Player Matchup

Fenrir
Fenrir
JaquesLeCoq1
Fenrir
Level 3
God Stats
1W - 1L
1,232 SR
Queue Stats
1W - 2L
1,277 Elo+
Party 1
Chiron
Chiron
Woodyy17
Chiron
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
smokeydrift
Cthulhu
Level 107
God Stats
1W - 0L
1,753 SR
Queue Stats
14W - 6L
1,522 Elo+
Party 1
Team Averages
Level 76
1,495 SR
1,449 Elo+

VS

Team Averages
Level 71
1,520 SR
1,422 Elo+
Kuzenbo
Kuzenbo
OnceTheDoer
Kuzenbo
Level 87
God Stats
12W - 7L
1,522 SR
Queue Stats
140W - 151L
1,472 Elo+
Party 2
Gilgamesh
Gilgamesh
SRT Viper ACR X
Gilgamesh
Level 102
God Stats
15W - 20L
1,550 SR
Queue Stats
135W - 144L
1,478 Elo+
Party 2
Ymir
Ymir
gadabda
Ymir
Level 23
God Stats
0W - 2L
1,487 SR
Queue Stats
8W - 13L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
1 / 3 / 8
14,667
638
6,250
19,479
27,664
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Woodyy17
Chiron
19
4 / 6 / 5
15,160
659
31,192
20,175
12,171
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
smokeydrift
Cthulhu
19
6 / 1 / 5
16,880
734
28,929
22,830
28,431
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
OnceTheDoer
Kuzenbo
16
1 / 4 / 7
13,561
590
10,380
21,320
43,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
SRT Viper ACR X
Gilgamesh
19
4 / 6 / 5
15,534
675
22,464
28,779
29,468
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
gadabda
Ymir
20
5 / 2 / 4
15,302
665
17,294
30,482
19,568
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
11
Kills
10
10
Deaths
12
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
3
8
1.67
L
Kuzenbo
OnceTheDoer
Kuzenbo
1
4
7
1.13
L
Gilgamesh
SRT Viper ACR X
Gilgamesh
4
6
5
1.08
W
Chiron
Woodyy17
Chiron
4
6
5
1.08
L
Ymir
gadabda
Ymir
5
2
4
3.5
W
Cthulhu
smokeydrift
Cthulhu
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,371
Damage
50,138
62,484
Taken
80,581
68,266
Mitigated
92,557
11,977
Healing
13,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,250
1,181
0
1,125
19,479
27,664
0
9,787
9,692
0
12,000
L
Kuzenbo
OnceTheDoer
Kuzenbo
10,380
1,913
484
2,576
21,320
43,521
11
6,514
14,806
39,664
0
L
Gilgamesh
SRT Viper ACR X
Gilgamesh
22,464
8,221
3,749
3,255
28,779
29,468
539
11,051
17,728
0
68,848
W
Chiron
Woodyy17
Chiron
31,192
13,913
1,367
3,374
20,175
12,171
2,717
9,582
10,562
0
78,765
L
Ymir
gadabda
Ymir
17,294
2,347
965
2,100
30,482
19,568
314
12,053
18,429
75,540
0
W
Cthulhu
smokeydrift
Cthulhu
28,929
904
3,377
2,734
22,830
28,431
180
8,767
14,063
68,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,707
Gold Earned
44,397
186
Minions Killed
220
4
Camps Cleared
15
1,157,782
Distance Traveled
1,087,897
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,667
638
16
1
2
450,547
0
L
Kuzenbo
13,561
590
32
1
2
314,273
1
L
Gilgamesh
15,534
675
73
3
9
372,807
5
W
Chiron
15,160
659
107
5
1
317,179
0
L
Ymir
15,302
665
115
5
4
400,817
1
W
Cthulhu
16,880
734
63
3
1
390,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role