
10,976
0
114,566
W
Da Ji
chupe998
Da Ji
13,586
4,512
0
750
17,458
8,362
0
4,325
12,417
0
108,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,257
Gold Earned
48,373
748
Minions Killed
656
0
Camps Cleared
0
2,087,527
Distance Traveled
2,041,966
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,328
492
179
9
0
377,960
1
L
Bakasura
10,155
484
116
6
0
452,165
8
L
Anhur
10,231
487
184
9
0
337,773
8
W
Hera
12,013
572
210
10
0
416,576
9
L
Geb
8,642
412
22
1
0
455,568
5
W
Tyr
12,851
612
197
9
0
457,450
0
W
Khepri
10,014
477
19
1
0
441,276
10
L
Ra
9,017
429
155
7
0
418,500
6
W
Neith
11,877
566
189
9
0
360,293
6
W
Da Ji
11,502
548
133
6
0
411,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role