Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
DARK STEVE
Erlang Shen
Level 160
God Stats
3W - 1L
1,615 SR
Queue Stats
136W - 126L
1,562 Elo+
Party 3
Tiamat
Tiamat
DemonicRiddler
Tiamat
Level 128
God Stats
3W - 1L
1,595 SR
Queue Stats
99W - 94L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
Rainsofhell
Cthulhu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,483 Elo+
Party 2
Da Ji
Da Ji
Raven Mop
Da Ji
Level 158
God Stats
1W - 1L
1,399 SR
Queue Stats
134W - 123L
1,553 Elo+
Party 3
Team Averages
Level 139
1,522 SR
1,518 Elo+

VS

Team Averages
Level 85
1,494 SR
1,459 Elo+
Osiris
Osiris
 
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
ChildDisplacer3
Awilix
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,386 Elo+
Party 1
Ullr
Ullr
Linnkz__
Ullr
Level 146
God Stats
17W - 15L
1,521 SR
Queue Stats
491W - 519L
1,596 Elo+
Solo
Erlang Shen
Erlang Shen
MethodicBee129
Erlang Shen
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,418 Elo+
Party 1
Athena
Athena
SecondChance404
Athena
Level 32
God Stats
1W - 1L
1,449 SR
Queue Stats
107W - 100L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
6 / 3 / 13
11,910
744
14,879
12,892
7,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Erlang Shen
DARK STEVE
Erlang Shen
19
6 / 5 / 14
11,516
720
16,988
26,103
35,327
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
7 / 4 / 16
12,349
772
26,131
16,743
16,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Rainsofhell
Cthulhu
18
3 / 5 / 15
11,952
747
17,903
23,165
26,920
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
Raven Mop
Da Ji
19
4 / 4 / 17
11,602
725
9,768
14,551
9,057
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
18
4 / 5 / 15
11,172
698
11,226
20,720
25,360
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 7 / 9
11,160
698
10,367
16,672
9,038
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
19
2 / 4 / 13
11,032
690
10,458
13,134
6,711
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Erlang Shen
MethodicBee129
Erlang Shen
18
4 / 5 / 10
10,806
675
15,253
23,502
18,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
7 / 5 / 10
11,575
723
14,146
19,464
26,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
78
26
Kills
21
21
Deaths
26
75
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
3
13
4.17
L
Osiris
 
Osiris
4
5
15
2.3
L
4
7
9
1.21
W
Erlang Shen
DARK STEVE
Erlang Shen
6
5
14
2.6
W
7
4
16
3.75
L
Ullr
2
4
13
2.13
L
Erlang Shen
MethodicBee129
Erlang Shen
4
5
10
1.8
W
Cthulhu
Rainsofhell
Cthulhu
3
5
15
2.1
W
Da Ji
Raven Mop
Da Ji
4
4
17
3.13
L
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,669
Damage
61,450
93,454
Taken
93,492
95,514
Mitigated
85,293
23,509
Healing
29,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
14,879
4,371
2,543
1,909
12,892
7,679
4,143
1,344
11,548
0
34,561
L
Osiris
 
Osiris
11,226
2,629
3,632
5,944
20,720
25,360
957
9,507
11,213
0
21,101
L
10,367
3,227
820
2,662
16,672
9,038
14
7,541
9,131
0
15,415
W
Erlang Shen
DARK STEVE
Erlang Shen
16,988
7,081
683
4,971
26,103
35,327
1,115
5,795
20,308
0
27,788
W
26,131
1,186
2,566
4,246
16,743
16,531
1,455
1,712
15,031
51,266
0
L
Ullr
10,458
3,755
1,788
1,519
13,134
6,711
1,941
5,530
7,604
0
34,422
L
Erlang Shen
MethodicBee129
Erlang Shen
15,253
5,632
1,271
7,914
23,502
18,013
729
12,488
11,014
0
24,932
W
Cthulhu
Rainsofhell
Cthulhu
17,903
861
2,251
2,392
23,165
26,920
310
2,652
20,513
37,033
0
W
Da Ji
Raven Mop
Da Ji
9,768
1,746
160
1,788
14,551
9,057
1,462
2,643
11,908
0
16,569
L
14,146
3,803
1,807
2,341
19,464
26,171
832
8,968
10,496
28,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,329
Gold Earned
55,745
148
Minions Killed
127
0
Camps Cleared
0
1,493,660
Distance Traveled
1,398,271
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,910
744
25
2
0
305,969
0
L
Osiris
11,172
698
14
1
0
292,701
0
L
Awilix
11,160
698
9
1
0
284,680
0
W
Erlang Shen
11,516
720
14
1
0
265,227
3
W
Tiamat
12,349
772
53
3
0
317,714
0
L
Ullr
11,032
690
54
3
0
287,810
0
L
Erlang Shen
10,806
675
24
2
0
262,317
0
W
Cthulhu
11,952
747
42
3
0
298,062
2
W
Da Ji
11,602
725
14
1
0
306,688
0
L
Athena
11,575
723
26
2
0
270,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role