Player Matchup

Bellona
Bellona
Dragonblitz93
Bellona
Level 67
God Stats
4W - 1L
1,910 SR
Queue Stats
116W - 68L
1,718 Elo+
Party 2
Cupid
Cupid
Flarefenrir
Cupid
Level 102
God Stats
11W - 5L
1,647 SR
Queue Stats
116W - 69L
1,714 Elo+
Party 2
Kuzenbo
Kuzenbo
Nero323
Kuzenbo
Level 107
God Stats
3W - 0L
1,963 SR
Queue Stats
116W - 68L
1,718 Elo+
Party 2
Team Averages
Level 92
1,840 SR
1,717 Elo+

VS

Team Averages
Level 89
1,615 SR
1,453 Elo+
Anubis
Anubis
KillerSk1lls
Anubis
Level 155
God Stats
17W - 15L
1,603 SR
Queue Stats
497W - 511L
1,498 Elo+
Solo
Neith
Neith
Lamp8773
Neith
Level 24
God Stats
5W - 7L
1,583 SR
Queue Stats
6W - 9L
1,399 Elo+
Party 1
Gilgamesh
Gilgamesh
Pithios
Gilgamesh
Level 87
God Stats
3W - 4L
1,659 SR
Queue Stats
54W - 72L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
3 / 3 / 10
9,573
736
7,274
15,202
13,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
15 / 1 / 5
11,553
889
20,842
13,472
7,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Nero323
Kuzenbo
15
2 / 0 / 17
11,001
846
9,837
14,918
22,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 4 / 3
7,847
604
10,563
12,186
6,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Lamp8773
Neith
11
1 / 9 / 1
7,719
594
9,762
14,469
6,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Pithios
Gilgamesh
13
3 / 7 / 1
8,812
678
7,543
15,477
18,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
20
Kills
4
4
Deaths
20
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
3
3
10
2.67
W
15
1
5
17.5
L
Anubis
0
4
3
0.38
L
Neith
Lamp8773
Neith
1
9
1
0.17
W
Kuzenbo
Nero323
Kuzenbo
2
0
17
10.5
L
Gilgamesh
Pithios
Gilgamesh
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,953
Damage
27,868
43,592
Taken
42,132
43,404
Mitigated
32,219
16,310
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
7,274
2,382
669
4,105
15,202
13,864
891
3,220
11,982
110
32,522
W
20,842
13,136
661
7,153
13,472
7,295
2,482
2,948
10,524
0
62,025
L
Anubis
10,563
464
0
4,873
12,186
6,832
0
3,164
9,022
36,208
0
L
Neith
Lamp8773
Neith
9,762
4,798
0
1,396
14,469
6,907
243
4,049
10,420
0
25,823
W
Kuzenbo
Nero323
Kuzenbo
9,837
3,197
0
3,722
14,918
22,245
30
4,819
10,099
20,319
0
L
Gilgamesh
Pithios
Gilgamesh
7,543
1,707
0
458
15,477
18,480
0
3,057
12,420
0
21,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,127
Gold Earned
24,378
146
Minions Killed
135
7
Camps Cleared
3
749,179
Distance Traveled
624,118
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,573
736
54
4
4
243,916
1
W
Cupid
11,553
889
69
5
3
237,850
3
L
Anubis
7,847
604
68
5
2
206,156
1
L
Neith
7,719
594
48
4
0
187,453
0
W
Kuzenbo
11,001
846
23
2
0
267,413
2
L
Gilgamesh
8,812
678
19
1
1
230,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role