Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ProtheanZero
Tsukuyomi
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 12L
1,388 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,463 Elo+

VS

Team Averages
Level 130
1,553 SR
1,573 Elo+
Janus
Janus
EasyLiving
Janus
Level 121
God Stats
5W - 10L
1,382 SR
Queue Stats
46W - 69L
1,346 Elo+
Solo
Ishtar
Ishtar
ImLowAndSlow
Ishtar
Level 160
God Stats
29W - 16L
1,778 SR
Queue Stats
422W - 256L
1,777 Elo+
Solo
Lancelot
Lancelot
Priest98
Lancelot
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
8 / 2 / 3
10,347
862
9,007
13,953
12,809
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
 
Kukulkan
14
2 / 3 / 6
8,740
728
6,020
7,643
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
ProtheanZero
Tsukuyomi
13
1 / 2 / 9
8,581
715
10,522
9,162
3,815
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
3 / 3 / 3
8,608
717
5,800
8,676
5,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
13
4 / 2 / 3
8,521
710
11,089
9,258
4,281
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Priest98
Lancelot
10
0 / 6 / 3
7,089
591
4,739
11,138
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
11
Kills
7
7
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
8
2
3
4.75
W
Kukulkan
 
Kukulkan
2
3
6
1.67
L
Janus
3
3
3
1.5
L
Ishtar
4
2
3
2.75
L
Lancelot
Priest98
Lancelot
0
6
3
0.25
W
Tsukuyomi
ProtheanZero
Tsukuyomi
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,549
Damage
21,628
30,758
Taken
29,072
19,882
Mitigated
14,113
7,574
Healing
4,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,007
1,880
285
4,688
13,953
12,809
0
3,937
10,016
0
32,005
W
Kukulkan
 
Kukulkan
6,020
1,103
100
821
7,643
3,258
489
589
7,054
41,229
0
L
Janus
5,800
219
0
1,940
8,676
5,122
0
820
7,856
31,373
0
L
Ishtar
11,089
7,138
0
2,103
9,258
4,281
0
1,883
7,375
0
29,472
L
Lancelot
Priest98
Lancelot
4,739
785
0
445
11,138
4,710
0
3,532
7,606
0
8,426
W
Tsukuyomi
ProtheanZero
Tsukuyomi
10,522
2,767
0
1,680
9,162
3,815
729
2,320
6,842
0
19,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,668
Gold Earned
24,218
136
Minions Killed
122
8
Camps Cleared
3
715,733
Distance Traveled
684,538
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,347
862
32
3
4
247,908
6
W
Kukulkan
8,740
728
82
7
3
209,898
1
L
Janus
8,608
717
58
5
0
257,147
6
L
Ishtar
8,521
710
55
5
1
191,865
3
L
Lancelot
7,089
591
9
1
2
235,526
2
W
Tsukuyomi
8,581
715
22
2
1
257,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role