Player Matchup

Serqet
Serqet
HeXxShotgun
Serqet
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 102L
1,562 Elo+
Party 1
Kukulkan
Kukulkan
Hefty Lad
Kukulkan
Level 48
God Stats
3W - 2L
1,547 SR
Queue Stats
29W - 18L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
vI IBEASTvI
Cthulhu
Level 148
God Stats
4W - 4L
1,515 SR
Queue Stats
168W - 123L
1,572 Elo+
Party 1
Team Averages
Level 108
1,521 SR
1,555 Elo+

VS

Team Averages
Level 111
1,589 SR
1,485 Elo+
Discordia
Discordia
 
Discordia
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Heirloompillow
Apollo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 196L
1,417 Elo+
Party 2
Geb
Geb
NerfKabal
Geb
Level 122
God Stats
8W - 10L
1,766 SR
Queue Stats
175W - 186L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
3 / 1 / 0
7,143
714
3,454
5,349
4,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Hefty Lad
Kukulkan
12
1 / 0 / 2
7,119
712
5,250
2,129
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
vI IBEASTvI
Cthulhu
11
0 / 1 / 4
7,444
744
5,825
9,403
7,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 1 / 0
6,203
620
3,245
3,995
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 1
6,510
651
5,025
8,996
4,098
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
6,746
675
2,700
7,922
6,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
1
2
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
1
0
0
W
Serqet
3
1
0
3
W
Kukulkan
Hefty Lad
Kukulkan
1
0
2
2
L
1
2
1
0.75
L
0
1
1
0.5
W
Cthulhu
vI IBEASTvI
Cthulhu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,529
Damage
10,970
16,881
Taken
20,913
13,355
Mitigated
12,059
4,009
Healing
2,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
3,245
210
0
0
3,995
1,684
0
2,922
1,073
19,976
0
W
Serqet
3,454
804
0
450
5,349
4,576
0
2,019
3,330
0
18,376
W
Kukulkan
Hefty Lad
Kukulkan
5,250
514
562
303
2,129
877
0
884
1,245
28,195
0
L
5,025
3,656
0
1,393
8,996
4,098
0
5,053
3,844
0
18,344
L
2,700
386
400
1,201
7,922
6,277
0
3,850
3,931
7,465
0
W
Cthulhu
vI IBEASTvI
Cthulhu
5,825
382
127
2,567
9,403
7,902
0
3,561
5,842
17,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,706
Gold Earned
19,459
111
Minions Killed
89
5
Camps Cleared
4
561,328
Distance Traveled
534,095
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,203
620
38
4
2
188,075
9
W
Serqet
7,143
714
28
3
4
198,904
3
W
Kukulkan
7,119
712
59
6
1
187,258
2
L
Apollo
6,510
651
39
4
1
167,443
0
L
Geb
6,746
675
12
1
1
178,577
1
W
Cthulhu
7,444
744
24
2
0
175,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role