Player Matchup

Rama
Rama
 
Rama
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Baldr1764
Cthulhu
Level 86
God Stats
3W - 1L
1,471 SR
Queue Stats
57W - 60L
1,509 Elo+
Solo
Ra
Ra
Sh0ck3d
Ra
Level 155
God Stats
2W - 0L
1,565 SR
Queue Stats
38W - 32L
1,554 Elo+
Party 1
Skadi
Skadi
Sirius559
Skadi
Level 105
God Stats
6W - 3L
1,421 SR
Queue Stats
167W - 159L
1,541 Elo+
Solo
Atlas
Atlas
Xaioss
Atlas
Level 137
God Stats
1W - 0L
1,643 SR
Queue Stats
46W - 40L
1,573 Elo+
Party 1
Team Averages
Level 125
1,520 SR
1,535 Elo+

VS

Team Averages
Level 127
1,569 SR
1,489 Elo+
Kumbhakarna
Kumbhakarna
BadManitou
Kumbhakarna
Level 69
God Stats
0W - 1L
1,622 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
ConvulsingBanana
Scylla
Level 141
God Stats
0W - 1L
1,377 SR
Queue Stats
4W - 8L
1,487 Elo+
Party 2
Thor
Thor
NikeStae14
Thor
Level 157
God Stats
1W - 1L
1,848 SR
Queue Stats
98W - 97L
1,504 Elo+
Party 3
Thoth
Thoth
RALPHATEER 128
Thoth
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,437 Elo+
Party 2
Sylvanus
Sylvanus
WiLdKaT1911
Sylvanus
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 64L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 2 / 16
10,101
722
10,980
12,392
5,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Baldr1764
Cthulhu
17
3 / 5 / 24
10,811
772
14,468
22,963
24,895
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

18
4 / 3 / 18
11,034
788
15,026
14,839
11,670
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Sirius559
Skadi
19
9 / 3 / 11
11,748
839
17,086
14,447
7,217
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
Xaioss
Atlas
20
13 / 1 / 14
13,244
946
18,618
21,291
29,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BadManitou
Kumbhakarna
15
0 / 7 / 6
8,200
586
4,599
22,772
29,736
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
4 / 4 / 7
10,606
758
21,183
11,581
6,626
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 7 / 2
10,652
761
10,244
14,651
7,752
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 6 / 8
8,910
636
14,349
13,060
6,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
WiLdKaT1911
Sylvanus
14
0 / 9 / 9
8,324
595
9,141
21,171
18,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
44
33
Kills
12
14
Deaths
33
83
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
2
16
6
L
Kumbhakarna
BadManitou
Kumbhakarna
0
7
6
0.43
W
Cthulhu
Baldr1764
Cthulhu
3
5
24
3
L
4
4
7
1.88
L
7
7
2
1.14
L
1
6
8
0.83
W
4
3
18
4.33
W
Skadi
Sirius559
Skadi
9
3
11
4.83
L
Sylvanus
WiLdKaT1911
Sylvanus
0
9
9
0.5
W
Atlas
Xaioss
Atlas
13
1
14
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,178
Damage
59,516
85,932
Taken
83,235
78,608
Mitigated
69,253
41,389
Healing
13,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,980
8,032
1,357
2,223
12,392
5,208
3,953
10,311
2,081
0
20,964
L
Kumbhakarna
BadManitou
Kumbhakarna
4,599
247
137
349
22,772
29,736
0
10,501
12,271
8,792
0
W
Cthulhu
Baldr1764
Cthulhu
14,468
140
3,804
2,147
22,963
24,895
0
9,863
13,100
30,237
0
L
21,183
2,137
832
2,159
11,581
6,626
0
7,603
3,978
49,142
0
L
10,244
1,322
453
924
14,651
7,752
0
9,015
5,636
0
20,103
L
14,349
812
1,172
1,327
13,060
6,377
0
9,657
3,403
25,310
0
W
15,026
932
11,158
5,045
14,839
11,670
540
7,968
6,871
32,809
0
W
Skadi
Sirius559
Skadi
17,086
7,182
2,885
2,574
14,447
7,217
2,704
10,291
4,156
0
35,786
L
Sylvanus
WiLdKaT1911
Sylvanus
9,141
2,391
2,856
3,365
21,171
18,762
0
11,336
9,835
15,846
0
W
Atlas
Xaioss
Atlas
18,618
7,146
4,799
5,397
21,291
29,618
404
10,839
10,452
31,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,938
Gold Earned
46,692
163
Minions Killed
117
0
Camps Cleared
0
1,373,141
Distance Traveled
1,100,888
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,101
722
20
1
0
254,487
0
L
Kumbhakarna
8,200
586
4
0
0
244,387
0
W
Cthulhu
10,811
772
37
3
0
285,015
0
L
Scylla
10,606
758
62
4
0
238,922
0
L
Thor
10,652
761
19
1
0
192,298
1
L
Thoth
8,910
636
17
1
0
228,956
0
W
Ra
11,034
788
44
3
0
280,127
2
W
Skadi
11,748
839
35
3
0
258,140
0
L
Sylvanus
8,324
595
15
1
0
196,325
1
W
Atlas
13,244
946
27
2
0
295,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role