Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
TheWeakTater
Apollo
Level 60
God Stats
1W - 2L
1,184 SR
Queue Stats
5W - 3L
1,359 Elo+
Party 2
Athena
Athena
xXMasterAinzXx
Athena
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 10L
1,326 Elo+
Party 2
Team Averages
Level 104
1,395 SR
1,395 Elo+

VS

Team Averages
Level 40
1,359 SR
1,371 Elo+
Janus
Janus
CrimsonStarxxx
Janus
Level 89
God Stats
1W - 2L
1,492 SR
Queue Stats
24W - 22L
1,451 Elo+
Party 1
Izanami
Izanami
GoldStarxxx
Izanami
Level 3
God Stats
2W - 4L
1,167 SR
Queue Stats
2W - 4L
1,153 Elo+
Party 1
Cthulhu
Cthulhu
RedStarxxx
Cthulhu
Level 28
God Stats
1W - 2L
1,420 SR
Queue Stats
24W - 16L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
2 / 0 / 9
9,432
726
13,044
9,284
6,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Apollo
14
6 / 3 / 4
9,714
747
12,436
11,199
5,391
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 1 / 8
10,238
788
7,717
23,338
17,912
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,211
632
12,032
9,741
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
GoldStarxxx
Izanami
11
0 / 3 / 2
7,412
570
7,552
9,253
4,616
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
RedStarxxx
Cthulhu
13
2 / 5 / 2
9,300
715
11,709
18,987
23,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
12
Kills
4
4
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
9
6.5
L
2
4
2
0.75
L
Izanami
GoldStarxxx
Izanami
0
3
2
0.33
L
Cthulhu
RedStarxxx
Cthulhu
2
5
2
0.6
W
Apollo
6
3
4
2.67
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,197
Damage
31,293
43,821
Taken
37,981
29,544
Mitigated
33,246
21,169
Healing
2,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,044
1,237
3,843
5,008
9,284
6,241
627
6,797
2,256
49,623
0
L
12,032
724
0
500
9,741
4,661
0
5,672
4,069
33,202
0
L
Izanami
GoldStarxxx
Izanami
7,552
4,806
0
557
9,253
4,616
0
6,128
3,125
0
24,045
L
Cthulhu
RedStarxxx
Cthulhu
11,709
1,341
0
1,033
18,987
23,969
0
9,242
9,745
25,140
0
W
Apollo
12,436
6,166
0
1,684
11,199
5,391
1,285
7,573
3,296
0
31,372
W
7,717
2,690
708
9,926
23,338
17,912
259
9,001
14,016
16,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,384
Gold Earned
24,923
140
Minions Killed
128
6
Camps Cleared
4
665,692
Distance Traveled
703,140
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,432
726
78
6
6
236,728
4
L
Janus
8,211
632
57
4
4
238,821
3
L
Izanami
7,412
570
48
4
0
219,977
0
L
Cthulhu
9,300
715
23
2
0
244,342
1
W
Apollo
9,714
747
49
4
0
201,260
0
W
Athena
10,238
788
13
1
0
227,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role