Player Matchup

Arachne
Arachne
 
Arachne
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Lukastrukas
Da Ji
Level 152
God Stats
3W - 0L
1,768 SR
Queue Stats
74W - 63L
1,563 Elo+
Solo
Mulan
Mulan
MadnessOfMany
Mulan
Level 137
God Stats
4W - 6L
1,551 SR
Queue Stats
79W - 75L
1,545 Elo+
Solo
Merlin
Merlin
MentalDepressed
Merlin
Level 99
God Stats
12W - 9L
1,497 SR
Queue Stats
213W - 196L
1,558 Elo+
Solo
Xbalanque
Xbalanque
SoOdokemono
Xbalanque
Level 75
God Stats
17W - 9L
1,661 SR
Queue Stats
215W - 199L
1,556 Elo+
Solo
Team Averages
Level 111
1,596 SR
1,544 Elo+

VS

Team Averages
Level 117
1,542 SR
1,541 Elo+
Olorun
Olorun
C0NR
Olorun
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 175L
1,543 Elo+
Party 1
Ishtar
Ishtar
Nocu01
Ishtar
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
219W - 218L
1,558 Elo+
Party 2
Arachne
Arachne
SASLightning744
Arachne
Level 118
God Stats
3W - 3L
1,700 SR
Queue Stats
200W - 196L
1,565 Elo+
Party 2
King Arthur
King Arthur
SJamTheSpam
King Arthur
Level 128
God Stats
1W - 2L
1,402 SR
Queue Stats
46W - 57L
1,500 Elo+
Solo
Atlas
Atlas
rjhar4
Atlas
Level 106
God Stats
12W - 9L
1,605 SR
Queue Stats
121W - 125L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 3 / 12
10,774
468
7,928
21,845
16,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
10 / 3 / 11
13,795
600
14,021
19,793
10,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 2 / 12
14,854
646
30,873
36,930
42,769
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 2 / 12
14,315
622
23,734
13,805
6,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
SoOdokemono
Xbalanque
20
5 / 0 / 9
14,791
643
22,271
16,208
7,809
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
C0NR
Olorun
19
3 / 6 / 3
12,389
539
11,592
25,020
12,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Nocu01
Ishtar
16
3 / 7 / 1
10,713
466
11,465
18,774
9,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
2 / 5 / 3
10,719
466
10,617
21,659
10,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
SJamTheSpam
King Arthur
16
0 / 10 / 1
10,570
460
15,286
28,214
30,452
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
rjhar4
Atlas
14
2 / 8 / 3
9,945
432
11,467
32,897
43,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
21
36
Kills
10
10
Deaths
36
56
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
12
3
L
Olorun
C0NR
Olorun
3
6
3
0.75
W
10
3
11
5.17
W
9
2
12
7.5
W
9
2
12
7.5
L
Ishtar
Nocu01
Ishtar
3
7
1
0.5
L
2
5
3
0.7
L
King Arthur
SJamTheSpam
King Arthur
0
10
1
0.05
W
Xbalanque
SoOdokemono
Xbalanque
5
0
9
9.5
L
Atlas
rjhar4
Atlas
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,827
Damage
60,427
108,581
Taken
126,564
83,422
Mitigated
106,321
47,197
Healing
21,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,928
6,138
64
5,168
21,845
16,121
0
7,062
14,783
0
44,722
L
Olorun
C0NR
Olorun
11,592
5,553
570
11,332
25,020
12,603
0
1,901
23,119
100,873
0
W
14,021
3,601
0
6,462
19,793
10,124
1,995
2,773
17,020
0
93,469
W
30,873
6,456
0
21,404
36,930
42,769
1,094
6,770
30,160
0
125,609
W
23,734
1,782
0
4,014
13,805
6,599
3,224
2,788
11,017
141,786
0
L
Ishtar
Nocu01
Ishtar
11,465
6,116
0
379
18,774
9,057
464
3,766
15,008
0
87,050
L
10,617
7,059
0
3,275
21,659
10,540
0
4,053
17,606
0
76,318
L
King Arthur
SJamTheSpam
King Arthur
15,286
2,921
0
320
28,214
30,452
0
2,988
25,226
0
83,553
W
Xbalanque
SoOdokemono
Xbalanque
22,271
13,582
0
10,085
16,208
7,809
7,809
6,418
9,790
0
171,047
L
Atlas
rjhar4
Atlas
11,467
3,746
398
4,994
32,897
43,669
0
11,026
21,871
36,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,529
Gold Earned
54,336
775
Minions Killed
622
0
Camps Cleared
0
2,176,578
Distance Traveled
2,006,180
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,774
468
41
2
0
420,231
12
L
Olorun
12,389
539
171
7
0
356,198
4
W
Da Ji
13,795
600
112
5
0
473,532
8
W
Mulan
14,854
646
198
9
0
410,441
6
W
Merlin
14,315
622
203
9
0
421,298
0
L
Ishtar
10,713
466
132
6
0
377,376
9
L
Arachne
10,719
466
116
5
0
505,339
1
L
King Arthur
10,570
460
149
6
0
371,895
1
W
Xbalanque
14,791
643
221
10
0
451,076
5
L
Atlas
9,945
432
54
2
0
395,372
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role