Player Matchup

Danzaburou
Danzaburou
Dizarky
Danzaburou
Level 147
God Stats
0W - 1L
1,298 SR
Queue Stats
67W - 55L
1,725 Elo+
Party 1
Hercules
Hercules
SlyCut
Hercules
Level 151
God Stats
14W - 5L
1,647 SR
Queue Stats
103W - 71L
1,735 Elo+
Party 1
Sol
Sol
WhereDan
Sol
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,599 Elo+
Solo
Team Averages
Level 111
1,482 SR
1,687 Elo+

VS

Team Averages
Level 120
1,753 SR
1,772 Elo+
Tyr
Tyr
KuyaPaul
Tyr
Level 155
God Stats
7W - 2L
1,804 SR
Queue Stats
342W - 144L
1,856 Elo+
Party 2
Thoth
Thoth
LokisDumpy
Thoth
Level 64
God Stats
17W - 3L
1,794 SR
Queue Stats
98W - 30L
1,875 Elo+
Party 2
Ullr
Ullr
RexsiGirlfriend
Ullr
Level 141
God Stats
17W - 18L
1,660 SR
Queue Stats
189W - 183L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dizarky
Danzaburou
15
1 / 2 / 3
10,178
636
10,426
14,763
6,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
SlyCut
Hercules
15
2 / 4 / 2
10,996
687
6,178
24,908
28,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 4 / 2
10,372
648
9,775
12,639
5,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 8
10,699
669
9,261
17,031
20,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
16
6 / 3 / 4
11,240
703
21,415
8,463
4,061
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 3 / 6
10,790
674
12,246
13,172
6,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
10
10
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dizarky
Danzaburou
1
2
3
1.25
W
1
0
8
5
W
Thoth
6
3
4
2.67
W
3
3
6
2
L
Hercules
SlyCut
Hercules
2
4
2
0.75
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,379
Damage
42,922
52,310
Taken
38,666
39,676
Mitigated
30,850
11,899
Healing
10,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dizarky
Danzaburou
10,426
3,331
0
2,332
14,763
6,045
804
6,120
8,643
0
39,259
W
9,261
1,408
0
5,989
17,031
20,675
428
5,003
12,028
0
39,042
W
Thoth
21,415
347
105
1,428
8,463
4,061
1,523
1,992
6,471
58,869
0
W
12,246
4,217
0
3,248
13,172
6,114
1,113
1,858
11,314
0
41,252
L
Hercules
SlyCut
Hercules
6,178
2,191
0
6,536
24,908
28,490
88
9,823
15,085
0
12,876
L
9,775
3,918
0
3,031
12,639
5,141
1,038
5,803
6,836
37,701
4,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,546
Gold Earned
32,729
154
Minions Killed
183
4
Camps Cleared
11
876,033
Distance Traveled
968,667
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,178
636
68
4
2
302,384
4
W
Tyr
10,699
669
50
3
5
341,247
5
W
Thoth
11,240
703
67
4
1
317,936
5
W
Ullr
10,790
674
66
4
5
309,484
6
L
Hercules
10,996
687
17
1
0
303,814
4
L
Sol
10,372
648
69
4
2
269,835
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role