Player Matchup

Fenrir
Fenrir
BJaredPP
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,344 Elo+
Party 3
Ares
Ares
Cobbamanjaro
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,500 Elo+
Solo
Chernobog
Chernobog
DappyLk
Chernobog
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,553 Elo+
Party 3
He Bo
He Bo
KumVikingBear25
He Bo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,309 Elo+
Solo
Horus
Horus
Qaewin
Horus
Level 29
God Stats
0W - 1L
1,248 SR
Queue Stats
6W - 18L
1,324 Elo+
Solo
Team Averages
Level 35
1,450 SR
1,406 Elo+

VS

Team Averages
Level 81
1,460 SR
1,507 Elo+
Thor
Thor
Eatmychicken88
Thor
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 51L
1,442 Elo+
Party 1
Vulcan
Vulcan
Ghanty1439
Vulcan
Level 83
God Stats
2W - 1L
1,306 SR
Queue Stats
98W - 77L
1,420 Elo+
Party 1
Nu Wa
Nu Wa
Imdeadweightx
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 40L
1,417 Elo+
Party 2
Guan Yu
Guan Yu
Lord Poolie
Guan Yu
Level 149
God Stats
1W - 1L
1,495 SR
Queue Stats
116W - 95L
1,610 Elo+
Party 2
Ares
Ares
xd D0N
Ares
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 20L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BJaredPP
Fenrir
15
1 / 10 / 11
8,557
611
6,103
18,657
10,581
Mace

Mace

+10
Physical Power

16
1 / 7 / 13
8,992
642
5,908
23,190
27,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
DappyLk
Chernobog
19
8 / 6 / 7
11,498
821
18,519
19,850
9,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
4 / 12 / 8
9,148
653
10,673
19,710
7,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Qaewin
Horus
16
5 / 11 / 10
10,280
734
7,455
25,574
22,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 8 / 19
11,551
825
17,514
17,836
10,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Ghanty1439
Vulcan
20
5 / 0 / 32
12,434
888
24,682
6,539
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
11 / 4 / 28
12,309
879
26,065
13,403
6,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Lord Poolie
Guan Yu
19
18 / 3 / 16
12,162
869
21,471
19,504
32,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
xd D0N
Ares
15
3 / 6 / 23
10,389
742
5,628
20,362
25,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
164
19
Kills
46
46
Deaths
21
49
Assists
118
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BJaredPP
Fenrir
1
10
11
0.65
L
1
7
13
1.07
L
Chernobog
DappyLk
Chernobog
8
6
7
1.92
W
9
8
19
2.31
W
Vulcan
Ghanty1439
Vulcan
5
0
32
21
W
11
4
28
6.25
L
4
12
8
0.67
W
Guan Yu
Lord Poolie
Guan Yu
18
3
16
8.67
L
Horus
Qaewin
Horus
5
11
10
0.91
W
Ares
xd D0N
Ares
3
6
23
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,658
Damage
95,360
106,981
Taken
77,644
77,060
Mitigated
79,221
18,212
Healing
23,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BJaredPP
Fenrir
6,103
1,251
53
413
18,657
10,581
0
10,959
7,698
0
11,892
L
5,908
899
0
1,984
23,190
27,287
180
11,630
11,560
12,248
0
L
Chernobog
DappyLk
Chernobog
18,519
10,217
543
6,356
19,850
9,036
288
10,095
9,755
0
43,113
W
17,514
5,111
523
1,103
17,836
10,194
1,490
4,529
13,307
27
23,034
W
Vulcan
Ghanty1439
Vulcan
24,682
12,519
100
2,016
6,539
4,033
820
2,049
4,490
54,419
0
W
26,065
6,631
1,816
1,951
13,403
6,919
3,469
2,972
10,431
51,501
0
L
10,673
1,225
1,316
1,597
19,710
7,798
0
8,284
11,426
30,348
0
W
Guan Yu
Lord Poolie
Guan Yu
21,471
2,596
7,202
8,915
19,504
32,892
1,224
3,899
15,605
171
28,167
L
Horus
Qaewin
Horus
7,455
3,720
1,802
4,148
25,574
22,358
0
15,605
9,969
0
13,694
W
Ares
xd D0N
Ares
5,628
845
0
291
20,362
25,183
295
3,132
17,230
9,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,475
Gold Earned
58,845
105
Minions Killed
134
0
Camps Cleared
0
1,026,415
Distance Traveled
1,312,284
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,557
611
14
1
0
191,261
0
L
Ares
8,992
642
5
0
0
222,570
0
L
Chernobog
11,498
821
48
3
0
232,020
1
W
Thor
11,551
825
10
1
0
247,404
0
W
Vulcan
12,434
888
69
5
0
332,255
2
W
Nu Wa
12,309
879
45
3
0
233,708
0
L
He Bo
9,148
653
31
2
0
182,894
2
W
Guan Yu
12,162
869
7
1
0
252,160
1
L
Horus
10,280
734
7
1
0
197,670
0
W
Ares
10,389
742
3
0
0
246,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role