Player Matchup

Nike
Nike
Gold II
 
Nike
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold I
 
Poseidon
Gold I
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
 
Ares
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver I
Fr00g
Da Ji
Silver I
Level 75
God Stats
2W - 3L
1,694 SR
Queue Stats
6W - 8L
1,517 MMR
Solo
Freya
Freya
Gold III
MemeWizard777
Freya
Gold III
Level 108
God Stats
1W - 1L
1,515 SR
Queue Stats
34W - 32L
1,519 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,542 SR
1,507 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,553 SR
1,524 MMR
Rama
Rama
Platinum II
 
Rama
Platinum II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold II
Bedevire
Thoth
Gold II
Level 102
God Stats
3W - 7L
1,405 SR
Queue Stats
359W - 365L
1,587 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
PPastel
Gilgamesh
Gold V
Level 133
God Stats
6W - 4L
1,758 SR
Queue Stats
299W - 317L
1,530 MMR
Solo
Mulan
Mulan
Bronze III
PreAfford
Mulan
Bronze III
Level 45
God Stats
8W - 7L
1,500 SR
Queue Stats
28W - 18L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
xlzanelx
Ravana
Gold IV
Level 124
God Stats
1W - 2L
1,601 SR
Queue Stats
48W - 53L
1,502 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
18
2 / 0 / 7
11,278
627
8,123
12,555
13,217
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poseidon
 
Poseidon
17
8 / 2 / 5
11,135
619
14,371
9,751
3,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
 
Ares
13
3 / 2 / 10
9,404
522
11,209
18,866
20,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Fr00g
Da Ji
17
8 / 2 / 7
11,270
626
14,579
14,439
7,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 2 / 1
9,927
552
8,603
13,687
5,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
UllrThanatosAtlasKing Arthur

VS

Bans
KhepriLokiLancelotYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
3 / 2 / 2
9,893
550
7,690
10,874
4,212
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
Bedevire
Thoth
12
0 / 5 / 3
7,514
417
4,301
11,164
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
PPastel
Gilgamesh
14
1 / 6 / 3
8,964
498
10,134
22,007
21,884
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
PreAfford
Mulan
13
4 / 6 / 2
8,127
452
11,513
21,727
11,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
xlzanelx
Ravana
14
0 / 5 / 4
8,627
479
7,902
10,421
4,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
24
Kills
8
8
Deaths
24
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
0
7
5.5
W
Poseidon
 
Poseidon
8
2
5
5.25
W
Ares
 
Ares
3
2
10
4
L
Rama
 
Rama
3
2
2
2
L
Thoth
Bedevire
Thoth
0
5
3
0.3
W
Da Ji
Fr00g
Da Ji
8
2
7
5.75
W
3
2
1
1.75
L
Gilgamesh
PPastel
Gilgamesh
1
6
3
0.42
L
Mulan
PreAfford
Mulan
4
6
2
0.83
L
Ravana
xlzanelx
Ravana
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,885
Damage
41,540
69,298
Taken
76,193
50,866
Mitigated
46,583
16,797
Healing
17,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,123
2,529
0
1,771
12,555
13,217
0
156
12,359
0
91,122
W
Poseidon
 
Poseidon
14,371
2,118
0
2,567
9,751
3,858
2,742
419
9,260
92,991
0
W
Ares
 
Ares
11,209
587
440
4,472
18,866
20,395
0
3,590
14,982
30,831
0
L
Rama
 
Rama
7,690
6,514
0
2,676
10,874
4,212
1,979
5,504
5,014
0
67,442
L
Thoth
Bedevire
Thoth
4,301
80
0
562
11,164
4,255
196
7,331
3,601
50,829
0
W
Da Ji
Fr00g
Da Ji
14,579
5,561
0
1,860
14,439
7,565
0
95
14,320
0
90,348
W
8,603
2,416
0
5,687
13,687
5,831
1,401
401
13,260
75,316
0
L
Gilgamesh
PPastel
Gilgamesh
10,134
2,321
0
4,146
22,007
21,884
0
2,876
19,035
80
65,357
L
Mulan
PreAfford
Mulan
11,513
1,758
0
7,948
21,727
11,858
0
14,061
6,976
0
47,671
L
Ravana
xlzanelx
Ravana
7,902
2,688
0
2,254
10,421
4,374
0
2,887
7,384
0
70,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,014
Gold Earned
43,125
596
Minions Killed
513
0
Camps Cleared
0
1,757,982
Distance Traveled
1,650,752
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,278
627
167
9
0
319,874
6
W
Poseidon
11,135
619
164
9
0
364,045
3
W
Ares
9,404
522
24
1
0
353,155
7
L
Rama
9,893
550
116
6
0
305,172
2
L
Thoth
7,514
417
98
5
0
308,186
3
W
Da Ji
11,270
626
116
6
0
382,065
4
W
Freya
9,927
552
125
7
0
338,843
6
L
Gilgamesh
8,964
498
113
6
0
305,296
2
L
Mulan
8,127
452
59
3
0
349,992
0
L
Ravana
8,627
479
127
7
0
382,106
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role