Player Matchup

Cthulhu
Cthulhu
Davin Deluxe
Cthulhu
Level 40
God Stats
3W - 0L
1,741 SR
Queue Stats
7W - 0L
1,930 Elo+
Party 2
Ishtar
Ishtar
Kuroohoshii
Ishtar
Level 27
God Stats
17W - 8L
1,733 SR
Queue Stats
80W - 32L
1,631 Elo+
Party 2
Tiamat
Tiamat
Tyami_22
Tiamat
Level 110
God Stats
7W - 4L
1,811 SR
Queue Stats
150W - 111L
1,599 Elo+
Party 2
Team Averages
Level 59
1,762 SR
1,720 Elo+

VS

Team Averages
Level 87
1,367 SR
1,353 Elo+
Tyr
Tyr
AstroBby0222
Tyr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,370 Elo+
Party 1
Medusa
Medusa
Rooga9943
Medusa
Level 126
God Stats
0W - 1L
1,243 SR
Queue Stats
4W - 11L
1,370 Elo+
Party 1
Sol
Sol
The-O-setup
Sol
Level 125
God Stats
1W - 2L
1,359 SR
Queue Stats
23W - 39L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Davin Deluxe
Cthulhu
19
3 / 1 / 11
12,851
714
13,678
18,951
22,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
19
10 / 5 / 5
13,715
762
20,294
19,161
9,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Tyami_22
Tiamat
17
3 / 2 / 9
12,347
686
14,811
11,935
8,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 10 / 4
11,067
615
7,766
20,978
17,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Rooga9943
Medusa
17
4 / 3 / 4
12,004
667
14,537
15,216
6,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 3 / 4
10,838
602
17,708
16,829
5,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
16
Kills
8
8
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
10
4
0.4
W
Cthulhu
Davin Deluxe
Cthulhu
3
1
11
8.5
W
Ishtar
10
5
5
2.5
L
Medusa
Rooga9943
Medusa
4
3
4
2
L
2
3
4
1.33
W
Tiamat
Tyami_22
Tiamat
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,783
Damage
40,011
50,047
Taken
53,023
40,395
Mitigated
30,142
12,845
Healing
8,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,766
952
0
952
20,978
17,657
0
10,814
9,600
0
16,077
W
Cthulhu
Davin Deluxe
Cthulhu
13,678
1,085
580
1,478
18,951
22,925
87
7,825
10,749
43,164
0
W
Ishtar
20,294
13,568
0
7,035
19,161
9,013
1,625
5,839
12,989
0
67,897
L
Medusa
Rooga9943
Medusa
14,537
3,281
0
1,477
15,216
6,572
0
8,267
6,571
0
57,049
L
17,708
3,402
0
6,267
16,829
5,913
0
8,382
8,187
40,987
0
W
Tiamat
Tyami_22
Tiamat
14,811
575
0
3,752
11,935
8,457
728
5,032
6,851
42,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,913
Gold Earned
33,909
232
Minions Killed
173
11
Camps Cleared
3
953,136
Distance Traveled
948,769
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,067
615
26
1
0
296,615
0
W
Cthulhu
12,851
714
75
4
1
331,270
0
W
Ishtar
13,715
762
83
5
4
285,427
0
L
Medusa
12,004
667
108
6
2
329,969
3
L
Sol
10,838
602
39
2
1
322,185
5
W
Tiamat
12,347
686
74
4
6
336,439
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role