Player Matchup

Arachne
Arachne
DVmc96
Arachne
Level 28
God Stats
4W - 16L
1,247 SR
Queue Stats
5W - 19L
1,246 Elo+
Party 3
Sol
Sol
Frostedfake_20
Sol
Level 16
God Stats
3W - 10L
1,172 SR
Queue Stats
3W - 13L
1,116 Elo+
Party 3
Cupid
Cupid
MyUnclesToy
Cupid
Level 27
God Stats
5W - 15L
1,372 SR
Queue Stats
5W - 16L
1,316 Elo+
Party 3
Ymir
Ymir
Naiya06
Ymir
Level 18
God Stats
3W - 10L
1,366 SR
Queue Stats
3W - 11L
1,267 Elo+
Party 3
Sylvanus
Sylvanus
Red-Assassin00
Sylvanus
Level 38
God Stats
3W - 3L
1,757 SR
Queue Stats
5W - 22L
1,203 Elo+
Party 3
Team Averages
Level 25
1,383 SR
1,230 Elo+

VS

Team Averages
Level 75
1,546 SR
1,332 Elo+
Athena
Athena
AngelSavior7054
Athena
Level 28
God Stats
81W - 79L
1,452 SR
Queue Stats
174W - 202L
1,354 Elo+
Party 2
Ishtar
Ishtar
Dan Dlamond
Ishtar
Level 137
God Stats
0W - 4L
1,789 SR
Queue Stats
206W - 237L
1,357 Elo+
Solo
Thanatos
Thanatos
Keherbo
Thanatos
Level 141
God Stats
10W - 16L
1,490 SR
Queue Stats
311W - 309L
1,377 Elo+
Party 2
Hachiman
Hachiman
LilSus6955
Hachiman
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,332 Elo+
Party 1
Scylla
Scylla
RaggingTurtle13
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 29L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DVmc96
Arachne
17
15 / 3 / 0
11,419
672
14,569
13,690
6,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 4 / 4
8,346
491
7,582
10,287
4,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
6 / 2 / 5
9,491
558
12,131
12,022
4,674
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
Naiya06
Ymir
11
0 / 2 / 7
7,376
434
3,186
10,803
5,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
13
2 / 0 / 10
9,508
559
8,556
12,498
10,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 4
7,173
422
3,598
14,446
12,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
13
1 / 6 / 0
7,923
466
10,196
13,672
5,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Thanatos
Keherbo
Thanatos
16
7 / 1 / 1
9,759
574
7,163
13,236
7,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
LilSus6955
Hachiman
10
1 / 9 / 2
6,632
390
6,679
16,371
5,527
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 4 / 2
7,631
449
9,230
10,456
4,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
20
23
Kills
11
11
Deaths
23
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
Arachne
DVmc96
Arachne
15
3
0
5
L
Ishtar
1
6
0
0.17
W
0
4
4
0.5
L
Thanatos
Keherbo
Thanatos
7
1
1
7.5
L
Hachiman
LilSus6955
Hachiman
1
9
2
0.22
W
6
2
5
4.25
W
Ymir
Naiya06
Ymir
0
2
7
1.75
L
2
4
2
0.75
W
Sylvanus
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,024
Damage
36,866
59,300
Taken
68,181
30,393
Mitigated
36,001
25,439
Healing
25,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,598
1,496
457
3,395
14,446
12,975
0
6,991
7,217
15,769
0
W
Arachne
DVmc96
Arachne
14,569
10,769
0
6,038
13,690
6,056
1,384
463
13,183
0
74,377
L
Ishtar
10,196
4,280
276
2,558
13,672
5,686
1,785
2,597
10,995
0
59,453
W
7,582
2,369
0
4,040
10,287
4,328
2,142
4,316
5,587
49,323
0
L
Thanatos
Keherbo
Thanatos
7,163
1,916
0
15,372
13,236
7,457
0
1,209
12,027
0
86,006
L
Hachiman
LilSus6955
Hachiman
6,679
5,193
0
2,304
16,371
5,527
0
4,292
12,057
0
33,444
W
12,131
8,830
678
6,382
12,022
4,674
3,068
1,604
10,405
0
63,018
W
Ymir
Naiya06
Ymir
3,186
161
0
583
10,803
5,039
294
4,447
6,155
15,706
0
L
9,230
245
0
735
10,456
4,356
189
3,845
6,561
42,809
0
W
Sylvanus
8,556
3,537
2,575
5,143
12,498
10,296
458
1,884
10,570
35,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,140
Gold Earned
39,118
344
Minions Killed
377
0
Camps Cleared
0
1,681,296
Distance Traveled
1,489,860
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,173
422
22
1
0
322,757
0
W
Arachne
11,419
672
103
6
0
405,862
0
L
Ishtar
7,923
466
95
6
0
273,017
3
W
Sol
8,346
491
73
4
0
304,230
0
L
Thanatos
9,759
574
136
8
0
371,540
0
L
Hachiman
6,632
390
52
3
0
238,725
0
W
Cupid
9,491
558
93
5
0
329,037
2
W
Ymir
7,376
434
35
2
0
331,088
0
L
Scylla
7,631
449
72
4
0
283,821
2
W
Sylvanus
9,508
559
40
2
0
311,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role