Player Matchup

Sol
Sol
BeefSempai
Sol
Level 127
God Stats
17W - 11L
1,793 SR
Queue Stats
230W - 294L
1,514 Elo+
Party 2
Ishtar
Ishtar
Heroofzeros
Ishtar
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 271L
1,574 Elo+
Party 2
Shiva
Shiva
Okay Sorra
Shiva
Level 153
God Stats
1W - 2L
1,545 SR
Queue Stats
59W - 52L
1,553 Elo+
Party 1
Atlas
Atlas
Qorvo Attano
Atlas
Level 149
God Stats
16W - 26L
1,546 SR
Queue Stats
305W - 281L
1,543 Elo+
Party 2
Chaac
Chaac
yamagido
Chaac
Level 147
God Stats
26W - 17L
1,699 SR
Queue Stats
386W - 320L
1,516 Elo+
Party 1
Team Averages
Level 144
1,617 SR
1,540 Elo+

VS

Team Averages
Level 155
1,581 SR
1,558 Elo+
Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
S1L3NTxRage
Sol
Level 154
God Stats
1W - 2L
1,574 SR
Queue Stats
96W - 88L
1,609 Elo+
Party 3
Ullr
Ullr
Tefillah
Ullr
Level 156
God Stats
11W - 8L
1,573 SR
Queue Stats
50W - 40L
1,527 Elo+
Solo
Guan Yu
Guan Yu
eigalaxy
Guan Yu
Level 160
God Stats
2W - 1L
1,757 SR
Queue Stats
169W - 151L
1,655 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,724
520
3,112
5,438
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
9
0 / 2 / 0
5,099
464
2,396
5,014
1,698
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
9
0 / 5 / 0
5,502
500
3,917
11,169
3,550
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 3 / 0
5,254
478
3,200
9,425
6,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
yamagido
Chaac
9
0 / 0 / 0
5,366
488
5,100
9,003
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
1 / 0 / 3
6,048
550
5,735
4,507
1,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
 
Hel
9
1 / 0 / 1
5,528
503
2,075
6,824
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 1
6,651
605
3,509
5,658
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
8
2 / 1 / 2
5,967
542
4,048
8,901
3,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
eigalaxy
Guan Yu
12
4 / 0 / 1
7,281
662
8,105
9,101
9,286
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
10
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
1
0
3
2.5
W
Hel
 
Hel
1
0
1
1.5
L
0
0
1
0.5
L
Ishtar
0
2
0
0
L
Shiva
0
5
0
0
L
1
3
0
0.33
W
2
0
1
2.5
W
Ullr
2
1
2
3
W
Guan Yu
eigalaxy
Guan Yu
4
0
1
4.5
L
Chaac
yamagido
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,725
Damage
23,472
40,049
Taken
34,991
17,121
Mitigated
18,624
13,181
Healing
14,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,735
3,655
0
437
4,507
1,773
0
1,373
3,134
0
43,595
W
Hel
 
Hel
2,075
139
1,351
3,323
6,824
2,079
0
699
6,125
34,880
0
L
3,112
409
0
2,418
5,438
1,721
1,101
320
5,118
42,713
0
L
Ishtar
2,396
978
0
897
5,014
1,698
588
2,497
2,517
0
32,635
L
Shiva
3,917
779
0
2,611
11,169
3,550
0
442
10,727
0
38,415
L
3,200
1,536
205
1,687
9,425
6,121
0
1,268
8,157
13,600
0
W
3,509
1,404
0
2,946
5,658
1,648
1,248
457
5,201
51,300
0
W
Ullr
4,048
2,368
0
1,580
8,901
3,838
42
3,783
5,118
0
20,615
W
Guan Yu
eigalaxy
Guan Yu
8,105
1,851
603
3,871
9,101
9,286
0
351
8,750
0
50,292
L
Chaac
yamagido
Chaac
5,100
1,573
0
5,363
9,003
4,031
0
1,057
7,946
0
37,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,945
Gold Earned
31,475
327
Minions Killed
363
0
Camps Cleared
0
1,030,045
Distance Traveled
1,061,937
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,048
550
82
7
0
209,055
3
W
Hel
5,528
503
62
6
0
230,248
4
L
Sol
5,724
520
95
9
0
199,838
3
L
Ishtar
5,099
464
69
6
0
187,432
0
L
Shiva
5,502
500
70
6
0
199,001
0
L
Atlas
5,254
478
11
1
0
197,277
2
W
Sol
6,651
605
99
9
0
197,725
0
W
Ullr
5,967
542
32
3
0
207,779
5
W
Guan Yu
7,281
662
88
8
0
217,130
5
L
Chaac
5,366
488
82
7
0
246,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role