Player Matchup

Raijin
Raijin
MANARAxo
Raijin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 70L
1,421 Elo+
Solo
Cabrakan
Cabrakan
Masonicboot735
Cabrakan
Level 66
God Stats
10W - 3L
1,642 SR
Queue Stats
186W - 213L
1,319 Elo+
Party 2
Atlas
Atlas
Souls Gaming742
Atlas
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 46L
1,456 Elo+
Solo
Baron Samedi
Baron Samedi
maliguis
Baron Samedi
Level 143
God Stats
1W - 2L
1,518 SR
Queue Stats
189W - 215L
1,429 Elo+
Solo
Da Ji
Da Ji
mfguttah
Da Ji
Level 23
God Stats
1W - 2L
1,311 SR
Queue Stats
209W - 272L
1,407 Elo+
Party 2
Team Averages
Level 69
1,494 SR
1,406 Elo+

VS

Team Averages
Level 79
1,456 SR
1,401 Elo+
Achilles
Achilles
 
Achilles
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
TheOuranian
Zeus
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 53L
1,325 Elo+
Party 1
Chaac
Chaac
TheSonOfOuranian
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
1,348 Elo+
Party 1
Olorun
Olorun
Tonjiro
Olorun
Level 67
God Stats
2W - 3L
1,488 SR
Queue Stats
140W - 159L
1,463 Elo+
Solo
Nike
Nike
hacknslasher89
Nike
Level 108
God Stats
0W - 2L
1,292 SR
Queue Stats
25W - 43L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MANARAxo
Raijin
20
7 / 1 / 21
12,746
750
16,175
13,722
8,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cabrakan
18
6 / 2 / 23
11,710
689
14,764
44,605
53,043
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
5 / 4 / 22
11,414
671
10,606
23,448
30,275
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
maliguis
Baron Samedi
20
9 / 1 / 21
13,362
786
28,585
12,264
8,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
mfguttah
Da Ji
17
6 / 6 / 20
11,453
674
20,593
22,365
13,144
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
7 / 9 / 3
10,590
623
15,365
27,007
32,818
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
1 / 6 / 8
10,453
615
32,751
13,261
5,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 7 / 6
10,459
615
10,245
21,214
22,867
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Tonjiro
Olorun
18
4 / 6 / 6
11,286
664
26,419
19,810
9,479
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
0 / 6 / 6
9,694
570
8,643
20,736
24,029
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
43
33
Kills
14
14
Deaths
34
107
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
7
9
3
0.94
W
Raijin
MANARAxo
Raijin
7
1
21
17.5
W
Cabrakan
6
2
23
8.75
W
5
4
22
4
L
1
6
8
0.83
L
2
7
6
0.71
L
Olorun
Tonjiro
Olorun
4
6
6
1.17
L
0
6
6
0.5
W
Baron Samedi
maliguis
Baron Samedi
9
1
21
19.5
W
Da Ji
mfguttah
Da Ji
6
6
20
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,723
Damage
93,423
116,404
Taken
102,028
112,827
Mitigated
95,119
59,775
Healing
28,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
15,365
3,559
1,000
4,467
27,007
32,818
440
16,760
9,767
0
19,214
W
Raijin
MANARAxo
Raijin
16,175
2,275
2,587
2,515
13,722
8,021
2,675
6,787
6,828
46,365
0
W
Cabrakan
14,764
1,792
5,012
20,846
44,605
53,043
702
23,871
20,063
22,111
0
W
10,606
4,090
716
1,074
23,448
30,275
704
12,564
10,524
16,998
0
L
32,751
3,769
2,443
2,033
13,261
5,926
245
10,455
2,642
56,852
0
L
10,245
377
633
3,180
21,214
22,867
407
13,225
7,668
0
23,370
L
Olorun
Tonjiro
Olorun
26,419
16,867
2,284
7,151
19,810
9,479
472
15,486
3,912
49,420
0
L
8,643
80
1,350
4,228
20,736
24,029
0
12,376
7,909
0
15,076
W
Baron Samedi
maliguis
Baron Samedi
28,585
3,734
16,232
5,651
12,264
8,344
2,303
5,476
6,788
58,097
0
W
Da Ji
mfguttah
Da Ji
20,593
5,248
1,771
3,371
22,365
13,144
971
10,472
11,776
0
28,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,685
Gold Earned
52,482
178
Minions Killed
159
0
Camps Cleared
0
1,605,801
Distance Traveled
1,364,107
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,590
623
7
0
0
275,106
0
W
Raijin
12,746
750
81
5
0
306,408
0
W
Cabrakan
11,710
689
10
1
0
347,359
0
W
Atlas
11,414
671
15
1
0
308,471
1
L
Zeus
10,453
615
54
3
0
269,194
0
L
Chaac
10,459
615
21
1
0
290,259
1
L
Olorun
11,286
664
57
3
0
247,625
0
L
Nike
9,694
570
20
1
0
281,923
0
W
Baron Samedi
13,362
786
61
4
0
308,026
0
W
Da Ji
11,453
674
11
1
0
335,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role