Player Matchup

Jormungandr
Jormungandr
DRAKIRE1
Jormungandr
Level 119
God Stats
9W - 8L
1,574 SR
Queue Stats
22W - 26L
1,393 Elo+
Solo
Neith
Neith
FieldCleric
Neith
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Perple Void 420
Izanami
Level 139
God Stats
69W - 72L
1,410 SR
Queue Stats
227W - 274L
1,271 Elo+
Solo
Nemesis
Nemesis
Sensei Surge
Nemesis
Level 46
God Stats
9W - 3L
1,709 SR
Queue Stats
57W - 55L
1,375 Elo+
Solo
Aphrodite
Aphrodite
Starzhai
Aphrodite
Level 133
God Stats
3W - 4L
1,513 SR
Queue Stats
84W - 93L
1,400 Elo+
Party 1
Team Averages
Level 100
1,541 SR
1,388 Elo+

VS

Team Averages
Level 72
1,531 SR
1,376 Elo+
Pele
Pele
 
Pele
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FalcsUSAF23
Ra
Level 46
God Stats
13W - 19L
1,393 SR
Queue Stats
25W - 38L
1,287 Elo+
Solo
Aphrodite
Aphrodite
Sukura47
Aphrodite
Level 121
God Stats
9W - 11L
1,671 SR
Queue Stats
46W - 59L
1,429 Elo+
Solo
Ishtar
Ishtar
dhjraven
Ishtar
Level 85
God Stats
9W - 4L
1,591 SR
Queue Stats
148W - 156L
1,415 Elo+
Solo
Gilgamesh
Gilgamesh
pirata075astuto
Gilgamesh
Level 46
God Stats
6W - 6L
1,500 SR
Queue Stats
68W - 82L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DRAKIRE1
Jormungandr
10
1 / 0 / 3
6,221
518
4,367
6,984
3,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 1
6,504
542
3,962
4,075
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 3
5,652
471
3,805
6,200
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Sensei Surge
Nemesis
11
5 / 0 / 3
6,988
582
4,745
8,481
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
Starzhai
Aphrodite
11
1 / 0 / 2
6,378
532
4,465
5,644
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 2 / 0
4,988
416
2,828
8,441
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 0
5,446
454
1,390
6,744
2,780
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
Sukura47
Aphrodite
8
0 / 0 / 0
5,396
450
1,247
3,513
1,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
dhjraven
Ishtar
9
1 / 3 / 0
5,594
466
6,083
8,764
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
pirata075astuto
Gilgamesh
9
0 / 2 / 0
5,435
453
3,363
8,907
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
10
Kills
1
1
Deaths
10
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
2
0
0
W
Jormungandr
DRAKIRE1
Jormungandr
1
0
3
2.5
L
0
3
0
0
W
3
0
1
3.5
W
0
1
3
1.5
W
Nemesis
Sensei Surge
Nemesis
5
0
3
6.5
W
Aphrodite
Starzhai
Aphrodite
1
0
2
2
L
Aphrodite
Sukura47
Aphrodite
0
0
0
0
L
Ishtar
dhjraven
Ishtar
1
3
0
0.33
L
Gilgamesh
pirata075astuto
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,344
Damage
14,911
31,384
Taken
36,369
12,854
Mitigated
13,691
12,070
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,828
808
0
3,191
8,441
2,462
0
1,313
7,128
0
25,522
W
Jormungandr
DRAKIRE1
Jormungandr
4,367
1,319
502
2,901
6,984
3,684
60
676
6,308
29,027
0
L
1,390
380
0
224
6,744
2,780
190
2,920
3,824
32,969
0
W
3,962
1,333
0
408
4,075
1,925
1,640
0
4,075
0
35,976
W
3,805
2,424
261
1,630
6,200
1,904
63
360
5,840
0
39,994
W
Nemesis
Sensei Surge
Nemesis
4,745
2,477
0
498
8,481
3,081
0
248
8,233
0
38,899
W
Aphrodite
Starzhai
Aphrodite
4,465
170
1,249
4,621
5,644
2,260
46
1,353
4,291
41,511
0
L
Aphrodite
Sukura47
Aphrodite
1,247
160
1,286
1,835
3,513
1,923
0
1,713
1,800
14,410
0
L
Ishtar
dhjraven
Ishtar
6,083
3,561
0
3,301
8,764
2,702
0
2,886
5,878
0
37,509
L
Gilgamesh
pirata075astuto
Gilgamesh
3,363
907
0
2,632
8,907
3,824
174
0
8,907
0
27,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,743
Gold Earned
26,859
309
Minions Killed
215
0
Camps Cleared
0
1,271,026
Distance Traveled
1,130,784
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,988
416
50
4
0
257,204
4
W
Jormungandr
6,221
518
51
4
0
269,420
1
L
Ra
5,446
454
45
4
0
197,379
4
W
Neith
6,504
542
56
5
0
231,564
0
W
Izanami
5,652
471
65
5
0
235,222
10
W
Nemesis
6,988
582
60
5
0
286,997
2
W
Aphrodite
6,378
532
77
6
0
247,823
0
L
Aphrodite
5,396
450
28
2
0
231,419
3
L
Ishtar
5,594
466
54
5
0
196,648
4
L
Gilgamesh
5,435
453
38
3
0
248,134
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role