Player Matchup

Cthulhu
Cthulhu
BurnEmUp28
Cthulhu
Level 149
God Stats
0W - 2L
1,735 SR
Queue Stats
22W - 30L
1,462 Elo+
Solo
Neith
Neith
GetRektNerrd
Neith
Level 144
God Stats
14W - 14L
1,604 SR
Queue Stats
251W - 256L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
GrumpyGopher
Sun Wukong
Level 158
God Stats
8W - 9L
1,659 SR
Queue Stats
285W - 270L
1,529 Elo+
Party 2
Kali
Kali
HokageHentai
Kali
Level 154
God Stats
30W - 13L
1,669 SR
Queue Stats
443W - 427L
1,564 Elo+
Party 2
Sol
Sol
JUICYSTRAINS
Sol
Level 128
God Stats
5W - 9L
1,381 SR
Queue Stats
317W - 319L
1,551 Elo+
Party 2
Team Averages
Level 147
1,609 SR
1,525 Elo+

VS

Team Averages
Level 125
1,618 SR
1,577 Elo+
Ishtar
Ishtar
HangryMode
Ishtar
Level 141
God Stats
30W - 25L
1,661 SR
Queue Stats
265W - 209L
1,633 Elo+
Party 1
Lancelot
Lancelot
ImSleepin47
Lancelot
Level 16
God Stats
2W - 0L
1,860 SR
Queue Stats
11W - 5L
1,650 Elo+
Party 1
Atlas
Atlas
MikeDaMartianG
Atlas
Level 148
God Stats
3W - 4L
1,635 SR
Queue Stats
151W - 142L
1,495 Elo+
Solo
Bakasura
Bakasura
SKABUGIE
Bakasura
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
271W - 318L
1,500 Elo+
Solo
Yu Huang
Yu Huang
inFAMOUSHero23
Yu Huang
Level 160
God Stats
4W - 7L
1,433 SR
Queue Stats
210W - 161L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BurnEmUp28
Cthulhu
9
0 / 3 / 0
5,674
473
4,545
11,720
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 4 / 0
5,704
475
5,141
8,004
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
GrumpyGopher
Sun Wukong
10
0 / 1 / 0
6,336
528
5,253
13,552
6,871
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 1
5,452
454
4,500
11,522
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 2 / 1
6,312
526
4,918
7,930
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HangryMode
Ishtar
11
4 / 0 / 4
7,008
584
12,487
9,347
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
ImSleepin47
Lancelot
13
3 / 0 / 1
7,462
622
14,642
12,116
6,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
4 / 1 / 4
7,008
584
6,333
10,865
10,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
SKABUGIE
Bakasura
10
0 / 1 / 3
5,705
475
1,331
9,036
3,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yu Huang
13
2 / 0 / 1
6,864
572
2,580
5,240
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
13
13
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BurnEmUp28
Cthulhu
0
3
0
0
L
2
4
0
0.5
L
Sun Wukong
GrumpyGopher
Sun Wukong
0
1
0
0
W
Ishtar
HangryMode
Ishtar
4
0
4
6
L
0
3
1
0.17
W
Lancelot
ImSleepin47
Lancelot
3
0
1
3.5
L
0
2
1
0.25
W
4
1
4
6
W
Bakasura
SKABUGIE
Bakasura
0
1
3
1.5
W
Yu Huang
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,357
Damage
37,373
52,728
Taken
46,604
24,022
Mitigated
26,534
16,643
Healing
18,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BurnEmUp28
Cthulhu
4,545
932
310
2,015
11,720
6,895
0
2,996
8,724
22,877
0
L
5,141
1,882
0
1,690
8,004
3,004
0
2,176
5,828
0
33,808
L
Sun Wukong
GrumpyGopher
Sun Wukong
5,253
909
0
7,433
13,552
6,871
0
293
13,259
0
49,865
W
Ishtar
HangryMode
Ishtar
12,487
9,769
0
4,978
9,347
3,911
677
2,389
6,958
0
51,718
L
4,500
2,006
0
1,608
11,522
4,378
0
1,988
9,534
0
35,694
W
Lancelot
ImSleepin47
Lancelot
14,642
2,644
0
7,207
12,116
6,772
0
990
11,126
0
60,733
L
4,918
727
0
3,587
7,930
2,874
349
1,460
6,470
48,731
0
W
6,333
2,559
0
3,854
10,865
10,189
0
3,598
7,267
23,680
0
W
Bakasura
SKABUGIE
Bakasura
1,331
1,331
0
1,160
9,036
3,309
0
1,524
7,512
0
30,734
W
Yu Huang
2,580
275
0
1,490
5,240
2,353
0
962
4,278
55,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,478
Gold Earned
34,047
343
Minions Killed
403
0
Camps Cleared
0
1,174,536
Distance Traveled
1,113,811
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,674
473
24
2
0
233,732
2
L
Neith
5,704
475
60
5
0
203,091
2
L
Sun Wukong
6,336
528
110
9
0
229,520
2
W
Ishtar
7,008
584
88
7
0
221,226
0
L
Kali
5,452
454
52
4
0
270,568
2
W
Lancelot
7,462
622
116
10
0
251,892
2
L
Sol
6,312
526
97
8
0
237,625
9
W
Atlas
7,008
584
37
3
0
227,585
2
W
Bakasura
5,705
475
63
5
0
196,878
2
W
Yu Huang
6,864
572
99
8
0
216,230
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role