Player Matchup

Baron Samedi
Baron Samedi
DESTROYERX7
Baron Samedi
Level 78
God Stats
9W - 4L
1,634 SR
Queue Stats
55W - 92L
1,372 Elo+
Party 1
Chiron
Chiron
Th3RoyalBUffalo
Chiron
Level 45
God Stats
19W - 13L
1,598 SR
Queue Stats
91W - 81L
1,543 Elo+
Party 1
He Bo
He Bo
Tumoreth1
He Bo
Level 123
God Stats
7W - 6L
1,650 SR
Queue Stats
382W - 417L
1,483 Elo+
Party 1
Gilgamesh
Gilgamesh
Valnic
Gilgamesh
Level 80
God Stats
21W - 26L
1,469 SR
Queue Stats
232W - 257L
1,478 Elo+
Party 1
Awilix
Awilix
mattandtwo
Awilix
Level 119
God Stats
19W - 19L
1,530 SR
Queue Stats
246W - 297L
1,451 Elo+
Party 1
Team Averages
Level 89
1,576 SR
1,465 Elo+

VS

Team Averages
Level 42
1,531 SR
1,419 Elo+
Set
Set
 
Set
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fpas
Cu Chulainn
Level 27
God Stats
7W - 10L
1,395 SR
Queue Stats
25W - 41L
1,328 Elo+
Party 2
Ares
Ares
fartSniffer17
Ares
Level 48
God Stats
10W - 4L
1,800 SR
Queue Stats
154W - 173L
1,396 Elo+
Party 2
Baron Samedi
Baron Samedi
paulwhiter
Baron Samedi
Level 28
God Stats
10W - 14L
1,482 SR
Queue Stats
125W - 148L
1,407 Elo+
Party 2
Heimdallr
Heimdallr
zillionbook
Heimdallr
Level 47
God Stats
8W - 5L
1,480 SR
Queue Stats
78W - 70L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DESTROYERX7
Baron Samedi
16
5 / 0 / 18
11,572
579
10,234
16,030
20,250
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
7 / 3 / 8
10,722
536
13,550
18,053
8,556
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
Tumoreth1
He Bo
17
11 / 1 / 12
12,039
602
17,481
14,715
7,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
Valnic
Gilgamesh
18
11 / 1 / 4
12,412
621
18,431
21,802
25,452
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
mattandtwo
Awilix
17
5 / 2 / 11
11,259
563
13,101
13,586
6,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
3 / 10 / 1
9,605
480
7,370
20,045
9,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
Fpas
Cu Chulainn
14
1 / 5 / 2
9,161
458
10,352
20,307
22,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 6 / 1
9,316
466
7,354
21,572
24,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
paulwhiter
Baron Samedi
13
0 / 10 / 1
8,415
421
7,453
16,498
10,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
zillionbook
Heimdallr
14
1 / 8 / 2
8,682
434
10,065
15,311
7,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
14
39
Kills
7
7
Deaths
39
53
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
10
1
0.35
W
Baron Samedi
DESTROYERX7
Baron Samedi
5
0
18
14
L
Cu Chulainn
Fpas
Cu Chulainn
1
5
2
0.4
W
7
3
8
3.67
W
He Bo
Tumoreth1
He Bo
11
1
12
17
W
Gilgamesh
Valnic
Gilgamesh
11
1
4
13
L
2
6
1
0.42
W
Awilix
mattandtwo
Awilix
5
2
11
5.25
L
Baron Samedi
paulwhiter
Baron Samedi
0
10
1
0.05
L
Heimdallr
zillionbook
Heimdallr
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,797
Damage
42,594
84,186
Taken
93,733
68,041
Mitigated
74,078
38,780
Healing
13,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,370
3,122
0
2,111
20,045
9,518
0
5,734
14,311
0
68,276
W
Baron Samedi
DESTROYERX7
Baron Samedi
10,234
2,633
2,963
8,442
16,030
20,250
1,423
4,209
11,784
36,573
0
L
Cu Chulainn
Fpas
Cu Chulainn
10,352
2,572
0
3,389
20,307
22,774
720
2,555
17,752
0
57,389
W
13,550
7,255
883
7,458
18,053
8,556
1,908
5,860
12,152
0
88,157
W
He Bo
Tumoreth1
He Bo
17,481
1,615
869
6,780
14,715
7,131
1,792
6,103
8,612
79,982
0
W
Gilgamesh
Valnic
Gilgamesh
18,431
5,433
0
6,627
21,802
25,452
596
3,624
17,312
250
89,923
L
7,354
425
0
2,980
21,572
24,145
317
5,496
16,076
27,996
0
W
Awilix
mattandtwo
Awilix
13,101
5,131
0
4,758
13,586
6,652
1,576
1,965
11,585
0
86,075
L
Baron Samedi
paulwhiter
Baron Samedi
7,453
784
412
2,344
16,498
10,252
1,099
10,123
6,375
55,830
0
L
Heimdallr
zillionbook
Heimdallr
10,065
4,098
0
2,284
15,311
7,389
511
4,940
10,371
0
62,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,004
Gold Earned
45,179
532
Minions Killed
402
0
Camps Cleared
0
1,999,418
Distance Traveled
1,630,684
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,605
480
101
5
0
352,098
0
W
Baron Samedi
11,572
579
48
2
0
424,021
1
L
Cu Chulainn
9,161
458
92
5
0
297,133
4
W
Chiron
10,722
536
110
6
0
360,884
4
W
He Bo
12,039
602
110
6
0
388,372
9
W
Gilgamesh
12,412
621
142
7
0
384,270
6
L
Ares
9,316
466
24
1
0
367,385
3
W
Awilix
11,259
563
122
6
0
441,871
2
L
Baron Samedi
8,415
421
76
4
0
300,857
1
L
Heimdallr
8,682
434
109
5
0
313,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role