Player Matchup

Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Acheron5566
Kukulkan
Level 117
God Stats
2W - 1L
1,528 SR
Queue Stats
154W - 143L
1,393 Elo+
Solo
Ares
Ares
Cardom200022
Ares
Level 79
God Stats
9W - 4L
1,393 SR
Queue Stats
192W - 204L
1,409 Elo+
Party 1
Tyr
Tyr
VolatileZeus299
Tyr
Level 67
God Stats
7W - 0L
1,960 SR
Queue Stats
162W - 143L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
lyric369
Cthulhu
Level 63
God Stats
2W - 1L
1,435 SR
Queue Stats
123W - 147L
1,401 Elo+
Party 1
Team Averages
Level 79
1,563 SR
1,428 Elo+

VS

Team Averages
Level 83
1,402 SR
1,415 Elo+
Nemesis
Nemesis
 
Nemesis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
NoWordsUnspoken
Thanatos
Level 63
God Stats
3W - 6L
1,386 SR
Queue Stats
101W - 117L
1,406 Elo+
Solo
Xing Tian
Xing Tian
TWellxLegend731
Xing Tian
Level 139
God Stats
0W - 1L
1,118 SR
Queue Stats
50W - 52L
1,398 Elo+
Solo
Cthulhu
Cthulhu
julesofthedead
Cthulhu
Level 59
God Stats
0W - 1L
1,506 SR
Queue Stats
50W - 59L
1,347 Elo+
Solo
Janus
Janus
oOLeek
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
203W - 206L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
3 / 4 / 16
11,433
715
8,141
12,778
5,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Acheron5566
Kukulkan
20
13 / 1 / 15
13,191
824
24,263
9,646
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 5 / 19
11,956
747
8,872
16,072
17,669
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

20
8 / 4 / 18
13,029
814
16,213
18,494
12,174
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
lyric369
Cthulhu
18
3 / 4 / 21
12,103
756
7,962
16,448
19,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 5 / 2
7,568
473
2,101
8,340
3,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
20
11 / 8 / 5
12,012
751
11,091
17,787
10,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
TWellxLegend731
Xing Tian
20
4 / 7 / 6
12,173
761
11,221
24,938
34,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
2 / 8 / 8
11,714
732
18,910
26,633
23,620
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
oOLeek
Janus
1
0 / 4 / 0
3,952
247
0
2,543
884

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
38
32
Kills
17
18
Deaths
32
89
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
4
16
2.75
L
Nemesis
 
Nemesis
0
5
2
0.2
W
Kukulkan
Acheron5566
Kukulkan
13
1
15
20.5
W
5
5
19
2.9
L
Thanatos
11
8
5
1.69
L
Xing Tian
TWellxLegend731
Xing Tian
4
7
6
1
W
8
4
18
4.25
L
2
8
8
0.75
W
Cthulhu
lyric369
Cthulhu
3
4
21
3.38
L
Janus
oOLeek
Janus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,451
Damage
43,323
73,438
Taken
80,241
61,188
Mitigated
73,425
21,577
Healing
20,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,141
3,110
1,974
1,572
12,778
5,759
1,862
6,554
6,224
0
21,499
L
Nemesis
 
Nemesis
2,101
1,320
130
604
8,340
3,614
0
3,173
5,167
0
3,503
W
Kukulkan
Acheron5566
Kukulkan
24,263
3,259
4,341
3,464
9,646
5,670
1,876
4,453
5,193
58,197
0
W
8,872
115
588
1,041
16,072
17,669
984
7,986
6,917
16,523
0
L
Thanatos
11,091
1,879
728
7,141
17,787
10,336
498
6,091
11,696
0
18,876
L
Xing Tian
TWellxLegend731
Xing Tian
11,221
383
299
2,469
24,938
34,971
46
14,865
10,073
31,767
0
W
16,213
1,752
395
3,386
18,494
12,174
2,229
5,531
10,476
0
30,418
L
18,910
630
2,986
5,848
26,633
23,620
197
14,425
12,208
49,524
0
W
Cthulhu
lyric369
Cthulhu
7,962
911
1,943
2,873
16,448
19,916
738
5,607
10,841
20,939
0
L
Janus
oOLeek
Janus
0
0
0
0
2,543
884
0
2,543
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,712
Gold Earned
47,419
148
Minions Killed
116
0
Camps Cleared
0
1,429,184
Distance Traveled
869,446
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,433
715
15
1
0
294,130
0
L
Nemesis
7,568
473
7
0
0
90,115
0
W
Kukulkan
13,191
824
63
4
0
316,827
0
W
Ares
11,956
747
11
1
0
261,210
0
L
Thanatos
12,012
751
18
1
0
280,566
0
L
Xing Tian
12,173
761
35
2
0
243,199
0
W
Tyr
13,029
814
36
2
0
285,250
0
L
Cthulhu
11,714
732
56
4
0
255,566
1
W
Cthulhu
12,103
756
23
1
0
271,767
0
L
Janus
3,952
247
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role