Player Matchup

Horus
Horus
ANDROID17u
Horus
Level 87
God Stats
3W - 1L
1,563 SR
Queue Stats
31W - 35L
1,367 Elo+
Solo
Nemesis
Nemesis
H_2NRC
Nemesis
Level 64
God Stats
78W - 78L
1,540 SR
Queue Stats
108W - 100L
1,415 Elo+
Solo
Anubis
Anubis
Optify-Swegger
Anubis
Level 64
God Stats
11W - 8L
1,564 SR
Queue Stats
219W - 257L
1,340 Elo+
Solo
Atlas
Atlas
SwimpFwideWice
Atlas
Level 47
God Stats
11W - 8L
1,552 SR
Queue Stats
182W - 183L
1,444 Elo+
Party 1
Heimdallr
Heimdallr
TheEvergrimOwl
Heimdallr
Level 56
God Stats
9W - 6L
1,523 SR
Queue Stats
336W - 345L
1,396 Elo+
Party 1
Team Averages
Level 64
1,548 SR
1,392 Elo+

VS

Team Averages
Level 78
1,395 SR
1,332 Elo+
Skadi
Skadi
DonaldGlov3r
Skadi
Level 87
God Stats
0W - 3L
1,140 SR
Queue Stats
2W - 6L
1,349 Elo+
Solo
Susano
Susano
JoshuaJoestarSOI
Susano
Level 59
God Stats
6W - 8L
1,358 SR
Queue Stats
105W - 118L
1,376 Elo+
Solo
Nu Wa
Nu Wa
NNE_Futuristic
Nu Wa
Level 108
God Stats
48W - 49L
1,427 SR
Queue Stats
795W - 870L
1,364 Elo+
Solo
Khepri
Khepri
Prospero
Khepri
Level 35
God Stats
0W - 2L
1,292 SR
Queue Stats
69W - 89L
1,227 Elo+
Solo
Sun Wukong
Sun Wukong
Tamone7
Sun Wukong
Level 102
God Stats
13W - 15L
1,758 SR
Queue Stats
146W - 147L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
20
7 / 4 / 7
15,164
542
19,866
25,271
17,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
H_2NRC
Nemesis
20
3 / 2 / 5
14,889
532
13,879
26,894
15,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
11 / 2 / 4
15,104
539
25,650
26,357
13,960
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 1 / 16
13,909
497
11,543
27,186
37,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Heimdallr
TheEvergrimOwl
Heimdallr
20
7 / 1 / 13
14,131
505
26,239
25,504
12,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
10,877
388
15,664
16,028
6,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 7 / 2
11,370
406
10,472
25,616
10,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 7 / 3
12,454
445
28,239
21,099
7,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
Prospero
Khepri
12
0 / 6 / 2
9,344
334
4,343
26,140
27,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Tamone7
Sun Wukong
19
3 / 7 / 4
12,529
447
16,720
37,291
30,025
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
22
31
Kills
10
10
Deaths
31
45
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
7
4
7
2.63
L
1
4
1
0.38
W
Nemesis
H_2NRC
Nemesis
3
2
5
2.75
L
3
7
2
0.57
L
3
7
3
0.64
W
11
2
4
6.5
L
Khepri
Prospero
Khepri
0
6
2
0.17
W
3
1
16
11
L
Sun Wukong
Tamone7
Sun Wukong
3
7
4
0.71
W
Heimdallr
TheEvergrimOwl
Heimdallr
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,177
Damage
75,438
131,212
Taken
126,174
97,955
Mitigated
82,583
54,824
Healing
24,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
19,866
9,400
3,641
10,239
25,271
17,860
7,650
6,730
17,225
0
107,077
L
15,664
5,165
0
325
16,028
6,065
0
6,052
9,976
0
81,881
W
Nemesis
H_2NRC
Nemesis
13,879
6,123
0
3,923
26,894
15,984
3,264
6,154
20,740
0
161,911
L
10,472
1,361
0
6,371
25,616
10,829
0
7,779
17,837
0
88,846
L
28,239
8,937
0
250
21,099
7,797
650
9,772
11,326
98,752
0
W
25,650
572
0
16,545
26,357
13,960
1,262
10,418
15,939
118,494
0
L
Khepri
Prospero
Khepri
4,343
267
0
4,036
26,140
27,867
0
5,253
20,887
26,334
0
W
11,543
5,138
582
7,707
27,186
37,856
1,014
5,064
22,122
56,993
0
L
Sun Wukong
Tamone7
Sun Wukong
16,720
3,147
0
13,576
37,291
30,025
0
8,337
28,954
0
96,680
W
Heimdallr
TheEvergrimOwl
Heimdallr
26,239
14,450
0
12,187
25,504
12,295
6,614
7,684
17,820
0
152,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,197
Gold Earned
56,574
726
Minions Killed
527
0
Camps Cleared
0
2,617,219
Distance Traveled
2,512,715
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
15,164
542
153
5
0
554,805
0
L
Skadi
10,877
388
111
4
0
438,455
4
W
Nemesis
14,889
532
185
7
0
615,075
0
L
Susano
11,370
406
123
4
0
506,075
4
L
Nu Wa
12,454
445
126
5
0
470,681
2
W
Anubis
15,104
539
179
6
0
464,706
4
L
Khepri
9,344
334
29
1
0
595,107
6
W
Atlas
13,909
497
50
2
0
479,190
0
L
Sun Wukong
12,529
447
138
5
0
502,397
0
W
Heimdallr
14,131
505
159
6
0
503,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role