Player Matchup

Nu Wa
Nu Wa
Hyperion45
Nu Wa
Level 87
God Stats
3W - 4L
1,500 SR
Queue Stats
29W - 33L
1,582 Elo+
Solo
Chronos
Chronos
NickoMode
Chronos
Level 155
God Stats
3W - 0L
1,553 SR
Queue Stats
256W - 217L
1,576 Elo+
Party 2
King Arthur
King Arthur
Ruby216
King Arthur
Level 128
God Stats
8W - 2L
2,003 SR
Queue Stats
90W - 75L
1,643 Elo+
Party 2
Guan Yu
Guan Yu
TwinkyKiller42
Guan Yu
Level 128
God Stats
6W - 1L
1,843 SR
Queue Stats
94W - 91L
1,493 Elo+
Party 2
Susano
Susano
oogabooga16
Susano
Level 146
God Stats
2W - 0L
1,927 SR
Queue Stats
80W - 72L
1,552 Elo+
Party 2
Team Averages
Level 129
1,765 SR
1,569 Elo+

VS

Team Averages
Level 91
1,534 SR
1,374 Elo+
Sol
Sol
Gapildeu
Sol
Level 128
God Stats
0W - 2L
1,491 SR
Queue Stats
1W - 5L
1,349 Elo+
Party 1
Achilles
Achilles
Hahpi
Achilles
Level 101
God Stats
2W - 2L
1,494 SR
Queue Stats
23W - 29L
1,387 Elo+
Solo
Atlas
Atlas
ScarletSetsuna69
Atlas
Level 109
God Stats
1W - 2L
1,556 SR
Queue Stats
1W - 5L
1,306 Elo+
Party 1
Charybdis
Charybdis
thetrueburgerman
Charybdis
Level 53
God Stats
0W - 1L
1,567 SR
Queue Stats
1W - 4L
1,400 Elo+
Party 1
Bakasura
Bakasura
zaizik66
Bakasura
Level 64
God Stats
4W - 6L
1,560 SR
Queue Stats
185W - 209L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
18
2 / 1 / 9
12,174
487
17,502
6,952
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
NickoMode
Chronos
20
2 / 0 / 6
13,118
525
10,805
19,348
8,028
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Ruby216
King Arthur
20
5 / 2 / 8
13,999
560
17,082
24,208
28,471
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 2 / 13
11,528
461
11,915
29,835
30,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Susano
20
15 / 3 / 4
14,839
594
25,921
24,231
12,224
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 1
10,148
406
12,790
19,404
6,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Hahpi
Achilles
16
1 / 5 / 0
11,112
444
10,618
23,404
20,726
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 3 / 5
9,923
397
8,476
26,349
27,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
18
4 / 6 / 0
12,099
484
16,230
22,203
9,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
zaizik66
Bakasura
17
3 / 6 / 1
10,875
435
8,550
27,467
10,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
26
Kills
8
8
Deaths
26
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Achilles
Hahpi
Achilles
1
5
0
0.2
W
Nu Wa
2
1
9
6.5
W
Chronos
NickoMode
Chronos
2
0
6
5
W
King Arthur
Ruby216
King Arthur
5
2
8
4.5
L
0
3
5
0.83
W
2
2
13
4.25
W
Susano
15
3
4
5.67
L
Charybdis
4
6
0
0.67
L
Bakasura
zaizik66
Bakasura
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,225
Damage
56,664
104,574
Taken
118,827
82,576
Mitigated
74,956
42,236
Healing
35,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,790
3,655
0
5,476
19,404
6,343
0
9,301
9,607
81,586
10,047
L
Achilles
Hahpi
Achilles
10,618
3,800
0
8,699
23,404
20,726
0
819
22,515
0
77,261
W
Nu Wa
17,502
3,854
128
1,936
6,952
2,962
1,775
3,554
3,388
72,106
0
W
Chronos
NickoMode
Chronos
10,805
4,450
0
13,563
19,348
8,028
6,232
4,194
15,044
130,170
0
W
King Arthur
Ruby216
King Arthur
17,082
1,447
0
5,599
24,208
28,471
474
1,444
22,683
0
111,747
L
8,476
2,747
0
4,228
26,349
27,739
160
6,461
19,589
34,585
0
W
11,915
1,931
2,086
11,414
29,835
30,891
58
8,138
21,082
0
72,908
W
Susano
25,921
5,029
0
7,510
24,231
12,224
148
4,289
19,712
0
163,271
L
Charybdis
16,230
9,428
0
8,566
22,203
9,198
1,864
5,007
17,018
0
126,735
L
Bakasura
zaizik66
Bakasura
8,550
5,729
0
8,238
27,467
10,950
0
5,509
21,644
0
67,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,658
Gold Earned
54,157
724
Minions Killed
663
0
Camps Cleared
0
2,552,721
Distance Traveled
2,224,630
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,148
406
151
6
0
438,293
2
L
Achilles
11,112
444
164
7
0
352,393
6
W
Nu Wa
12,174
487
93
4
0
468,680
1
W
Chronos
13,118
525
195
8
0
475,937
2
W
King Arthur
13,999
560
158
6
0
530,142
4
L
Atlas
9,923
397
31
1
0
494,713
1
W
Guan Yu
11,528
461
76
3
0
501,333
2
W
Susano
14,839
594
202
8
0
576,629
4
L
Charybdis
12,099
484
181
7
0
437,080
3
L
Bakasura
10,875
435
136
5
0
502,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role